| 34 |
34 |
|
| 35 |
35 |
public enum ObjectList
|
| 36 |
36 |
{
|
|
37 |
///////////////////// Size // DB Level // NumScrambles // Mesh // small icon // medium icon // big icon // huge icon
|
|
38 |
|
| 37 |
39 |
CUBE (
|
| 38 |
40 |
new int[][] {
|
| 39 |
|
{2 , 12, R.raw.cube2, R.drawable.ui_small_cube2, R.drawable.ui_medium_cube2, R.drawable.ui_big_cube2, R.drawable.ui_huge_cube2} ,
|
| 40 |
|
{3 , 16, R.raw.cube3, R.drawable.ui_small_cube3, R.drawable.ui_medium_cube3, R.drawable.ui_big_cube3, R.drawable.ui_huge_cube3} ,
|
| 41 |
|
{4 , 20, R.raw.cube4, R.drawable.ui_small_cube4, R.drawable.ui_medium_cube4, R.drawable.ui_big_cube4, R.drawable.ui_huge_cube4} ,
|
| 42 |
|
{5 , 24, R.raw.cube5, R.drawable.ui_small_cube5, R.drawable.ui_medium_cube5, R.drawable.ui_big_cube5, R.drawable.ui_huge_cube5}
|
|
41 |
{2 , 12, 12, R.raw.cube2, R.drawable.ui_small_cube2, R.drawable.ui_medium_cube2, R.drawable.ui_big_cube2, R.drawable.ui_huge_cube2} ,
|
|
42 |
{3 , 16, 17, R.raw.cube3, R.drawable.ui_small_cube3, R.drawable.ui_medium_cube3, R.drawable.ui_big_cube3, R.drawable.ui_huge_cube3} ,
|
|
43 |
{4 , 20, 24, R.raw.cube4, R.drawable.ui_small_cube4, R.drawable.ui_medium_cube4, R.drawable.ui_big_cube4, R.drawable.ui_huge_cube4} ,
|
|
44 |
{5 , 24, 28, R.raw.cube5, R.drawable.ui_small_cube5, R.drawable.ui_medium_cube5, R.drawable.ui_big_cube5, R.drawable.ui_huge_cube5}
|
| 43 |
45 |
},
|
| 44 |
46 |
TwistyCube.class,
|
| 45 |
47 |
new MovementCube(),
|
| ... | ... | |
| 49 |
51 |
|
| 50 |
52 |
PYRA (
|
| 51 |
53 |
new int[][] {
|
| 52 |
|
{3 , 10, R.raw.pyra3, R.drawable.ui_small_pyra3, R.drawable.ui_medium_pyra3, R.drawable.ui_big_pyra3, R.drawable.ui_huge_pyra3} ,
|
| 53 |
|
{4 , 15, R.raw.pyra4, R.drawable.ui_small_pyra4, R.drawable.ui_medium_pyra4, R.drawable.ui_big_pyra4, R.drawable.ui_huge_pyra4} ,
|
| 54 |
|
{5 , 20, R.raw.pyra5, R.drawable.ui_small_pyra5, R.drawable.ui_medium_pyra5, R.drawable.ui_big_pyra5, R.drawable.ui_huge_pyra5}
|
|
54 |
{3 , 10, 10, R.raw.pyra3, R.drawable.ui_small_pyra3, R.drawable.ui_medium_pyra3, R.drawable.ui_big_pyra3, R.drawable.ui_huge_pyra3} ,
|
|
55 |
{4 , 15, 17, R.raw.pyra4, R.drawable.ui_small_pyra4, R.drawable.ui_medium_pyra4, R.drawable.ui_big_pyra4, R.drawable.ui_huge_pyra4} ,
|
|
56 |
{5 , 20, 23, R.raw.pyra5, R.drawable.ui_small_pyra5, R.drawable.ui_medium_pyra5, R.drawable.ui_big_pyra5, R.drawable.ui_huge_pyra5}
|
| 55 |
57 |
},
|
| 56 |
58 |
TwistyPyraminx.class,
|
| 57 |
59 |
new MovementPyraminx(),
|
| ... | ... | |
| 61 |
63 |
|
| 62 |
64 |
ULTI (
|
| 63 |
65 |
new int[][] {
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| 64 |
|
{2 , 18, R.raw.ulti, R.drawable.ui_small_ulti, R.drawable.ui_medium_ulti, R.drawable.ui_big_ulti, R.drawable.ui_huge_ulti} ,
|
|
66 |
{2 , 18, 18, R.raw.ulti, R.drawable.ui_small_ulti, R.drawable.ui_medium_ulti, R.drawable.ui_big_ulti, R.drawable.ui_huge_ulti} ,
|
| 65 |
67 |
},
|
| 66 |
68 |
TwistyUltimate.class,
|
| 67 |
69 |
new MovementUltimate(),
|
| ... | ... | |
| 71 |
73 |
|
| 72 |
74 |
KILO (
|
| 73 |
75 |
new int[][] {
|
| 74 |
|
{3 , 18, R.raw.kilo3, R.drawable.ui_small_kilo3, R.drawable.ui_medium_kilo3, R.drawable.ui_big_kilo3, R.drawable.ui_huge_kilo3} ,
|
| 75 |
|
{5 , 33, R.raw.kilo5, R.drawable.ui_small_kilo5, R.drawable.ui_medium_kilo5, R.drawable.ui_big_kilo5, R.drawable.ui_huge_kilo5} ,
|
|
76 |
{3 , 18, 18, R.raw.kilo3, R.drawable.ui_small_kilo3, R.drawable.ui_medium_kilo3, R.drawable.ui_big_kilo3, R.drawable.ui_huge_kilo3} ,
|
|
77 |
{5 , 33, 33, R.raw.kilo5, R.drawable.ui_small_kilo5, R.drawable.ui_medium_kilo5, R.drawable.ui_big_kilo5, R.drawable.ui_huge_kilo5} ,
|
| 76 |
78 |
},
|
| 77 |
79 |
TwistyKilominx.class,
|
| 78 |
80 |
new MovementMinx(),
|
| ... | ... | |
| 82 |
84 |
|
| 83 |
85 |
MEGA (
|
| 84 |
86 |
new int[][] {
|
| 85 |
|
{3 , 21, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
| 86 |
|
{5 , 35, R.raw.mega5, R.drawable.ui_small_mega5, R.drawable.ui_medium_mega5, R.drawable.ui_big_mega5, R.drawable.ui_huge_mega5} ,
|
|
87 |
{3 , 21, 21, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
|
88 |
{5 , 35, 37, R.raw.mega5, R.drawable.ui_small_mega5, R.drawable.ui_medium_mega5, R.drawable.ui_big_mega5, R.drawable.ui_huge_mega5} ,
|
| 87 |
89 |
},
|
| 88 |
90 |
TwistyMegaminx.class,
|
| 89 |
91 |
new MovementMinx(),
|
| ... | ... | |
| 93 |
95 |
|
| 94 |
96 |
DINO (
|
| 95 |
97 |
new int[][] {
|
| 96 |
|
{3 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
|
|
98 |
{3 , 10, 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
|
| 97 |
99 |
},
|
| 98 |
100 |
TwistyDino6.class,
|
| 99 |
101 |
new MovementDino(),
|
| ... | ... | |
| 103 |
105 |
|
| 104 |
106 |
DIN4 (
|
| 105 |
107 |
new int[][] {
|
| 106 |
|
{3 , 7, R.raw.dino, R.drawable.ui_small_din4, R.drawable.ui_medium_din4, R.drawable.ui_big_din4, R.drawable.ui_huge_din4} ,
|
|
108 |
{3 , 7, 7, R.raw.dino, R.drawable.ui_small_din4, R.drawable.ui_medium_din4, R.drawable.ui_big_din4, R.drawable.ui_huge_din4} ,
|
| 107 |
109 |
},
|
| 108 |
110 |
TwistyDino4.class,
|
| 109 |
111 |
new MovementDino(),
|
| ... | ... | |
| 113 |
115 |
|
| 114 |
116 |
REDI (
|
| 115 |
117 |
new int[][] {
|
| 116 |
|
{3 , 14, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
|
|
118 |
{3 , 14, 16, R.raw.redi, R.drawable.ui_small_redi, R.drawable.ui_medium_redi, R.drawable.ui_big_redi, R.drawable.ui_huge_redi} ,
|
| 117 |
119 |
},
|
| 118 |
120 |
TwistyRedi.class,
|
| 119 |
121 |
new MovementRedi(),
|
| ... | ... | |
| 123 |
125 |
|
| 124 |
126 |
HELI (
|
| 125 |
127 |
new int[][] {
|
| 126 |
|
{3 , 18, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
|
|
128 |
{3 , 18, 20, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
|
| 127 |
129 |
},
|
| 128 |
130 |
TwistyHelicopter.class,
|
| 129 |
131 |
new MovementHelicopter(),
|
| ... | ... | |
| 133 |
135 |
|
| 134 |
136 |
SKEW (
|
| 135 |
137 |
new int[][] {
|
| 136 |
|
{2 , 11, R.raw.skew2, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
| 137 |
|
{3 , 17, R.raw.skew3, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
|
|
138 |
{2 , 11, 11, R.raw.skew2, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
|
139 |
{3 , 17, 21, R.raw.skew3, R.drawable.ui_small_skewm, R.drawable.ui_medium_skewm, R.drawable.ui_big_skewm, R.drawable.ui_huge_skewm} ,
|
| 138 |
140 |
},
|
| 139 |
141 |
TwistySkewb.class,
|
| 140 |
142 |
new MovementSkewb(),
|
| ... | ... | |
| 144 |
146 |
|
| 145 |
147 |
IVY (
|
| 146 |
148 |
new int[][] {
|
| 147 |
|
{2 , 8, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} ,
|
|
149 |
{2 , 8, 8, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} ,
|
| 148 |
150 |
},
|
| 149 |
151 |
TwistyIvy.class,
|
| 150 |
152 |
new MovementIvy(),
|
| ... | ... | |
| 154 |
156 |
|
| 155 |
157 |
REX (
|
| 156 |
158 |
new int[][] {
|
| 157 |
|
{3 , 16, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
|
|
159 |
{3 , 16, 19, R.raw.rex, R.drawable.ui_small_rex, R.drawable.ui_medium_rex, R.drawable.ui_big_rex, R.drawable.ui_huge_rex} ,
|
| 158 |
160 |
},
|
| 159 |
161 |
TwistyRex.class,
|
| 160 |
162 |
new MovementRex(),
|
| ... | ... | |
| 164 |
166 |
|
| 165 |
167 |
BAN1 (
|
| 166 |
168 |
new int[][] {
|
| 167 |
|
{3 , 16, R.raw.ban1, R.drawable.ui_small_ban1, R.drawable.ui_medium_ban1, R.drawable.ui_big_ban1, R.drawable.ui_huge_ban1} ,
|
|
169 |
{3 , 16, 16, R.raw.ban1, R.drawable.ui_small_ban1, R.drawable.ui_medium_ban1, R.drawable.ui_big_ban1, R.drawable.ui_huge_ban1} ,
|
| 168 |
170 |
},
|
| 169 |
171 |
TwistyBandagedFused.class,
|
| 170 |
172 |
new MovementCube(),
|
| ... | ... | |
| 174 |
176 |
|
| 175 |
177 |
BAN2 (
|
| 176 |
178 |
new int[][] {
|
| 177 |
|
{3 , 16, R.raw.ban2, R.drawable.ui_small_ban2, R.drawable.ui_medium_ban2, R.drawable.ui_big_ban2, R.drawable.ui_huge_ban2} ,
|
|
179 |
{3 , 16, 16, R.raw.ban2, R.drawable.ui_small_ban2, R.drawable.ui_medium_ban2, R.drawable.ui_big_ban2, R.drawable.ui_huge_ban2} ,
|
| 178 |
180 |
},
|
| 179 |
181 |
TwistyBandaged2Bar.class,
|
| 180 |
182 |
new MovementCube(),
|
| ... | ... | |
| 184 |
186 |
|
| 185 |
187 |
BAN3 (
|
| 186 |
188 |
new int[][] {
|
| 187 |
|
{3 , 16, R.raw.ban3, R.drawable.ui_small_ban3, R.drawable.ui_medium_ban3, R.drawable.ui_big_ban3, R.drawable.ui_huge_ban3} ,
|
|
189 |
{3 , 16, 16, R.raw.ban3, R.drawable.ui_small_ban3, R.drawable.ui_medium_ban3, R.drawable.ui_big_ban3, R.drawable.ui_huge_ban3} ,
|
| 188 |
190 |
},
|
| 189 |
191 |
TwistyBandaged3Plate.class,
|
| 190 |
192 |
new MovementCube(),
|
| ... | ... | |
| 194 |
196 |
|
| 195 |
197 |
BAN4 (
|
| 196 |
198 |
new int[][] {
|
| 197 |
|
{3 , 16, R.raw.ban4, R.drawable.ui_small_ban4, R.drawable.ui_medium_ban4, R.drawable.ui_big_ban4, R.drawable.ui_huge_ban4} ,
|
|
199 |
{3 , 16, 16, R.raw.ban4, R.drawable.ui_small_ban4, R.drawable.ui_medium_ban4, R.drawable.ui_big_ban4, R.drawable.ui_huge_ban4} ,
|
| 198 |
200 |
},
|
| 199 |
201 |
TwistyBandagedEvil.class,
|
| 200 |
202 |
new MovementCube(),
|
| ... | ... | |
| 204 |
206 |
|
| 205 |
207 |
DIAM (
|
| 206 |
208 |
new int[][] {
|
| 207 |
|
{2 , 10, R.raw.diam2, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} ,
|
| 208 |
|
{3 , 18, R.raw.diam3, R.drawable.ui_small_diam3, R.drawable.ui_medium_diam3, R.drawable.ui_big_diam3, R.drawable.ui_huge_diam3} ,
|
|
209 |
{2 , 10, 12, R.raw.diam2, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} ,
|
|
210 |
{3 , 18, 24, R.raw.diam3, R.drawable.ui_small_diam3, R.drawable.ui_medium_diam3, R.drawable.ui_big_diam3, R.drawable.ui_huge_diam3} ,
|
| 209 |
211 |
},
|
| 210 |
212 |
TwistyDiamond.class,
|
| 211 |
213 |
new MovementDiamond(),
|
| ... | ... | |
| 215 |
217 |
|
| 216 |
218 |
SQU1 (
|
| 217 |
219 |
new int[][] {
|
| 218 |
|
{3 , 24, R.raw.square1, R.drawable.ui_small_square1, R.drawable.ui_medium_square1, R.drawable.ui_big_square1, R.drawable.ui_huge_square1} ,
|
|
220 |
{3 , 24, 24, R.raw.square1, R.drawable.ui_small_square1, R.drawable.ui_medium_square1, R.drawable.ui_big_square1, R.drawable.ui_huge_square1} ,
|
| 219 |
221 |
},
|
| 220 |
222 |
TwistySquare1.class,
|
| 221 |
223 |
new MovementSquare(),
|
| ... | ... | |
| 225 |
227 |
|
| 226 |
228 |
SQU2 (
|
| 227 |
229 |
new int[][] {
|
| 228 |
|
{3 , 24, R.raw.square2, R.drawable.ui_small_square2, R.drawable.ui_medium_square2, R.drawable.ui_big_square2, R.drawable.ui_huge_square2} ,
|
|
230 |
{3 , 24, 24, R.raw.square2, R.drawable.ui_small_square2, R.drawable.ui_medium_square2, R.drawable.ui_big_square2, R.drawable.ui_huge_square2} ,
|
| 229 |
231 |
},
|
| 230 |
232 |
TwistySquare2.class,
|
| 231 |
233 |
new MovementSquare(),
|
| ... | ... | |
| 237 |
239 |
public static final int NUM_OBJECTS = values().length;
|
| 238 |
240 |
public static final int MAX_NUM_OBJECTS;
|
| 239 |
241 |
public static final int MAX_LEVEL;
|
|
242 |
public static final int MAX_SCRAMBLE;
|
| 240 |
243 |
public static final int MAX_OBJECT_SIZE;
|
| 241 |
244 |
|
| 242 |
|
private final int[] mObjectSizes, mMaxLevels, mSmallIconIDs, mMediumIconIDs, mBigIconIDs, mHugeIconIDs, mResourceIDs;
|
|
245 |
private final int[] mObjectSizes, mDBLevels, mNumScrambles, mSmallIconIDs, mMediumIconIDs, mBigIconIDs, mHugeIconIDs, mResourceIDs;
|
| 243 |
246 |
private final Class<? extends TwistyObject> mObjectClass;
|
| 244 |
247 |
private final Movement mObjectMovementClass;
|
| 245 |
248 |
private final int mRow, mNumSizes;
|
| ... | ... | |
| 255 |
258 |
mNumAll = 0;
|
| 256 |
259 |
int num, i = 0;
|
| 257 |
260 |
objects = new ObjectList[NUM_OBJECTS];
|
| 258 |
|
int maxNum = Integer.MIN_VALUE;
|
| 259 |
|
int maxLevel= Integer.MIN_VALUE;
|
| 260 |
|
int maxSize = Integer.MIN_VALUE;
|
|
261 |
int maxNum = Integer.MIN_VALUE;
|
|
262 |
int maxLevel = Integer.MIN_VALUE;
|
|
263 |
int maxScramble= Integer.MIN_VALUE;
|
|
264 |
int maxSize = Integer.MIN_VALUE;
|
| 261 |
265 |
|
| 262 |
266 |
for(ObjectList object: ObjectList.values())
|
| 263 |
267 |
{
|
| ... | ... | |
| 269 |
273 |
|
| 270 |
274 |
for(int j=0; j<num; j++)
|
| 271 |
275 |
{
|
| 272 |
|
if( object.mMaxLevels[j] > maxLevel ) maxLevel = object.mMaxLevels[j];
|
| 273 |
|
if( object.mObjectSizes[j] > maxSize) maxSize = object.mObjectSizes[j];
|
|
276 |
if( object.mNumScrambles[j]> maxScramble ) maxScramble= object.mNumScrambles[j];
|
|
277 |
if( object.mDBLevels[j] > maxLevel ) maxLevel = object.mDBLevels[j];
|
|
278 |
if( object.mObjectSizes[j] > maxSize ) maxSize = object.mObjectSizes[j];
|
| 274 |
279 |
}
|
| 275 |
280 |
}
|
| 276 |
281 |
|
| 277 |
282 |
MAX_NUM_OBJECTS = maxNum;
|
| 278 |
283 |
MAX_LEVEL = maxLevel;
|
|
284 |
MAX_SCRAMBLE = maxScramble;
|
| 279 |
285 |
MAX_OBJECT_SIZE = maxSize;
|
| 280 |
286 |
}
|
| 281 |
287 |
|
| ... | ... | |
| 455 |
461 |
|
| 456 |
462 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 457 |
463 |
|
| 458 |
|
public static int getMaxLevel(int ordinal, int sizeIndex)
|
|
464 |
public static int getDBLevel(int ordinal, int sizeIndex)
|
| 459 |
465 |
{
|
| 460 |
466 |
if( ordinal>=0 && ordinal<NUM_OBJECTS )
|
| 461 |
467 |
{
|
| 462 |
468 |
int num = objects[ordinal].mObjectSizes.length;
|
| 463 |
|
return sizeIndex>=0 && sizeIndex<num ? objects[ordinal].mMaxLevels[sizeIndex] : 0;
|
|
469 |
return sizeIndex>=0 && sizeIndex<num ? objects[ordinal].mDBLevels[sizeIndex] : 0;
|
|
470 |
}
|
|
471 |
|
|
472 |
return 0;
|
|
473 |
}
|
|
474 |
|
|
475 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
476 |
|
|
477 |
public static int getNumScramble(int ordinal, int sizeIndex)
|
|
478 |
{
|
|
479 |
if( ordinal>=0 && ordinal<NUM_OBJECTS )
|
|
480 |
{
|
|
481 |
int num = objects[ordinal].mObjectSizes.length;
|
|
482 |
return sizeIndex>=0 && sizeIndex<num ? objects[ordinal].mNumScrambles[sizeIndex] : 0;
|
| 464 |
483 |
}
|
| 465 |
484 |
|
| 466 |
485 |
return 0;
|
| ... | ... | |
| 529 |
548 |
mNumSizes = info.length;
|
| 530 |
549 |
|
| 531 |
550 |
mObjectSizes = new int[mNumSizes];
|
| 532 |
|
mMaxLevels = new int[mNumSizes];
|
|
551 |
mDBLevels = new int[mNumSizes];
|
|
552 |
mNumScrambles = new int[mNumSizes];
|
| 533 |
553 |
mResourceIDs = new int[mNumSizes];
|
| 534 |
554 |
mSmallIconIDs = new int[mNumSizes];
|
| 535 |
555 |
mMediumIconIDs= new int[mNumSizes];
|
| ... | ... | |
| 539 |
559 |
for(int i=0; i<mNumSizes; i++)
|
| 540 |
560 |
{
|
| 541 |
561 |
mObjectSizes[i] = info[i][0];
|
| 542 |
|
mMaxLevels[i] = info[i][1];
|
| 543 |
|
mResourceIDs[i] = info[i][2];
|
| 544 |
|
mSmallIconIDs[i] = info[i][3];
|
| 545 |
|
mMediumIconIDs[i]= info[i][4];
|
| 546 |
|
mBigIconIDs[i] = info[i][5];
|
| 547 |
|
mHugeIconIDs[i] = info[i][6];
|
|
562 |
mDBLevels[i] = info[i][1];
|
|
563 |
mNumScrambles[i] = info[i][2];
|
|
564 |
mResourceIDs[i] = info[i][3];
|
|
565 |
mSmallIconIDs[i] = info[i][4];
|
|
566 |
mMediumIconIDs[i]= info[i][5];
|
|
567 |
mBigIconIDs[i] = info[i][6];
|
|
568 |
mHugeIconIDs[i] = info[i][7];
|
| 548 |
569 |
}
|
| 549 |
570 |
|
| 550 |
571 |
mObjectClass = object;
|
| ... | ... | |
| 562 |
583 |
|
| 563 |
584 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 564 |
585 |
|
| 565 |
|
public int[] getMaxLevels()
|
|
586 |
public int[] getDBLevels()
|
|
587 |
{
|
|
588 |
return mDBLevels;
|
|
589 |
}
|
|
590 |
|
|
591 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
592 |
|
|
593 |
public int[] getNumScrambles()
|
| 566 |
594 |
{
|
| 567 |
|
return mMaxLevels;
|
|
595 |
return mNumScrambles;
|
| 568 |
596 |
}
|
| 569 |
597 |
|
| 570 |
598 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.