Revision 05cc8075
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/CubitFactory.java | ||
---|---|---|
40 | 40 |
private static final float SQ3 = (float)Math.sqrt(3); |
41 | 41 |
private static final float SQ6 = (float)Math.sqrt(6); |
42 | 42 |
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43 |
private static final Static1D RADIUS = new Static1D(1); |
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44 |
|
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43 | 45 |
private static CubitFactory mThis; |
44 | 46 |
|
45 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
58 | 60 |
return mThis; |
59 | 61 |
} |
60 | 62 |
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63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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64 |
|
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65 |
private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius) |
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66 |
{ |
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67 |
Static4D reg= new Static4D(0,0,0,regionRadius); |
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68 |
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69 |
float centX = center.get0(); |
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70 |
float centY = center.get1(); |
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71 |
float centZ = center.get2(); |
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72 |
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73 |
for (Static3D vertex : vertices) |
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{ |
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75 |
float x = strength*(centX - vertex.get0()); |
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76 |
float y = strength*(centY - vertex.get1()); |
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77 |
float z = strength*(centZ - vertex.get2()); |
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78 |
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79 |
VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg); |
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mesh.apply(effect); |
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81 |
} |
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} |
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83 |
|
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61 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
62 | 85 |
// CUBE |
63 | 86 |
|
64 | 87 |
MeshBase createCubeMesh(int index) |
65 | 88 |
{ |
89 |
final int MESHES=6; |
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90 |
MeshBase[] meshes = new MeshPolygon[MESHES]; |
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91 |
int association = 1; |
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92 |
|
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66 | 93 |
float[] bands; |
67 | 94 |
float D = 0.027f; |
68 | 95 |
float E = 0.5f-D; |
... | ... | |
105 | 132 |
break; |
106 | 133 |
} |
107 | 134 |
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108 |
return createCubeMesh(vertices,bands,extraI,extraV); |
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109 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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112 |
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113 |
private MeshBase createCubeMesh(float[] vertices, float[] bands, int extraI, int extraV) |
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{ |
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115 |
final int MESHES=6; |
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int association = 1; |
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117 |
MeshBase[] meshes = new MeshPolygon[MESHES]; |
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118 | 135 |
meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV); |
119 | 136 |
meshes[0].setEffectAssociation(0,association,0); |
120 | 137 |
|
... | ... | |
134 | 151 |
Static1D angle180= new Static1D(180); |
135 | 152 |
Static1D angle270= new Static1D(270); |
136 | 153 |
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float d1 = 1.0f; |
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float d2 =-0.05f; |
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float d3 = 0.12f; |
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Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) ); |
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Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) ); |
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Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) ); |
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Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) ); |
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Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) ); |
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146 |
Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) ); |
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147 |
Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) ); |
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Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) ); |
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150 |
Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) ); |
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Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) ); |
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Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) ); |
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Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) ); |
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Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) ); |
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Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) ); |
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Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) ); |
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Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) ); |
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159 |
Static4D dReg = new Static4D(0,0,0,d3); |
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160 |
Static1D dRad = new Static1D(1); |
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161 |
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VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
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VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
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VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
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VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center ); |
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VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center ); |
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VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
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168 |
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VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg); |
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175 |
VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg); |
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176 |
VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg); |
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154 |
VertexEffect effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
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155 |
VertexEffect effect1 = new VertexEffectRotate( angle180, axisX, center ); |
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156 |
VertexEffect effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
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157 |
VertexEffect effect3 = new VertexEffectRotate( angle270, axisX, center ); |
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158 |
VertexEffect effect4 = new VertexEffectRotate( angle270, axisY, center ); |
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159 |
VertexEffect effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
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177 | 160 |
|
178 | 161 |
effect0.setMeshAssociation(63,-1); // all 6 sides |
179 | 162 |
effect1.setMeshAssociation(32,-1); // back |
... | ... | |
188 | 171 |
mesh.apply(effect3); |
189 | 172 |
mesh.apply(effect4); |
190 | 173 |
mesh.apply(effect5); |
191 |
mesh.apply(effect6); |
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192 |
mesh.apply(effect7); |
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193 |
mesh.apply(effect8); |
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194 |
mesh.apply(effect9); |
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195 |
mesh.apply(effect10); |
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196 |
mesh.apply(effect11); |
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197 |
mesh.apply(effect12); |
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198 |
mesh.apply(effect13); |
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174 |
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175 |
Static3D[] verticesCubit = new Static3D[8]; |
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verticesCubit[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
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177 |
verticesCubit[1] = new Static3D(+0.5f,+0.5f,-0.5f); |
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178 |
verticesCubit[2] = new Static3D(+0.5f,-0.5f,+0.5f); |
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verticesCubit[3] = new Static3D(+0.5f,-0.5f,-0.5f); |
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verticesCubit[4] = new Static3D(-0.5f,+0.5f,+0.5f); |
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181 |
verticesCubit[5] = new Static3D(-0.5f,+0.5f,-0.5f); |
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verticesCubit[6] = new Static3D(-0.5f,-0.5f,+0.5f); |
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verticesCubit[7] = new Static3D(-0.5f,-0.5f,-0.5f); |
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184 |
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185 |
roundCorners(mesh,center,verticesCubit,0.06f,0.12f); |
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199 | 186 |
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200 | 187 |
mesh.mergeEffComponents(); |
201 | 188 |
|
... | ... | |
257 | 244 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
258 | 245 |
Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f); |
259 | 246 |
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260 |
float d0 =-0.04f; |
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float d1 = 0.04f; |
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float r0 = 0.15f; |
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float r1 = 0.10f; |
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264 |
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265 |
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3)); |
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Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3)); |
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Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3)); |
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Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3)); |
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269 |
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Static1D radius = new Static1D(0.5f); |
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Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f); |
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Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f); |
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Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f); |
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Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f); |
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Static4D reg0 = new Static4D(0,0,0,r0); |
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Static4D reg1 = new Static4D(0,0,0,r1); |
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VertexEffectMove effect0 = new VertexEffectMove(move1); |
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VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
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VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1); |
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VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1); |
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VertexEffectMove effect4 = new VertexEffectMove(move2); |
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VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2); |
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VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2); |
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VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2); |
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VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2); |
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VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2); |
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290 |
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VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0); |
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VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1); |
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VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1); |
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VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1); |
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VertexEffect effect0 = new VertexEffectMove(move1); |
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VertexEffect effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
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VertexEffect effect2 = new VertexEffectRotate(angle1,axisX,center1); |
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VertexEffect effect3 = new VertexEffectRotate(angle2,axisY,center1); |
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VertexEffect effect4 = new VertexEffectMove(move2); |
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VertexEffect effect5 = new VertexEffectRotate(angle1,axisX,center2); |
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VertexEffect effect6 = new VertexEffectRotate(angle3,axisY,center2); |
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254 |
VertexEffect effect7 = new VertexEffectRotate(angle4,axis0,center2); |
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255 |
VertexEffect effect8 = new VertexEffectRotate(angle5,axis1,center2); |
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256 |
VertexEffect effect9 = new VertexEffectRotate(angle6,axis1,center2); |
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295 | 257 |
|
296 | 258 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
297 | 259 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
... | ... | |
304 | 266 |
effect8.setMeshAssociation(16,-1); // mesh 4 |
305 | 267 |
effect9.setMeshAssociation(32,-1); // mesh 5 |
306 | 268 |
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307 |
effect10.setMeshAssociation(63,-1); // all meshes |
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308 |
effect11.setMeshAssociation(63,-1); // all meshes |
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309 |
effect12.setMeshAssociation(63,-1); // all meshes |
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310 |
effect13.setMeshAssociation(63,-1); // all meshes |
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311 |
|
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312 | 269 |
mesh.apply(effect0); |
313 | 270 |
mesh.apply(effect1); |
314 | 271 |
mesh.apply(effect2); |
... | ... | |
320 | 277 |
mesh.apply(effect8); |
321 | 278 |
mesh.apply(effect9); |
322 | 279 |
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323 |
mesh.apply(effect10); |
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324 |
mesh.apply(effect11); |
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325 |
mesh.apply(effect12); |
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326 |
mesh.apply(effect13); |
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280 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
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281 |
|
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282 |
Static3D[] verticesType1 = new Static3D[1]; |
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283 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
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284 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
285 |
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286 |
Static3D[] verticesType2 = new Static3D[3]; |
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287 |
verticesType2[0] = new Static3D(-E, 0, 0); |
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288 |
verticesType2[1] = new Static3D( 0,-E, 0); |
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289 |
verticesType2[2] = new Static3D( 0, 0,-E); |
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290 |
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f); |
|
327 | 291 |
|
328 | 292 |
mesh.mergeEffComponents(); |
329 | 293 |
|
... | ... | |
374 | 338 |
MeshBase mesh = new MeshJoined(meshes); |
375 | 339 |
|
376 | 340 |
Static3D center = new Static3D(0,0,0); |
377 |
Static3D axis1 = new Static3D(1,0,0);
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378 |
Static3D axis2 = new Static3D(0,0,1);
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341 |
Static3D axisX = new Static3D(1,0,0);
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342 |
Static3D axisZ = new Static3D(0,0,1);
|
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379 | 343 |
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3)); |
380 | 344 |
|
381 |
float f = 0.05f; |
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382 |
float r = 0.10f; |
|
383 |
float d = 0.5f; |
|
384 |
float e = +D*0.6f; |
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385 |
Static3D vector0 = new Static3D(-f, 0, 0); |
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386 |
Static3D vector1 = new Static3D( 0,+f, 0); |
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387 |
Static3D vector2 = new Static3D(+f, 0, 0); |
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388 |
Static3D vector3 = new Static3D( 0,-f, 0); |
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389 |
Static1D radius = new Static1D(1.0f); |
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390 |
Static4D region = new Static4D(0,0,0,r); |
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391 |
Static3D center0 = new Static3D(+d, 0, e); |
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392 |
Static3D center1 = new Static3D( 0,-d, e); |
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393 |
Static3D center2 = new Static3D(-d, 0, e); |
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394 |
Static3D center3 = new Static3D( 0,+d, e); |
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395 |
|
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396 |
VertexEffectRotate effect0 = new VertexEffectRotate( new Static1D(angle), axis1, center); |
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397 |
VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D( 135), axis2, center); |
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398 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D( 45), axis2, center); |
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399 |
VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D( -45), axis2, center); |
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400 |
VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D( -135), axis2, center); |
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401 |
VertexEffectMove effect5 = new VertexEffectMove( new Static3D(0,0,-0.5f) ); |
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402 |
VertexEffectDeform effect6 = new VertexEffectDeform(vector0,radius,center0,region); |
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403 |
VertexEffectDeform effect7 = new VertexEffectDeform(vector1,radius,center1,region); |
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404 |
VertexEffectDeform effect8 = new VertexEffectDeform(vector2,radius,center2,region); |
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405 |
VertexEffectDeform effect9 = new VertexEffectDeform(vector3,radius,center3,region); |
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406 |
VertexEffectScale effect10= new VertexEffectScale(0.01f); |
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345 |
VertexEffect effect0 = new VertexEffectRotate( new Static1D(angle), axisX, center); |
|
346 |
VertexEffect effect1 = new VertexEffectRotate( new Static1D( 135), axisZ, center); |
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347 |
VertexEffect effect2 = new VertexEffectRotate( new Static1D( 45), axisZ, center); |
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348 |
VertexEffect effect3 = new VertexEffectRotate( new Static1D( -45), axisZ, center); |
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349 |
VertexEffect effect4 = new VertexEffectRotate( new Static1D( -135), axisZ, center); |
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350 |
VertexEffect effect5 = new VertexEffectMove( new Static3D(0,0,-0.5f) ); |
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351 |
VertexEffect effect6 = new VertexEffectScale(0); |
|
407 | 352 |
|
408 | 353 |
effect0.setMeshAssociation(30,-1); // meshes 1,2,3,4 |
409 | 354 |
effect1.setMeshAssociation( 2,-1); // mesh 1 |
... | ... | |
411 | 356 |
effect3.setMeshAssociation( 8,-1); // mesh 3 |
412 | 357 |
effect4.setMeshAssociation(16,-1); // mesh 4 |
413 | 358 |
effect5.setMeshAssociation(30,-1); // meshes 1,2,3,4 |
414 |
effect6.setMeshAssociation(31,-1); // meshes 0,1,2,3,4 |
|
415 |
effect7.setMeshAssociation(31,-1); // meshes 0,1,2,3,4 |
|
416 |
effect8.setMeshAssociation(31,-1); // meshes 0,1,2,3,4 |
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417 |
effect9.setMeshAssociation(31,-1); // meshes 0,1,2,3,4 |
|
418 |
effect10.setMeshAssociation(32,-1); // mesh 5 |
|
359 |
effect6.setMeshAssociation(32,-1); // mesh 5 |
|
419 | 360 |
|
420 | 361 |
mesh.apply(effect0); |
421 | 362 |
mesh.apply(effect1); |
... | ... | |
424 | 365 |
mesh.apply(effect4); |
425 | 366 |
mesh.apply(effect5); |
426 | 367 |
mesh.apply(effect6); |
427 |
mesh.apply(effect7); |
|
428 |
mesh.apply(effect8); |
|
429 |
mesh.apply(effect9); |
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430 |
mesh.apply(effect10); |
|
368 |
|
|
369 |
Static3D roundingCenter = new Static3D(0,0,-0.2f); |
|
370 |
|
|
371 |
Static3D[] vertices = new Static3D[4]; |
|
372 |
vertices[0] = new Static3D(-E*SQ2, 0, 0); |
|
373 |
vertices[1] = new Static3D(+E*SQ2, 0, 0); |
|
374 |
vertices[2] = new Static3D( 0, -E*SQ2, 0); |
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375 |
vertices[3] = new Static3D( 0, +E*SQ2, 0); |
|
376 |
roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f); |
|
431 | 377 |
|
432 | 378 |
mesh.mergeEffComponents(); |
433 | 379 |
|
... | ... | |
468 | 414 |
|
469 | 415 |
MeshBase mesh = new MeshJoined(meshes); |
470 | 416 |
|
471 |
float d1 = SQ2/2; |
|
472 |
float d2 =-0.06f; |
|
473 |
float d3 = 0.20f; |
|
474 |
|
|
475 |
Static3D a0 = new Static3D( 0, 1, 0 ); |
|
476 |
Static3D a1 = new Static3D( SQ2/2, 0, SQ2/2 ); |
|
477 |
Static3D a2 = new Static3D(-SQ2/2, 0, SQ2/2 ); |
|
478 |
|
|
479 | 417 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
480 | 418 |
Static1D angle1= new Static1D( 90); |
481 | 419 |
Static1D angle2= new Static1D(180); |
... | ... | |
491 | 429 |
|
492 | 430 |
Static3D flipY = new Static3D( 1,-1, 1); |
493 | 431 |
|
494 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
495 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
496 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
497 |
Static3D dCen3 = new Static3D(-d1*a0.get0(),-d1*a0.get1(),-d1*a0.get2() ); |
|
498 |
Static3D dCen4 = new Static3D(-d1*a1.get0(),-d1*a2.get1(),-d1*a2.get2() ); |
|
499 |
Static3D dCen5 = new Static3D(-d1*a2.get0(),-d1*a1.get1(),-d1*a1.get2() ); |
|
500 |
|
|
501 |
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
|
502 |
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
|
503 |
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
|
504 |
Static3D dVec3 = new Static3D(-d2*a0.get0(),-d2*a0.get1(),-d2*a0.get2() ); |
|
505 |
Static3D dVec4 = new Static3D(-d2*a1.get0(),-d2*a1.get1(),-d2*a1.get2() ); |
|
506 |
Static3D dVec5 = new Static3D(-d2*a2.get0(),-d2*a2.get1(),-d2*a2.get2() ); |
|
507 |
|
|
508 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
509 |
Static1D dRad = new Static1D(1); |
|
510 |
|
|
511 |
VertexEffectMove effect0 = new VertexEffectMove(move1); |
|
512 |
VertexEffectRotate effect1 = new VertexEffectRotate(alpha , axisX, cent1); |
|
513 |
VertexEffectRotate effect2 = new VertexEffectRotate(angle1, axisY, cent0); |
|
514 |
VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axisY, cent0); |
|
515 |
VertexEffectRotate effect4 = new VertexEffectRotate(angle3, axisY, cent0); |
|
516 |
VertexEffectScale effect5 = new VertexEffectScale(flipY); |
|
517 |
|
|
518 |
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
519 |
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
520 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
521 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
522 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg); |
|
523 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg); |
|
524 |
|
|
525 |
effect0.setMeshAssociation (255,-1); // apply to all meshes |
|
526 |
effect1.setMeshAssociation (255,-1); // apply to all meshes |
|
432 |
VertexEffect effect0 = new VertexEffectMove(move1); |
|
433 |
VertexEffect effect1 = new VertexEffectRotate(alpha , axisX, cent1); |
|
434 |
VertexEffect effect2 = new VertexEffectRotate(angle1, axisY, cent0); |
|
435 |
VertexEffect effect3 = new VertexEffectRotate(angle2, axisY, cent0); |
|
436 |
VertexEffect effect4 = new VertexEffectRotate(angle3, axisY, cent0); |
|
437 |
VertexEffect effect5 = new VertexEffectScale(flipY); |
|
438 |
|
|
527 | 439 |
effect2.setMeshAssociation ( 34,-1); // apply to meshes 1 & 5 |
528 | 440 |
effect3.setMeshAssociation ( 68,-1); // apply to meshes 2 & 6 |
529 | 441 |
effect4.setMeshAssociation (136,-1); // apply to meshes 3 & 7 |
530 | 442 |
effect5.setMeshAssociation (240,-1); // apply to meshes 4,5,6,7 |
531 |
effect6.setMeshAssociation (255,-1); // apply to all meshes |
|
532 |
effect7.setMeshAssociation (255,-1); // apply to all meshes |
|
533 |
effect8.setMeshAssociation (255,-1); // apply to all meshes |
|
534 |
effect9.setMeshAssociation (255,-1); // apply to all meshes |
|
535 |
effect10.setMeshAssociation(255,-1); // apply to all meshes |
|
536 |
effect11.setMeshAssociation(255,-1); // apply to all meshes |
|
537 | 443 |
|
538 | 444 |
mesh.apply(effect0); |
539 | 445 |
mesh.apply(effect1); |
... | ... | |
541 | 447 |
mesh.apply(effect3); |
542 | 448 |
mesh.apply(effect4); |
543 | 449 |
mesh.apply(effect5); |
544 |
mesh.apply(effect6); |
|
545 |
mesh.apply(effect7); |
|
546 |
mesh.apply(effect8); |
|
547 |
mesh.apply(effect9); |
|
548 |
mesh.apply(effect10); |
|
549 |
mesh.apply(effect11); |
|
450 |
|
|
451 |
Static3D[] verticesRound = new Static3D[6]; |
|
452 |
verticesRound[0] = new Static3D( 0, SQ2/2, 0 ); |
|
453 |
verticesRound[1] = new Static3D( 0.5f, 0, 0.5f ); |
|
454 |
verticesRound[2] = new Static3D(-0.5f, 0, 0.5f ); |
|
455 |
verticesRound[3] = new Static3D( 0,-SQ2/2, 0 ); |
|
456 |
verticesRound[4] = new Static3D(-0.5f, 0,-0.5f ); |
|
457 |
verticesRound[5] = new Static3D( 0.5f, 0,-0.5f ); |
|
458 |
|
|
459 |
roundCorners(mesh,cent0,verticesRound,0.06f,0.20f); |
|
550 | 460 |
|
551 | 461 |
mesh.mergeEffComponents(); |
552 | 462 |
|
... | ... | |
557 | 467 |
|
558 | 468 |
MeshBase createTetraMesh() |
559 | 469 |
{ |
470 |
MeshBase[] meshes = new MeshBase[8]; |
|
560 | 471 |
int association = 1; |
561 | 472 |
|
562 | 473 |
float C = 0.06f; |
... | ... | |
573 | 484 |
0.5f , D*1.30f, |
574 | 485 |
0.0f , D*1.35f }; |
575 | 486 |
|
576 |
MeshBase[] meshes = new MeshBase[8]; |
|
577 | 487 |
meshes[0] = new MeshPolygon(vertices, bands, 2,2); |
578 | 488 |
meshes[0].setEffectAssociation(0,association,0); |
579 | 489 |
|
... | ... | |
607 | 517 |
Static3D cent0 = new Static3D(0,0,0); |
608 | 518 |
Static3D cent1 = new Static3D(0,SQ2/4,0); |
609 | 519 |
|
610 |
float d1 =-1.00f; |
|
611 |
float d2 = 0.10f; |
|
612 |
float d3 = 0.15f; |
|
613 |
|
|
614 |
float vx = 0.5f ; |
|
615 |
float vy = (SQ2/4); |
|
616 |
|
|
617 |
Static3D a0 = new Static3D(+vx,-vy, 0 ); |
|
618 |
Static3D a1 = new Static3D(-vx,-vy, 0 ); |
|
619 |
Static3D a2 = new Static3D( 0, vy,-vx); |
|
620 |
Static3D a3 = new Static3D( 0, vy,+vx); |
|
621 |
|
|
622 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
623 |
Static1D dRad = new Static1D(1); |
|
624 |
|
|
625 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
626 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
627 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
628 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
629 |
|
|
630 |
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
|
631 |
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
|
632 |
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
|
633 |
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() ); |
|
634 |
|
|
635 |
VertexEffectRotate effect0 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
636 |
VertexEffectMove effect1 = new VertexEffectMove(move1); |
|
637 |
VertexEffectRotate effect2 = new VertexEffectRotate(alpha , axisX, cent1); |
|
638 |
VertexEffectScale effect3 = new VertexEffectScale(flipZ); |
|
639 |
VertexEffectRotate effect4 = new VertexEffectRotate(angle1, axisY, cent0); |
|
640 |
VertexEffectRotate effect5 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
641 |
|
|
642 |
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
643 |
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
644 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
645 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
646 |
|
|
647 |
VertexEffectScale effect10 = new VertexEffectScale(0.1f); |
|
520 |
VertexEffect effect0 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
521 |
VertexEffect effect1 = new VertexEffectMove(move1); |
|
522 |
VertexEffect effect2 = new VertexEffectRotate(alpha , axisX, cent1); |
|
523 |
VertexEffect effect3 = new VertexEffectScale(flipZ); |
|
524 |
VertexEffect effect4 = new VertexEffectRotate(angle1, axisY, cent0); |
|
525 |
VertexEffect effect5 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
526 |
VertexEffect effect6 = new VertexEffectScale(0); |
|
648 | 527 |
|
649 | 528 |
effect0.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
650 | 529 |
effect1.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
... | ... | |
652 | 531 |
effect3.setMeshAssociation(10,-1); // meshes 1 & 3 |
653 | 532 |
effect4.setMeshAssociation(12,-1); // meshes 2 & 3 |
654 | 533 |
effect5.setMeshAssociation(12,-1); // meshes 2 & 3 |
655 |
effect6.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
656 |
effect7.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
657 |
effect8.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
658 |
effect9.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
659 |
effect10.setMeshAssociation(240,-1); // meshes 4,5,6,7 |
|
534 |
effect6.setMeshAssociation(240,-1);// meshes 4,5,6,7 |
|
660 | 535 |
|
661 | 536 |
mesh.apply(effect0); |
662 | 537 |
mesh.apply(effect1); |
... | ... | |
665 | 540 |
mesh.apply(effect4); |
666 | 541 |
mesh.apply(effect5); |
667 | 542 |
mesh.apply(effect6); |
668 |
mesh.apply(effect7); |
|
669 |
mesh.apply(effect8); |
|
670 |
mesh.apply(effect9); |
|
671 |
mesh.apply(effect10); |
|
543 |
|
|
544 |
Static3D[] verticesRound = new Static3D[4]; |
|
545 |
verticesRound[0] = new Static3D(-0.5f,+SQ2/4, 0 ); |
|
546 |
verticesRound[1] = new Static3D(+0.5f,+SQ2/4, 0 ); |
|
547 |
verticesRound[2] = new Static3D( 0,-SQ2/4,+0.5f); |
|
548 |
verticesRound[3] = new Static3D( 0,-SQ2/4,-0.5f); |
|
549 |
roundCorners(mesh,cent0,verticesRound,0.08f,0.15f); |
|
672 | 550 |
|
673 | 551 |
mesh.mergeEffComponents(); |
674 | 552 |
|
... | ... | |
717 | 595 |
|
718 | 596 |
MeshBase mesh = new MeshJoined(meshes); |
719 | 597 |
|
720 |
Static3D a0 = new Static3D( 0,-3*F, 0 ); |
|
721 |
Static3D a1 = new Static3D( 0, 0, -3*F ); |
|
722 |
Static3D a2 = new Static3D( -3*F, 0, 0 ); |
|
723 |
Static3D a3 = new Static3D( +3*F, 0, 0 ); |
|
724 |
|
|
725 |
Static3D v0 = new Static3D( 0,-3*F/2, 3*F/2 ); |
|
726 |
Static3D v1 = new Static3D( 0, 3*F/2,-3*F/2 ); |
|
727 |
Static3D v2 = new Static3D( -3*F, 3*F/2, 3*F/2 ); |
|
728 |
Static3D v3 = new Static3D( +3*F, 3*F/2, 3*F/2 ); |
|
729 |
|
|
730 |
float d1 = 1.0f; |
|
731 |
float d2 =-0.10f; |
|
732 |
float d3 =-0.10f; |
|
733 |
float d4 = 0.40f; |
|
734 |
|
|
735 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
736 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
737 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
738 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
739 |
|
|
740 |
Static3D dVec0 = new Static3D( d3*v0.get0(), d3*v0.get1(), d3*v0.get2() ); |
|
741 |
Static3D dVec1 = new Static3D( d3*v1.get0(), d3*v1.get1(), d3*v1.get2() ); |
|
742 |
Static3D dVec2 = new Static3D( d2*v2.get0(), d2*v2.get1(), d2*v2.get2() ); |
|
743 |
Static3D dVec3 = new Static3D( d2*v3.get0(), d2*v3.get1(), d2*v3.get2() ); |
|
744 |
|
|
745 |
Static4D dReg = new Static4D(0,0,0,d4); |
|
746 |
Static1D dRad = new Static1D(1); |
|
747 |
|
|
748 | 598 |
Static1D angle1 = new Static1D(+ANGLE); |
749 | 599 |
Static1D angle2 = new Static1D(-ANGLE); |
750 | 600 |
|
... | ... | |
755 | 605 |
Static3D center0= new Static3D(0,0,0); |
756 | 606 |
Static3D center1= new Static3D(0,-3*F,0); |
757 | 607 |
|
758 |
VertexEffectScale effect0 = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
759 |
VertexEffectMove effect1 = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
760 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
761 |
VertexEffectScale effect3 = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
762 |
VertexEffectMove effect4 = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
763 |
VertexEffectRotate effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
764 |
VertexEffectScale effect6 = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
765 |
VertexEffectRotate effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
766 |
VertexEffectRotate effect8 = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
767 |
VertexEffectRotate effect9 = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
768 |
|
|
769 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
770 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
771 |
VertexEffectDeform effect12= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
772 |
VertexEffectDeform effect13= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
608 |
VertexEffect effect0 = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
609 |
VertexEffect effect1 = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
610 |
VertexEffect effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
611 |
VertexEffect effect3 = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
612 |
VertexEffect effect4 = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
613 |
VertexEffect effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
614 |
VertexEffect effect6 = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
615 |
VertexEffect effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
616 |
VertexEffect effect8 = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
617 |
VertexEffect effect9 = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
773 | 618 |
|
774 | 619 |
effect0.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
775 | 620 |
effect1.setMeshAssociation( 3,-1); // apply to meshes 0,1 |
... | ... | |
781 | 626 |
effect7.setMeshAssociation(12,-1); // apply to meshes 2,3 |
782 | 627 |
effect8.setMeshAssociation( 4,-1); // apply to mesh 2 |
783 | 628 |
effect9.setMeshAssociation( 8,-1); // apply to mesh 3 |
784 |
effect10.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
785 |
effect11.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
786 |
effect12.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
787 |
effect13.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
788 | 629 |
|
789 | 630 |
mesh.apply(effect0); |
790 | 631 |
mesh.apply(effect1); |
... | ... | |
796 | 637 |
mesh.apply(effect7); |
797 | 638 |
mesh.apply(effect8); |
798 | 639 |
mesh.apply(effect9); |
799 |
mesh.apply(effect10); |
|
800 |
mesh.apply(effect11); |
|
801 |
mesh.apply(effect12); |
|
802 |
mesh.apply(effect13); |
|
640 |
|
|
641 |
Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F); |
|
642 |
|
|
643 |
Static3D[] verticesRound = new Static3D[4]; |
|
644 |
verticesRound[0] = new Static3D( 0,-3*F, 0 ); |
|
645 |
verticesRound[1] = new Static3D( 0, 0, -3*F ); |
|
646 |
verticesRound[2] = new Static3D( -3*F, 0, 0 ); |
|
647 |
verticesRound[3] = new Static3D( +3*F, 0, 0 ); |
|
648 |
roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f); |
|
803 | 649 |
|
804 | 650 |
mesh.mergeEffComponents(); |
805 | 651 |
|
... | ... | |
861 | 707 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
862 | 708 |
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f); |
863 | 709 |
|
864 |
float d0 =-0.04f; |
|
865 |
float d1 = 0.04f; |
|
866 |
float r0 = 0.15f; |
|
867 |
float r1 = 0.10f; |
|
868 |
|
|
869 |
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3)); |
|
870 |
Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3)); |
|
871 |
Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3)); |
|
872 |
Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3)); |
|
873 |
|
|
874 |
Static1D radius = new Static1D(0.5f); |
|
875 |
|
|
876 |
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f); |
|
877 |
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f); |
|
878 |
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f); |
|
879 |
Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f); |
|
880 |
|
|
881 |
Static4D reg0 = new Static4D(0,0,0,r0); |
|
882 |
Static4D reg1 = new Static4D(0,0,0,r1); |
|
883 |
|
|
884 |
VertexEffectMove effect0 = new VertexEffectMove(move1); |
|
885 |
VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
|
886 |
VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1); |
|
887 |
VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1); |
|
888 |
VertexEffectMove effect4 = new VertexEffectMove(move2); |
|
889 |
VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2); |
|
890 |
VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2); |
|
891 |
VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2); |
|
892 |
VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2); |
|
893 |
VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2); |
|
894 |
|
|
895 |
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0); |
|
896 |
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1); |
|
897 |
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1); |
|
898 |
VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1); |
|
710 |
VertexEffect effect0 = new VertexEffectMove(move1); |
|
711 |
VertexEffect effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
|
712 |
VertexEffect effect2 = new VertexEffectRotate(angle1,axisX,center1); |
|
713 |
VertexEffect effect3 = new VertexEffectRotate(angle2,axisY,center1); |
|
714 |
VertexEffect effect4 = new VertexEffectMove(move2); |
|
715 |
VertexEffect effect5 = new VertexEffectRotate(angle1,axisX,center2); |
|
716 |
VertexEffect effect6 = new VertexEffectRotate(angle3,axisY,center2); |
|
717 |
VertexEffect effect7 = new VertexEffectRotate(angle4,axis0,center2); |
|
718 |
VertexEffect effect8 = new VertexEffectRotate(angle5,axis1,center2); |
|
719 |
VertexEffect effect9 = new VertexEffectRotate(angle6,axis1,center2); |
|
899 | 720 |
|
900 | 721 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
901 | 722 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
... | ... | |
908 | 729 |
effect8.setMeshAssociation(16,-1); // mesh 4 |
909 | 730 |
effect9.setMeshAssociation(32,-1); // mesh 5 |
910 | 731 |
|
911 |
effect10.setMeshAssociation(63,-1); // all meshes |
|
912 |
effect11.setMeshAssociation(63,-1); // all meshes |
|
913 |
effect12.setMeshAssociation(63,-1); // all meshes |
|
914 |
effect13.setMeshAssociation(63,-1); // all meshes |
|
915 |
|
|
916 | 732 |
mesh.apply(effect0); |
917 | 733 |
mesh.apply(effect1); |
918 | 734 |
mesh.apply(effect2); |
... | ... | |
924 | 740 |
mesh.apply(effect8); |
925 | 741 |
mesh.apply(effect9); |
926 | 742 |
|
927 |
mesh.apply(effect10); |
|
928 |
mesh.apply(effect11); |
|
929 |
mesh.apply(effect12); |
|
930 |
mesh.apply(effect13); |
|
743 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
|
744 |
|
|
745 |
Static3D[] verticesType1 = new Static3D[1]; |
|
746 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
|
747 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
748 |
|
|
749 |
Static3D[] verticesType2 = new Static3D[3]; |
|
750 |
verticesType2[0] = new Static3D(-E, 0, 0); |
|
751 |
verticesType2[1] = new Static3D( 0,-E, 0); |
|
752 |
verticesType2[2] = new Static3D( 0, 0,-E); |
|
753 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
931 | 754 |
|
932 | 755 |
mesh.mergeEffComponents(); |
933 | 756 |
|
... | ... | |
984 | 807 |
|
985 | 808 |
MeshBase mesh = new MeshJoined(meshes); |
986 | 809 |
|
987 |
Static3D move0 = new Static3D(-1.0f/8, -1.0f/8, 0);
|
|
988 |
Static3D move1 = new Static3D(-(SQ2/24)-1.0f/4, -(SQ2/24)-1.0f/4, 0);
|
|
810 |
Static3D move0 = new Static3D(-E/4, -E/4, 0);
|
|
811 |
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
|
|
989 | 812 |
Static3D move2 = new Static3D(-E/2, F/3, 0); |
990 | 813 |
Static3D move3 = new Static3D(+E/2, F/3, 0); |
991 | 814 |
Static3D move4 = new Static3D(+E/3,+E/3, 0); |
... | ... | |
998 | 821 |
Static3D axisZ = new Static3D(0,0,1); |
999 | 822 |
Static3D axis1 = new Static3D(1,-1,0); |
1000 | 823 |
Static3D center = new Static3D(0,0,0); |
1001 |
Static3D center1= new Static3D(-0.25f,-0.25f,0); |
|
1002 |
|
|
1003 |
float d0 =-0.03f; |
|
1004 |
float d1 =-0.04f; |
|
1005 |
float r0 = 0.15f; |
|
1006 |
float r1 = 0.10f; |
|
1007 |
|
|
1008 |
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3)); |
|
1009 |
Static3D vec1 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(+SQ3/3)); |
|
1010 |
Static3D vec2 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3)); |
|
1011 |
|
|
1012 |
Static1D radius = new Static1D(0.5f); |
|
1013 |
|
|
1014 |
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f); |
|
1015 |
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f); |
|
1016 |
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f); |
|
1017 |
|
|
1018 |
Static4D reg0 = new Static4D(0,0,0,r0); |
|
1019 |
Static4D reg1 = new Static4D(0,0,0,r1); |
|
1020 |
|
|
1021 |
VertexEffectMove effect0 = new VertexEffectMove(move0); |
|
1022 |
VertexEffectRotate effect1 = new VertexEffectRotate(angle1, axisZ, center); |
|
1023 |
VertexEffectMove effect2 = new VertexEffectMove(move1); |
|
1024 |
VertexEffectRotate effect3 = new VertexEffectRotate(angle2, axis1, center1); |
|
1025 |
VertexEffectMove effect4 = new VertexEffectMove(move2); |
|
1026 |
VertexEffectMove effect5 = new VertexEffectMove(move3); |
|
1027 |
VertexEffectRotate effect6 = new VertexEffectRotate(angle3, axisZ, center); |
|
1028 |
VertexEffectRotate effect7 = new VertexEffectRotate(angle4, axisX, center); |
|
1029 |
VertexEffectRotate effect8 = new VertexEffectRotate(angle1, axisY, center); |
|
1030 |
VertexEffectScale effect9 = new VertexEffectScale(0); |
|
1031 |
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0); |
|
1032 |
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1); |
|
1033 |
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1); |
|
1034 |
VertexEffectMove effect13= new VertexEffectMove(move4); |
|
824 |
Static3D center1= new Static3D(-E/2,-E/2,0); |
|
825 |
|
|
826 |
VertexEffect effect0 = new VertexEffectMove(move0); |
|
827 |
VertexEffect effect1 = new VertexEffectRotate(angle1, axisZ, center); |
|
828 |
VertexEffect effect2 = new VertexEffectMove(move1); |
|
829 |
VertexEffect effect3 = new VertexEffectRotate(angle2, axis1, center1); |
|
830 |
VertexEffect effect4 = new VertexEffectMove(move2); |
|
831 |
VertexEffect effect5 = new VertexEffectMove(move3); |
|
832 |
VertexEffect effect6 = new VertexEffectRotate(angle3, axisZ, center); |
|
833 |
VertexEffect effect7 = new VertexEffectRotate(angle4, axisX, center); |
|
834 |
VertexEffect effect8 = new VertexEffectRotate(angle1, axisY, center); |
|
835 |
VertexEffect effect9 = new VertexEffectMove(move4); |
|
836 |
VertexEffect effect10= new VertexEffectScale(0); |
|
1035 | 837 |
|
1036 | 838 |
effect0.setMeshAssociation( 1,-1); // mesh 0 |
1037 | 839 |
effect1.setMeshAssociation( 2,-1); // mesh 1 |
... | ... | |
1042 | 844 |
effect6.setMeshAssociation( 8,-1); // mesh 3 |
1043 | 845 |
effect7.setMeshAssociation( 4,-1); // mesh 2 |
1044 | 846 |
effect8.setMeshAssociation( 8,-1); // mesh 3 |
1045 |
effect9.setMeshAssociation(48,-1); // meshes 4,5 |
|
1046 |
effect10.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
1047 |
effect11.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
1048 |
effect12.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
1049 |
effect13.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
847 |
effect9.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
848 |
effect10.setMeshAssociation(48,-1); // meshes 4,5 |
|
1050 | 849 |
|
1051 | 850 |
mesh.apply(effect0); |
1052 | 851 |
mesh.apply(effect1); |
... | ... | |
1059 | 858 |
mesh.apply(effect8); |
1060 | 859 |
mesh.apply(effect9); |
1061 | 860 |
mesh.apply(effect10); |
1062 |
mesh.apply(effect11); |
|
1063 |
mesh.apply(effect12); |
|
1064 |
mesh.apply(effect13); |
|
1065 | 861 |
|
1066 |
mesh.mergeEffComponents();
|
|
862 |
Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2);
|
|
1067 | 863 |
|
1068 |
return mesh; |
|
1069 |
} |
|
864 |
Static3D[] verticesType1 = new Static3D[1]; |
|
865 |
verticesType1[0] = new Static3D(E/3,E/3,0.0f); |
|
866 |
roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f); |
|
1070 | 867 |
|
1071 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1072 |
// Redi cube |
|
868 |
Static3D[] verticesType2 = new Static3D[2]; |
|
869 |
verticesType2[0] = new Static3D(-E+E/3, E/3 , 0); |
|
870 |
verticesType2[1] = new Static3D( E/3 ,-E+E/3, 0); |
|
871 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
1073 | 872 |
|
1074 |
private void roundCorners(MeshBase mesh) |
|
1075 |
{ |
|
1076 |
float cX = 0.0f; |
|
1077 |
float cY = -0.75f; |
|
1078 |
float cZ = -0.75f; |
|
1079 |
|
|
1080 |
float d1=-0.05f; |
|
1081 |
float d2=-0.05f; |
|
1082 |
float r0= 0.20f; |
|
1083 |
float r1= 0.20f; |
|
1084 |
|
|
1085 |
Static3D vert0 = new Static3D( 0.5f, 0.0f, 0.0f); |
|
1086 |
Static3D vert1 = new Static3D(-0.5f, 0.0f, 0.0f); |
|
1087 |
Static3D vert2 = new Static3D( 0.0f, 0.0f,-1.5f); |
|
1088 |
Static3D vert3 = new Static3D( 0.0f,-1.5f, 0.0f); |
|
1089 |
|
|
1090 |
Static3D vec0 = new Static3D( d1*(+0.5f-cX), d1*(+0.0f-cY), d1*(+0.0f-cZ)); |
|
1091 |
Static3D vec1 = new Static3D( d1*(-0.5f-cX), d1*(+0.0f-cY), d1*(+0.0f-cZ)); |
|
1092 |
Static3D vec2 = new Static3D( d2*(+0.0f-cX), d2*(+0.0f-cY), d2*(-1.5f-cZ)); |
|
1093 |
Static3D vec3 = new Static3D( d2*(+0.0f-cX), d2*(-1.5f-cY), d2*(+0.0f-cZ)); |
|
1094 |
|
|
1095 |
Static1D radius = new Static1D(0.5f); |
|
1096 |
Static4D reg0 = new Static4D(0,0,0,r0); |
|
1097 |
Static4D reg1 = new Static4D(0,0,0,r1); |
|
1098 |
|
|
1099 |
VertexEffect effect0= new VertexEffectDeform(vec0,radius,vert0,reg0); |
|
1100 |
VertexEffect effect1= new VertexEffectDeform(vec1,radius,vert1,reg0); |
|
1101 |
VertexEffect effect2= new VertexEffectDeform(vec2,radius,vert2,reg1); |
|
1102 |
VertexEffect effect3= new VertexEffectDeform(vec3,radius,vert3,reg1); |
|
873 |
mesh.mergeEffComponents(); |
|
1103 | 874 |
|
1104 |
mesh.apply(effect0); |
|
1105 |
mesh.apply(effect1); |
|
1106 |
mesh.apply(effect2); |
|
1107 |
mesh.apply(effect3); |
|
875 |
return mesh; |
|
1108 | 876 |
} |
1109 | 877 |
|
1110 | 878 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
879 |
// Redi cube |
|
1111 | 880 |
|
1112 | 881 |
MeshBase createRediEdgeMesh() |
1113 | 882 |
{ |
... | ... | |
1215 | 984 |
mesh.apply(effect10); |
1216 | 985 |
mesh.apply(effect11); |
1217 | 986 |
|
1218 |
roundCorners(mesh); |
|
987 |
Static3D center = new Static3D(0.0f,-0.75f,-0.75f); |
|
988 |
Static3D[] vertices = new Static3D[4]; |
|
989 |
vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f); |
|
990 |
vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f); |
|
991 |
vertices[2] = new Static3D(0.0f, 0.0f,-1.5f); |
|
992 |
vertices[3] = new Static3D(0.0f,-1.5f, 0.0f); |
|
993 |
|
|
994 |
roundCorners(mesh,center,vertices,0.06f,0.20f); |
|
1219 | 995 |
|
1220 | 996 |
mesh.mergeEffComponents(); |
1221 | 997 |
|
... | ... | |
1227 | 1003 |
MeshBase createRediCornerMesh() |
1228 | 1004 |
{ |
1229 | 1005 |
final int MESHES=6; |
1006 |
MeshBase[] meshes = new MeshBase[MESHES]; |
|
1230 | 1007 |
|
1231 | 1008 |
float C = 0.027f; |
1232 | 1009 |
float D = 0.027f; |
... | ... | |
1240 | 1017 |
0.50f , D*1.5f, |
1241 | 1018 |
0.0f , D*1.75f }; |
1242 | 1019 |
|
1243 |
MeshBase[] meshes = new MeshBase[MESHES]; |
|
1244 | 1020 |
meshes[0] = new MeshPolygon(vertices1,bands1,2,2); |
1245 | 1021 |
meshes[0].setEffectAssociation(0,1,0); |
1246 | 1022 |
meshes[1] = meshes[0].copy(true); |
... | ... | |
1273 | 1049 |
Static1D angle270= new Static1D(270); |
1274 | 1050 |
Static1D angle45 = new Static1D(-45); |
1275 | 1051 |
|
1276 |
float d1 = 1.0f; |
|
1277 |
float d2 =-0.05f; |
|
1278 |
float d3 = 0.12f; |
|
1279 |
|
|
1280 |
Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) ); |
|
1281 |
Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) ); |
|
1282 |
Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) ); |
|
1283 |
Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) ); |
|
1284 |
Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) ); |
|
1285 |
Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) ); |
|
1286 |
Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) ); |
|
1287 |
Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) ); |
|
1288 |
|
|
1289 |
Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) ); |
|
1290 |
Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) ); |
|
1291 |
Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) ); |
|
1292 |
Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) ); |
|
1293 |
Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) ); |
|
1294 |
Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) ); |
|
1295 |
Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) ); |
|
1296 |
Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) ); |
|
1297 |
|
|
1298 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
1299 |
Static1D dRad = new Static1D(1); |
|
1300 |
|
|
1301 | 1052 |
VertexEffect effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
1302 | 1053 |
VertexEffect effect1 = new VertexEffectRotate( angle270, axisX, center ); |
1303 | 1054 |
VertexEffect effect2 = new VertexEffectRotate( angle90 , axisY, center ); |
... | ... | |
1305 | 1056 |
VertexEffect effect4 = new VertexEffectRotate( angle90 , axisY, center ); |
1306 | 1057 |
VertexEffect effect5 = new VertexEffectRotate( angle270, axisZ, center ); |
1307 | 1058 |
|
1308 |
VertexEffect effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
1309 |
VertexEffect effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
1310 |
VertexEffect effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
1311 |
VertexEffect effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
1312 |
VertexEffect effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg); |
|
1313 |
VertexEffect effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg); |
|
1314 |
VertexEffect effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg); |
|
1315 |
VertexEffect effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg); |
|
1316 |
|
|
1317 | 1059 |
effect0.setMeshAssociation( 7,-1); // 0,1,2 |
1318 | 1060 |
effect1.setMeshAssociation( 2,-1); // 1 |
1319 | 1061 |
effect2.setMeshAssociation( 4,-1); // 2 |
... | ... | |
1328 | 1070 |
mesh.apply(effect4); |
1329 | 1071 |
mesh.apply(effect5); |
1330 | 1072 |
|
1331 |
mesh.apply(effect6); |
|
1332 |
mesh.apply(effect7); |
|
1333 |
mesh.apply(effect8); |
|
1334 |
mesh.apply(effect9); |
|
1335 |
mesh.apply(effect10); |
|
1336 |
mesh.apply(effect11); |
|
1337 |
mesh.apply(effect12); |
|
1338 |
mesh.apply(effect13); |
|
1073 |
Static3D[] vertices = new Static3D[8]; |
|
1074 |
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
|
1075 |
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f); |
|
1076 |
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f); |
|
1077 |
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f); |
|
1078 |
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f); |
|
1079 |
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f); |
|
1080 |
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f); |
|
1081 |
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f); |
|
1082 |
|
|
1083 |
roundCorners(mesh,center,vertices,0.06f,0.12f); |
|
1339 | 1084 |
|
1340 | 1085 |
mesh.mergeEffComponents(); |
1341 | 1086 |
|
Also available in: Unified diff
Unification of the way we round the corners of various cubits.