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magiccube @ 00af5060

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.gitignore 646 Bytes
build.gradle 1.33 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

b07b4b89 03/08/2021 04:57 PM Leszek Koltunski

New Gigaminx tutorials.

23e4c6aa 03/08/2021 03:32 PM Leszek Koltunski

Up version to 1.6.5

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

30bc2d91 03/08/2021 02:58 PM Leszek Koltunski

Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.

db875721 03/07/2021 12:17 AM Leszek Koltunski

Add Gigaminx dmesh.

61b217a5 02/25/2021 11:33 AM Leszek Koltunski

Add Gigaminx dmesh.

4c55b0f0 02/24/2021 03:16 PM Leszek Koltunski

Add Greenland and Puerto Rico.

985f3dfa 02/24/2021 01:35 PM Leszek Koltunski

Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.

fc92c1d0 02/24/2021 09:40 AM Leszek Koltunski

Make per-component centers optional, controlled by API MeshBase.setUseCenters()

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