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Revision 0919eba7

Added by Leszek Koltunski over 3 years ago

Correct still one bug with collapsing stickers in teh new Cubit engine.
Convert the Helicopter corner cubits to the new engine.

View differences:

src/main/java/org/distorted/helpers/FactoryCubit.java
238 238
      }
239 239
    }
240 240

  
241
///////////////////////////////////////////////////////////////////////////////////////////////////
242

  
243
  MeshBase createFacesHelicopterCorner()
244
    {
245
    MeshBase[] meshes = new MeshBase[6];
246

  
247
    float E = 0.5f;
248
    float F = SQ2/4;
249
    float G = 1.0f/12;
250
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
251
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
252

  
253
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
254
    meshes[0].setEffectAssociation(0,1,0);
255
    meshes[1] = meshes[0].copy(true);
256
    meshes[1].setEffectAssociation(0,2,0);
257
    meshes[2] = meshes[0].copy(true);
258
    meshes[2].setEffectAssociation(0,4,0);
259

  
260
    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
261
    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
262
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
263
    meshes[3].setEffectAssociation(0,8,0);
264
    meshes[4] = meshes[3].copy(true);
265
    meshes[4].setEffectAssociation(0,16,0);
266
    meshes[5] = meshes[3].copy(true);
267
    meshes[5].setEffectAssociation(0,32,0);
268

  
269
    return new MeshJoined(meshes);
270
    }
271

  
272 241
///////////////////////////////////////////////////////////////////////////////////////////////////
273 242

  
274 243
  MeshBase createFacesHelicopterFace()
......
753 722

  
754 723
///////////////////////////////////////////////////////////////////////////////////////////////////
755 724
// EFFECTS
756
///////////////////////////////////////////////////////////////////////////////////////////////////
757

  
758
  VertexEffect[] createVertexEffectsHelicopterCorner()
759
    {
760
    float E = 0.5f;
761

  
762
    Static3D axisX  = new Static3D(1,0,0);
763
    Static3D axisY  = new Static3D(0,1,0);
764
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
765
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
766
    Static1D angle1 = new Static1D(+90);
767
    Static1D angle2 = new Static1D(-90);
768
    Static1D angle3 = new Static1D(-135);
769
    Static1D angle4 = new Static1D(90);
770
    Static1D angle5 = new Static1D(120);
771
    Static1D angle6 = new Static1D(240);
772
    Static3D center1= new Static3D(0,0,0);
773
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
774
    Static3D move1  = new Static3D(-E/4,-E/4,0);
775
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
776

  
777
    VertexEffect[] effect = new VertexEffect[10];
778

  
779
    effect[0] = new VertexEffectMove(move1);
780
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
781
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
782
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
783
    effect[4] = new VertexEffectMove(move2);
784
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
785
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
786
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
787
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
788
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
789

  
790
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
791
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
792
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
793
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
794
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
795
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
796
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
797
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
798
    effect[8].setMeshAssociation(16,-1);  // mesh 4
799
    effect[9].setMeshAssociation(32,-1);  // mesh 5
800

  
801
    return effect;
802
    }
803

  
804 725
///////////////////////////////////////////////////////////////////////////////////////////////////
805 726

  
806 727
  VertexEffect[] createVertexEffectsHelicopterFace()
......
1329 1250
// OBJECTS
1330 1251
///////////////////////////////////////////////////////////////////////////////////////////////////
1331 1252

  
1332

  
1333
///////////////////////////////////////////////////////////////////////////////////////////////////
1334
// Helicopter
1335

  
1336
  public MeshBase createHelicopterCornerMesh()
1337
    {
1338
    MeshBase mesh = createFacesHelicopterCorner();
1339
    VertexEffect[] effects = createVertexEffectsHelicopterCorner();
1340
    for( VertexEffect effect : effects ) mesh.apply(effect);
1341

  
1342
    float E = 0.5f;
1343
    Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2);
1344

  
1345
    Static3D[] verticesType1 = new Static3D[1];
1346
    verticesType1[0] = new Static3D(0.0f,0.0f,0.0f);
1347
    roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f);
1348

  
1349
    Static3D[] verticesType2 = new Static3D[3];
1350
    verticesType2[0] = new Static3D(-E, 0, 0);
1351
    verticesType2[1] = new Static3D( 0,-E, 0);
1352
    verticesType2[2] = new Static3D( 0, 0,-E);
1353
    roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f);
1354

  
1355
    mesh.mergeEffComponents();
1356

  
1357
    return mesh;
1358
    }
1359

  
1360
///////////////////////////////////////////////////////////////////////////////////////////////////
1361

  
1362 1253
  public MeshBase createHelicopterFaceMesh()
1363 1254
    {
1364 1255
    MeshBase mesh = createFacesHelicopterFace();
......
1965 1856

  
1966 1857
///////////////////////////////////////////////////////////////////////////////////////////////////
1967 1858

  
1968
  private double computeScale(double[] v1, double[] v2)
1859
  private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
1969 1860
    {
1970
    double lenSq1 = v1[0]*v1[0] + v1[1]*v1[1];
1971
    double lenSq2 = v2[0]*v2[0] + v2[1]*v2[1];
1861
    double v1x = v1[2*v1i];
1862
    double v1y = v1[2*v1i+1];
1863
    double v2x = v2[2*v2i];
1864
    double v2y = v2[2*v2i+1];
1865

  
1866
    double lenSq1 = v1x*v1x + v1y*v1y;
1867
    double lenSq2 = v2x*v2x + v2y*v2y;
1972 1868

  
1973 1869
    return Math.sqrt(lenSq2/lenSq1);
1974 1870
    }
......
2005 1901

  
2006 1902
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
2007 1903
    {
1904
    int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
2008 1905
    double EPSILON = 0.001;
2009
    double scale = computeScale(newVert,oldVert);
1906
    double scale = computeScale(newVert,oldVert,newZeroIndex,0);
2010 1907

  
2011 1908
    for(int i=1; i<len; i++)
2012 1909
      {
......
2112 2009

  
2113 2010
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
2114 2011
        {
2115
        double scale = computeScale(oldVert,newVert);
2012
        int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
2013
        double scale = computeScale(oldVert,newVert,0,newZeroIndex);
2116 2014
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
2117 2015
        return true;
2118 2016
        }
src/main/java/org/distorted/objects/TwistyHelicopter.java
33 33
import org.distorted.library.type.Static3D;
34 34
import org.distorted.library.type.Static4D;
35 35
import org.distorted.main.R;
36
import org.distorted.main.RubikSurfaceView;
37 36

  
38 37
import java.util.Random;
39 38

  
......
185 184
  private static final int[] QUAT_INDICES =
186 185
      { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
187 186

  
188
  private final double[][] VERTICES_CORNER = new double[][]
187
  private static final double[][] VERTICES_CORNER = new double[][]
189 188
          {
190
            // TODO
189
            {-0.50f, 0.00f, 0.00f},
190
            { 0.00f,-0.50f, 0.00f},
191
            { 0.00f, 0.00f,-0.50f},
192
            {-0.25f,-0.25f,-0.25f},
193
            { 0.00f, 0.00f, 0.00f}
191 194
          };
192 195

  
193
  private final int[][] VERT_INDEXES_CORNER = new int[][]
196
  private static final int[][] VERT_INDEXES_CORNER = new int[][]
194 197
          {
195
            // TODO
198
            {0,1,4},
199
            {2,0,4},
200
            {1,2,4},
201
            {3,1,0},
202
            {3,2,1},
203
            {3,0,2}
196 204
          };
197 205

  
198
  private final double[][] VERTICES_FACE = new double[][]
206
  private static final float E = 0.1666666f;
207

  
208
  private static final double[][] VERTICES_FACE = new double[][]
209
          {
210
            { 0.00f +E, 0.00f +E, 0.00f },
211
            { 0.50f +E, 0.00f +E, 0.00f },
212
            { 0.00f +E, 0.50f +E, 0.00f },
213
            { 0.25f +E, 0.25f +E,-0.25f },
214
          };
215

  
216
  private static final int[][] VERT_INDEXES_FACE = new int[][]
199 217
          {
200
            // TODO
218
            { 0,1,2 },
219
            { 2,1,3 },
220
            { 0,1,3 },
221
            { 2,0,3 }
201 222
          };
202 223

  
203
  private final int[][] VERT_INDEXES_FACE = new int[][]
224
  private static final float[][] STICKERS = new float[][]
204 225
          {
205
            // TODO
226
            { -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f }
206 227
          };
207 228

  
208
  private static MeshBase mCornerMesh, mFaceMesh;
229
  private static MeshBase[] mMeshes;
209 230

  
210 231
///////////////////////////////////////////////////////////////////////////////////////////////////
211 232

  
......
219 240

  
220 241
  double[][] getVertices(int cubitType)
221 242
    {
222
     if( cubitType==0 )  // Corner
223
      {
224
      return VERTICES_CORNER;
225
      }
226
    if( cubitType==1 )  // Face
227
      {
228
      return VERTICES_FACE;
229
      }
230

  
243
    if( cubitType==0 ) return VERTICES_CORNER;
244
    if( cubitType==1 ) return VERTICES_FACE;
231 245
    return null;
232 246
    }
233 247

  
......
235 249

  
236 250
  int[][] getVertIndexes(int cubitType)
237 251
    {
238
    if( cubitType==0 )  // Corner
239
      {
240
      return VERT_INDEXES_CORNER;
241
      }
242
    if( cubitType==1 )  // Face
243
      {
244
      return VERT_INDEXES_FACE;
245
      }
246

  
252
    if( cubitType==0 ) return VERT_INDEXES_CORNER;
253
    if( cubitType==1 ) return VERT_INDEXES_FACE;
247 254
    return null;
248 255
    }
249 256

  
......
251 258

  
252 259
  int getNumCubitTypes(int numLayers)
253 260
    {
254
    return 1;
261
    return 2;
255 262
    }
256 263

  
257 264
///////////////////////////////////////////////////////////////////////////////////////////////////
......
319 326

  
320 327
  MeshBase createCubitMesh(int cubit, int numLayers)
321 328
    {
329
    if( mMeshes==null )
330
      {
331
      FactoryCubit factory = FactoryCubit.getInstance();
332
      factory.clear();
333
      mMeshes = new MeshBase[2];
334
      }
335

  
322 336
    MeshBase mesh;
323 337

  
324 338
    if( cubit<8 )
325 339
      {
326
      if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createHelicopterCornerMesh();
327
      mesh = mCornerMesh.copy(true);
340
      if( mMeshes[0]==null )
341
        {
342
        float[][] bands= new float[][]
343
          {
344
             {0.028f,35,0.16f,0.7f,7,3,3},
345
             {0.000f, 0,1.00f,0.0f,3,1,5}
346
          };
347
        int[] bandIndexes   = new int[] { 0,0,0,1,1,1 };
348
        float[][] corners   = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} };
349
        int[] cornerIndexes = new int[] { 1,1,1,0,0 };
350
        float[][] centers   = new float[][] { {-0.25f, -0.25f, -0.25f} };
351
        int[] centerIndexes = new int[] { 0,0,0,-1,0 };
352

  
353
        FactoryCubit factory = FactoryCubit.getInstance();
354
        factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER);
355
        mMeshes[0] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER,
356
                                                bands, bandIndexes,
357
                                                corners, cornerIndexes,
358
                                                centers, centerIndexes,
359
                                                getNumCubitFaces() );
360
        }
361
      mesh = mMeshes[0].copy(true);
328 362
      }
329 363
    else
330 364
      {
331
      if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createHelicopterFaceMesh();
332
      mesh = mFaceMesh.copy(true);
365
      if( mMeshes[1]==null ) mMeshes[1] = FactoryCubit.getInstance().createHelicopterFaceMesh();
366
        /*
367
        {
368
        float[][] bands= new float[][]
369
          {
370
             {0.028f,35,0.16f,0.7f,7,3,3},
371
             {0.000f, 0,1.00f,0.0f,3,1,3}
372
          };
373
        int[] bandIndexes   = new int[] { 0,1,1,1 };
374
        float[][] corners   = new float[][] { {0.06f,0.15f}, {0.06f,0.20f} };
375
        int[] cornerIndexes = new int[] { 0,1,1,-1 };
376
        float[][] centers   = new float[][] { {-1.0f/12, -1.0f/12, -1.0f/4} };
377
        int[] centerIndexes = new int[] { 0,0,0,-1 };
378

  
379
        FactoryCubit factory = FactoryCubit.getInstance();
380
        factory.createNewFaceTransform(VERTICES_FACE,VERT_INDEXES_FACE);
381
        mMeshes[1] = factory.createRoundedSolid(VERTICES_FACE, VERT_INDEXES_FACE,
382
                                                bands, bandIndexes,
383
                                                corners, cornerIndexes,
384
                                                centers, centerIndexes,
385
                                                getNumCubitFaces() );
386
        }
387

  
388
         */
389
      mesh = mMeshes[1].copy(true);
333 390
      }
334 391

  
335 392
    int index = QUAT_INDICES[cubit];
src/main/java/org/distorted/objects/TwistySkewb.java
521 521
                                                corners, cornerIndexes,
522 522
                                                centers, centerIndexes,
523 523
                                                getNumCubitFaces() );
524
        //mMeshes[0] = FactoryCubit.getInstance().createSkewbCornerMesh();
525 524
        }
526 525
      mesh = mMeshes[0].copy(true);
527 526
      }

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