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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.helpers.ScrambleState;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyHelicopter extends TwistyObject
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{
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private static final int FACES_PER_CUBIT =6;
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// the six rotation axis of a Helicopter. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, +SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D(+SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D(+SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private static final int[] BASIC_ANGLE = new int[] { 2,2,2,2,2,2 };
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private static final int[] FACE_COLORS = new int[]
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{
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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COLOR_RED , COLOR_ORANGE
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};
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// All legal rotation quats of a HELICOPTER (same as the Cube!)
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ),
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ),
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ),
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ),
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f )
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};
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private static final float DIST_CORNER = 0.50f;
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private static final float DIST_CENTER = 0.50f;
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private static final float XY_CENTER = DIST_CORNER/3;
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// centers of the 8 corners + 6*4 face triangles ( i.e. of the all 32 cubits)
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private static final float[][] CENTERS = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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};
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// Colors of the faces of cubits. Each cubit has 6 faces
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private static final int[][] mFaceMap = new int[][]
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{
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{ 4,2,0, 6,6,6 },
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{ 0,2,5, 6,6,6 },
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{ 4,0,3, 6,6,6 },
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{ 5,3,0, 6,6,6 },
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{ 1,2,4, 6,6,6 },
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{ 5,2,1, 6,6,6 },
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{ 4,3,1, 6,6,6 },
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{ 1,3,5, 6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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};
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private static final int[] QUAT_INDICES =
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{ 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
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private static final double[][] VERTICES_CORNER = new double[][]
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{
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{-0.50f, 0.00f, 0.00f},
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{ 0.00f,-0.50f, 0.00f},
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{ 0.00f, 0.00f,-0.50f},
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{-0.25f,-0.25f,-0.25f},
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{ 0.00f, 0.00f, 0.00f}
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};
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private static final int[][] VERT_INDEXES_CORNER = new int[][]
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{
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{0,1,4},
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{2,0,4},
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{1,2,4},
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{3,1,0},
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{3,2,1},
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{3,0,2}
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};
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private static final float E = 0.1666666f;
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private static final double[][] VERTICES_FACE = new double[][]
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{
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{ 0.00f +E, 0.00f +E, 0.00f },
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{-0.50f +E, 0.00f +E, 0.00f },
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{ 0.00f +E,-0.50f +E, 0.00f },
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{-0.25f +E,-0.25f +E,-0.25f },
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};
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private static final int[][] VERT_INDEXES_FACE = new int[][]
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{
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{ 0,1,2 },
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{ 2,1,3 },
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{ 0,1,3 },
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{ 2,0,3 }
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};
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f }
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};
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private static final ObjectSticker[] mStickers;
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static
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{
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float radius = 0.03f;
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float stroke = 0.05f;
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float[] radii = new float[] {radius,radius,radius};
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mStickers = new ObjectSticker[STICKERS.length];
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
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}
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private int mCurrState;
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private int mIndexExcluded;
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private final ScrambleState[] mStates;
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyHelicopter(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth);
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {0,1,1,2,1,2},{0,1,3,2,1,4},{0,1,5,2,1,6},{0,1,7,2,1,8},{0,1,9,2,1,10},{0,1,11,2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{0,1,5 },{ 2,1,8},{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{0,1,5 },{ 2,1,8},{ },{ } } ),
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(MovementHelicopter.FACE_AXIS[status],QUATS);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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return 1.6f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes(int numLayers)
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{
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return STICKERS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCuts(int size)
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{
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float[] cut = new float[] { -SQ2/4, +SQ2/4 };
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return new float[][] { cut,cut,cut,cut,cut,cut };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int size)
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{
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} };
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int[] cornerIndices = new int[] { 1,1,1,0,0 };
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float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} };
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int[] centerIndices = new int[] { 0,0,0,-1,0 };
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} };
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int[] bandIndices = new int[] { 0,1,1,1 };
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float[][] corners = new float[][] { {0.06f,0.15f}, {0.06f,0.20f} };
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int[] cornerIndices = new int[] { 0,1,1,-1 };
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float[][] centers = new float[][] { {-1.0f/12, -1.0f/12, -1.0f/4} };
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365
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int[] centerIndices = new int[] { 0,0,0,-1 };
|
366
|
return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
367
|
}
|
368
|
}
|
369
|
|
370
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371
|
|
372
|
Static4D getQuat(int cubit, int numLayers)
|
373
|
{
|
374
|
return QUATS[QUAT_INDICES[cubit]];
|
375
|
}
|
376
|
|
377
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378
|
|
379
|
int getNumCubitVariants(int numLayers)
|
380
|
{
|
381
|
return 2;
|
382
|
}
|
383
|
|
384
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385
|
|
386
|
int getCubitVariant(int cubit, int numLayers)
|
387
|
{
|
388
|
return cubit<8 ? 0:1;
|
389
|
}
|
390
|
|
391
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
392
|
|
393
|
int getFaceColor(int cubit, int cubitface, int size)
|
394
|
{
|
395
|
return mFaceMap[cubit][cubitface];
|
396
|
}
|
397
|
|
398
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399
|
|
400
|
int getColor(int face)
|
401
|
{
|
402
|
return FACE_COLORS[face];
|
403
|
}
|
404
|
|
405
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406
|
|
407
|
ObjectSticker retSticker(int face)
|
408
|
{
|
409
|
return mStickers[face/NUM_FACES];
|
410
|
}
|
411
|
|
412
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413
|
|
414
|
float returnMultiplier()
|
415
|
{
|
416
|
return 2.0f;
|
417
|
}
|
418
|
|
419
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420
|
|
421
|
private void initializeScrambling()
|
422
|
{
|
423
|
int numLayers = getNumLayers();
|
424
|
|
425
|
if( mScrambleTable ==null )
|
426
|
{
|
427
|
mScrambleTable = new int[NUM_AXIS][numLayers];
|
428
|
}
|
429
|
if( mNumOccurences ==null )
|
430
|
{
|
431
|
int max=0;
|
432
|
|
433
|
for (ScrambleState mState : mStates)
|
434
|
{
|
435
|
int tmp = mState.getTotal(-1);
|
436
|
if (max < tmp) max = tmp;
|
437
|
}
|
438
|
|
439
|
mNumOccurences = new int[max];
|
440
|
}
|
441
|
|
442
|
for(int i=0; i<NUM_AXIS; i++)
|
443
|
for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
|
444
|
}
|
445
|
|
446
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447
|
// PUBLIC API
|
448
|
|
449
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
450
|
{
|
451
|
if( curr==0 )
|
452
|
{
|
453
|
mCurrState = 0;
|
454
|
mIndexExcluded =-1;
|
455
|
initializeScrambling();
|
456
|
}
|
457
|
|
458
|
int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
|
459
|
|
460
|
scramble[curr][0] = info[0];
|
461
|
scramble[curr][1] = info[1];
|
462
|
scramble[curr][2] = info[2];
|
463
|
|
464
|
mCurrState = info[3];
|
465
|
mIndexExcluded = info[0];
|
466
|
}
|
467
|
|
468
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469
|
|
470
|
public Static3D[] getRotationAxis()
|
471
|
{
|
472
|
return ROT_AXIS;
|
473
|
}
|
474
|
|
475
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476
|
|
477
|
public int[] getBasicAngle()
|
478
|
{
|
479
|
return BASIC_ANGLE;
|
480
|
}
|
481
|
|
482
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483
|
|
484
|
public int getObjectName(int numLayers)
|
485
|
{
|
486
|
return R.string.heli3;
|
487
|
}
|
488
|
|
489
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
490
|
|
491
|
public int getInventor(int numLayers)
|
492
|
{
|
493
|
return R.string.heli3_inventor;
|
494
|
}
|
495
|
|
496
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497
|
|
498
|
public int getComplexity(int numLayers)
|
499
|
{
|
500
|
return 8;
|
501
|
}
|
502
|
}
|