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Revision 0b7e1b05

Added by Leszek Koltunski over 4 years ago

Progress with improvements for cube manipulation.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
42 42
public class RubikSurfaceView extends GLSurfaceView
43 43
{
44 44
    private static final int NUM_SPEED_PROBES = 10;
45
    private static final int INVALID_POINTER_ID = -1;
46 45

  
47 46
    public static final int MODE_ROTATE  = 0;
48 47
    public static final int MODE_DRAG    = 1;
......
73 72
    private boolean mDragging, mBeginningRotation, mContinuingRotation;
74 73
    private int mScreenWidth, mScreenHeight, mScreenMin;
75 74

  
76
    private int mPtrID1, mPtrID2;
77
    private float mX, mY, mBegX1, mBegY1, mBegX2, mBegY2;
75
    private int mNumFingersDown;
76
    private float mX, mY;
78 77
    private float mStartRotX, mStartRotY;
79 78
    private float mAxisX, mAxisY;
80 79
    private float mRotationFactor;
......
211 210
      mAxisY /= len;
212 211
      }
213 212

  
214
///////////////////////////////////////////////////////////////////////////////////////////////////
215

  
216
    private float continueRotation(float dx, float dy)
217
      {
218
      float alpha = dx*mAxisX + dy*mAxisY;
219
      float x = dx - alpha*mAxisX;
220
      float y = dy - alpha*mAxisY;
221

  
222
      float len = (float)Math.sqrt(x*x + y*y);
223

  
224
      // we have the length of 1D vector 'angle', now the direction:
225
      float tmp = mAxisY==0 ? -mAxisX*y : mAxisY*x;
226

  
227
      return (tmp>0 ? 1:-1)*len*mRotationFactor;
228
      }
229

  
230 213
///////////////////////////////////////////////////////////////////////////////////////////////////
231 214
// return quat1*quat2
232 215

  
......
395 378

  
396 379
///////////////////////////////////////////////////////////////////////////////////////////////////
397 380

  
398
    private void dragging(float x, float y)
381
    private void drag(float x, float y)
399 382
      {
400
      mTempCurrent.set(quatFromDrag(mX-x,y-mY));
401
      mPreRender.setQuatCurrentOnNextRender();
402

  
403 383
      if( retFingerDragDistanceInInches(mX,mY,x,y) > DIRECTION_SENSITIVITY )
404 384
        {
405 385
        mX = x;
......
409 389
        mPreRender.setQuatCurrentOnNextRender();
410 390
        mPreRender.setQuatAccumulatedOnNextRender();
411 391
        }
392

  
393
      mTempCurrent.set(quatFromDrag(mX-x,y-mY));
394
      mPreRender.setQuatCurrentOnNextRender();
395
      }
396

  
397
///////////////////////////////////////////////////////////////////////////////////////////////////
398

  
399
    private void finishRotation()
400
      {
401
      computeCurrentSpeedInInchesPerSecond();
402
      int angle = mPreRender.getObject().computeNearestAngle(mCurrentAngle, mCurrRotSpeed);
403
      mPreRender.finishRotation(angle);
404

  
405
      if( RubikState.getCurrentState()==RubikState.SOLV && angle!=0 )
406
        {
407
        RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
408
        solving.addMove(mCurrentAxis, mCurrentRow, angle);
409
        }
410

  
411
      mContinuingRotation = false;
412
      mBeginningRotation  = false;
413
      mDragging           = true;
412 414
      }
413 415

  
414 416
///////////////////////////////////////////////////////////////////////////////////////////////////
415 417

  
416
    private void continuingRotation(float x, float y)
418
    private void continueRotation(float x, float y)
417 419
      {
418
      float angle = continueRotation(x-mStartRotX,y-mStartRotY);
420
      float dx = x-mStartRotX;
421
      float dy = y-mStartRotY;
422
      float alpha = dx*mAxisX + dy*mAxisY;
423
      float x2 = dx - alpha*mAxisX;
424
      float y2 = dy - alpha*mAxisY;
425

  
426
      float len = (float)Math.sqrt(x2*x2 + y2*y2);
427

  
428
      // we have the length of 1D vector 'angle', now the direction:
429
      float tmp = mAxisY==0 ? -mAxisX*y2 : mAxisY*x2;
430

  
431
      float angle = (tmp>0 ? 1:-1)*len*mRotationFactor;
419 432
      mCurrentAngle = SWIPING_SENSITIVITY*angle;
420 433
      mPreRender.getObject().continueRotation(mCurrentAngle);
421 434

  
422
      addSpeedProbe(x,y);
435
      addSpeedProbe(x2,y2);
423 436
      }
424 437

  
425 438
///////////////////////////////////////////////////////////////////////////////////////////////////
426 439

  
427
    private void beginningRotation(float x, float y)
440
    private void beginRotation(float x, float y)
428 441
      {
429 442
      mStartRotX = x;
430 443
      mStartRotY = y;
......
470 483

  
471 484
    private void actionMove(MotionEvent event)
472 485
      {
473
      if( mPtrID2 == INVALID_POINTER_ID )
474
        {
475
        float x = (event.getX() - mScreenWidth*0.5f)/mScreenMin;
476
        float y = (mScreenHeight*0.5f -event.getY())/mScreenMin;
486
      float x = (event.getX() - mScreenWidth*0.5f)/mScreenMin;
487
      float y = (mScreenHeight*0.5f -event.getY())/mScreenMin;
477 488

  
478
        if( mBeginningRotation )
479
          {
480
          if( retFingerDragDistanceInInches(mX,mY,x,y) > ROTATION_SENSITIVITY )
481
            {
482
            beginningRotation(x,y);
483
            }
484
          }
485
        else if( mContinuingRotation )
486
          {
487
          continuingRotation(x,y);
488
          }
489
        else if( mDragging )
490
          {
491
          dragging(x,y);
492
          }
493
        else
489

  
490
      //android.util.Log.e("view", "num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
491

  
492

  
493
      if( mBeginningRotation )
494
        {
495
        if( retFingerDragDistanceInInches(mX,mY,x,y) > ROTATION_SENSITIVITY )
494 496
          {
495
          setUpDragOrRotate(false,x,y);
497
          beginRotation(x,y);
496 498
          }
497 499
        }
500
      else if( mContinuingRotation )
501
        {
502
        continueRotation(x,y);
503
        }
504
      else if( mDragging )
505
        {
506
        drag(x,y);
507
        }
498 508
      else
499 509
        {
500
        int index1 = event.findPointerIndex(mPtrID1);
501
        int index2 = event.findPointerIndex(mPtrID2);
502

  
503
        float nX1 = event.getX(index1);
504
        float nY1 = event.getY(index1);
505
        float nX2 = event.getX(index2);
506
        float nY2 = event.getY(index2);
507

  
508
        float angle1 = (float) Math.atan2(mBegY1-mBegY2, mBegX1-mBegX2);
509
        float angle2 = (float) Math.atan2( nY1-nY2     , nX1-nX2      );
510

  
511
        mTempCurrent.set(quatFromAngle(angle1-angle2));
512
        mPreRender.setQuatCurrentOnNextRender();
510
        setUpDragOrRotate(false,x,y);
513 511
        }
514 512
      }
515 513

  
......
517 515

  
518 516
    private void actionDown(MotionEvent event)
519 517
      {
520
      mPtrID1 = event.getPointerId(0);
518
      mNumFingersDown++;
519

  
520
      //android.util.Log.e("view", "down1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
521 521

  
522 522
      mX = (event.getX() - mScreenWidth*0.5f)/mScreenMin;
523 523
      mY = (mScreenHeight*0.5f -event.getY())/mScreenMin;
......
527 527

  
528 528
///////////////////////////////////////////////////////////////////////////////////////////////////
529 529

  
530
    private void actionUp()
530
    private void actionUp(MotionEvent event)
531 531
      {
532
      mPtrID1 = INVALID_POINTER_ID;
532
      mNumFingersDown--;
533

  
534
      //android.util.Log.e("view", "up1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
533 535

  
534 536
      if( mDragging )
535 537
        {
......
541 543

  
542 544
      if( mContinuingRotation )
543 545
        {
544
        computeCurrentSpeedInInchesPerSecond();
545
        int angle = mPreRender.getObject().computeNearestAngle(mCurrentAngle, mCurrRotSpeed);
546
        mPreRender.finishRotation(angle);
547

  
548
        if( RubikState.getCurrentState()==RubikState.SOLV && angle!=0 )
549
          {
550
          RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
551
          solving.addMove(mCurrentAxis, mCurrentRow, angle);
552
          }
546
        finishRotation();
553 547
        }
554 548

  
555 549
      if( mLastCubitColor>=0 )
......
562 556

  
563 557
    private void actionDown2(MotionEvent event)
564 558
      {
565
      mPtrID2 = event.getPointerId(event.getActionIndex());
566

  
567
      int index1 = event.findPointerIndex(mPtrID1);
568
      mBegX1 = event.getX(index1);
569
      mBegY1 = event.getY(index1);
559
      mNumFingersDown++;
570 560

  
571
      mX = (mBegX1 - mScreenWidth*0.5f)/mScreenMin;
572
      mY = (mScreenHeight*0.5f -mBegY1)/mScreenMin;
561
      if( mBeginningRotation )
562
        {
563
        mContinuingRotation = false;
564
        mBeginningRotation  = false;
565
        mDragging           = true;
566
        }
567
      else if( mContinuingRotation )
568
        {
569
        finishRotation();
570
        }
573 571

  
574
      int index2 = event.findPointerIndex(mPtrID2);
575
      mBegX2 = event.getX(index2);
576
      mBegY2 = event.getY(index2);
572
      //android.util.Log.e("view", "down2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
577 573
      }
578 574

  
579 575
///////////////////////////////////////////////////////////////////////////////////////////////////
580 576

  
581
    private void actionUp2()
577
    private void actionUp2(MotionEvent event)
582 578
      {
583
      mPtrID2 = INVALID_POINTER_ID;
579
      mNumFingersDown--;
580

  
581
      //android.util.Log.e("view", "up2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
584 582
      }
585 583

  
586 584
///////////////////////////////////////////////////////////////////////////////////////////////////
......
602 600
        mFirstIndex =0;
603 601
        mLastIndex  =0;
604 602

  
605
        mPtrID1 = INVALID_POINTER_ID;
606
        mPtrID2 = INVALID_POINTER_ID;
603
        mNumFingersDown = 0;
607 604

  
608 605
        mRenderer  = new RubikRenderer(this);
609 606
        mPreRender = new RubikPreRender(this);
......
636 633
         {
637 634
         case MotionEvent.ACTION_DOWN        : actionDown(event) ; break;
638 635
         case MotionEvent.ACTION_MOVE        : actionMove(event) ; break;
639
         case MotionEvent.ACTION_UP          : actionUp()        ; break;
636
         case MotionEvent.ACTION_UP          : actionUp(event)   ; break;
640 637
         case MotionEvent.ACTION_POINTER_DOWN: actionDown2(event); break;
641
         case MotionEvent.ACTION_POINTER_UP  : actionUp2()       ; break;
638
         case MotionEvent.ACTION_POINTER_UP  : actionUp2(event)  ; break;
642 639
         }
643 640

  
644 641
      return true;

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