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magiccube @ 0c96b376

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.gitignore 624 Bytes
build.gradle 618 Bytes
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
0c96b376 01/24/2020 11:01 PM Leszek Koltunski

RubikCube: further fixes for RubikSettings

47ba5ddc 01/24/2020 04:29 PM Leszek Koltunski

RubikCube: further fixes

eac805bd 01/24/2020 01:06 PM Leszek Koltunski

RubikCube: further fix for dragging.

216c5526 01/24/2020 12:53 PM Leszek Koltunski

RubikCube: fix dragging.

bee1d997 01/24/2020 02:45 AM Leszek Koltunski

RubikCube: add new WinEffectGlow

89950c64 01/23/2020 03:29 PM Leszek Koltunski

RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)

ebb64a1d 01/23/2020 03:27 PM Leszek Koltunski

RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)

05fa94d9 01/23/2020 12:16 AM Leszek Koltunski

RubikCube: detect if the cube is solved.

In order to do this correctly, we also needed to keep correcting each mQuatScramble quaternions after each quatMultiplication in order to avoid multiplication errors accumulating. This turns out to be easy, because each quaternion representing a legal combination of rotations of a RubikCube must have each of the 4 to its components be equal to one of only 7 possible floats.

408d4676 01/22/2020 01:45 PM Leszek Koltunski

RubikCube: small improvements.

45686da2 01/22/2020 01:29 PM Leszek Koltunski

RubikCube: remove all awareness of rotations from RubikRenderer.

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