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Revision 0e5ad27c

Added by Leszek Koltunski over 4 years ago

Add a 'withdraw move' button to the Solving UI state.

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
74 74
    private float mAxisX, mAxisY;
75 75
    private float mRotationFactor;
76 76
    private int mLastCubitColor, mLastCubitFace, mLastCubit;
77
    private int mCurrentAxis, mCurrentRow;
78
    private float mCurrentAngle;
77 79

  
78 80
    private static Static4D mQuatCurrent    = new Static4D(0,0,0,1);
79 81
    private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
......
363 365
                                           Static2D res = mMovement.newRotation(rotatedTouchPoint2);
364 366
                                           RubikObject object = mPostRender.getObject();
365 367

  
366
                                           int axis = (int)res.get0();
368
                                           mCurrentAxis = (int)res.get0();
367 369
                                           float offset = res.get1();
368
                                           computeCurrentAxis( object.getRotationAxis()[axis] );
370
                                           mCurrentRow = (int)(object.returnMultiplier()*offset);
371
                                           computeCurrentAxis( object.getRotationAxis()[mCurrentAxis] );
369 372
                                           mRotationFactor = object.returnRotationFactor(offset);
370 373

  
371
                                           object.beginNewRotation( axis, (int)(object.returnMultiplier()*offset) );
374
                                           object.beginNewRotation( mCurrentAxis, mCurrentRow );
372 375

  
373 376
                                           if( RubikState.getCurrentState()==RubikState.SOLV )
374 377
                                             {
......
383 386
                                       else if( mContinuingRotation )
384 387
                                         {
385 388
                                         float angle = continueRotation(x-mStartRotX,y-mStartRotY);
386
                                         mPostRender.getObject().continueRotation(SWIPING_SENSITIVITY*angle);
389
                                         mCurrentAngle = SWIPING_SENSITIVITY*angle;
390
                                         mPostRender.getObject().continueRotation(mCurrentAngle);
387 391
                                         }
388 392
                                       else if( mDragging )
389 393
                                         {
......
416 420
                                       if( mContinuingRotation )
417 421
                                         {
418 422
                                         mPostRender.finishRotation();
423

  
424
                                         if( RubikState.getCurrentState()==RubikState.SOLV )
425
                                           {
426
                                           RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
427

  
428
                                           int angle = mPostRender.getObject().computeNearestAngle(mCurrentAngle);
429

  
430
                                           if( angle!=0 )
431
                                             solving.addMove(mCurrentAxis, mCurrentRow, angle);
432
                                           }
419 433
                                         }
420 434
                                       if( mLastCubitColor>=0 )
421 435
                                         {
src/main/java/org/distorted/objects/Cubit.java
120 120
    quat.set(x,y,z,w);
121 121
    }
122 122

  
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124

  
125
  private int computeNearestAngle(float angle)
126
    {
127
    final int NEAREST = 360/mParent.getBasicAngle();
128

  
129
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
130
    if( angle< -(NEAREST*0.5) ) tmp-=1;
131

  
132
    return NEAREST*tmp;
133
    }
134

  
135 123
///////////////////////////////////////////////////////////////////////////////////////////////////
136 124

  
137 125
  private void modifyCurrentPosition(Static4D quat)
......
317 305
    if( pointNum>=1 )
318 306
      {
319 307
      float startingAngle = mRotationAngle.getPoint(pointNum-1).get0();
320
      int nearestAngleInDegrees = computeNearestAngle(startingAngle);
308
      int nearestAngleInDegrees = mParent.computeNearestAngle(startingAngle);
321 309
      mParent.mRotationAngleStatic.set0(startingAngle);
322 310
      mParent.mRotationAngleFinal.set0(nearestAngleInDegrees);
323 311
      mParent.mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f );
......
340 328
      float axisZ = mParent.ROTATION_AXIS[axis].get2();
341 329

  
342 330
      float startingAngle = mRotationAngle.getPoint(pointNum-1).get0();
343
      int nearestAngleInDegrees = computeNearestAngle(startingAngle);
331
      int nearestAngleInDegrees = mParent.computeNearestAngle(startingAngle);
344 332
      double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
345 333
      float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
346 334
      float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
src/main/java/org/distorted/objects/RubikObject.java
567 567
    return currentBest;
568 568
    }
569 569

  
570
///////////////////////////////////////////////////////////////////////////////////////////////////
571

  
572
  public int computeNearestAngle(float angle)
573
    {
574
    final int NEAREST = 360/getBasicAngle();
575

  
576
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
577
    if( angle< -(NEAREST*0.5) ) tmp-=1;
578

  
579
    return NEAREST*tmp;
580
    }
581

  
570 582
///////////////////////////////////////////////////////////////////////////////////////////////////
571 583

  
572 584
  public RubikObjectList getObjectList()
src/main/java/org/distorted/states/RubikStateSolving.java
24 24
import android.view.LayoutInflater;
25 25
import android.view.View;
26 26
import android.widget.Button;
27
import android.widget.ImageButton;
27 28
import android.widget.LinearLayout;
28 29
import android.widget.TextView;
29 30

  
30 31
import org.distorted.main.R;
31 32
import org.distorted.main.RubikActivity;
33
import org.distorted.main.RubikPostRender;
34
import org.distorted.objects.RubikObject;
32 35
import org.distorted.objects.RubikObjectList;
33 36
import org.distorted.scores.RubikScores;
34 37

  
38
import java.util.ArrayList;
35 39
import java.util.Timer;
36 40
import java.util.TimerTask;
37 41

  
38 42
///////////////////////////////////////////////////////////////////////////////////////////////////
39 43

  
40
public class RubikStateSolving extends RubikStateAbstract
44
public class RubikStateSolving extends RubikStateAbstract implements RubikPostRender.ActionFinishedListener
41 45
  {
46
  private static final int DURATION_MILLIS = 750;
47

  
42 48
  private TextView mTime;
43 49
  private Timer mTimer;
44 50
  private long mStartTime;
45 51
  private boolean mRunning;
46 52
  private RubikScores mScores;
47 53
  private Button mBack;
54
  private ImageButton mPrevButton;
55
  private boolean mCanPrevMove;
56
  private ArrayList<Move> mMoves;
57

  
58
  private static class Move
59
    {
60
    private int mAxis, mRow, mAngle;
61

  
62
    Move(int axis, int row, int angle)
63
      {
64
      mAxis = axis;
65
      mRow  = row;
66
      mAngle= angle;
67
      }
68
    }
48 69

  
49 70
///////////////////////////////////////////////////////////////////////////////////////////////////
50 71

  
......
64 85

  
65 86
  void enterState(final RubikActivity act)
66 87
    {
88
    mCanPrevMove = true;
89

  
90
    if( mMoves==null ) mMoves = new ArrayList<>();
91
    else               mMoves.clear();
92

  
67 93
    LayoutInflater inflater = act.getLayoutInflater();
94
    DisplayMetrics metrics = act.getResources().getDisplayMetrics();
95
    float scale = metrics.density;
68 96

  
69 97
    // TOP ////////////////////////////
70 98
    LinearLayout layoutTop = act.findViewById(R.id.upperBar);
......
76 104
    // BOT ////////////////////////////
77 105
    LinearLayout layoutLeft = act.findViewById(R.id.mainBarLeft);
78 106
    layoutLeft.removeAllViews();
107

  
108
    if( mPrevButton==null ) setupPrevMoveButtom(act,scale);
109
    layoutLeft.addView(mPrevButton);
110

  
79 111
    LinearLayout layoutRight = act.findViewById(R.id.mainBarRight);
80 112
    layoutRight.removeAllViews();
81 113

  
82
    DisplayMetrics metrics = act.getResources().getDisplayMetrics();
83
    float scale = metrics.density;
84 114
    int padding = (int)(5*scale + 0.5f);
85 115
    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
86 116

  
......
101 131
    layoutRight.addView(mBack);
102 132
    }
103 133

  
134
///////////////////////////////////////////////////////////////////////////////////////////////////
135

  
136
  private void setupPrevMoveButtom(final RubikActivity act, float scale)
137
    {
138
    int padding = (int)( 3*scale + 0.5f);
139
    int width   = (int)(60*scale + 0.5f);
140
    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(width,LinearLayout.LayoutParams.MATCH_PARENT);
141
    mPrevButton = new ImageButton(act);
142
    mPrevButton.setLayoutParams(params);
143
    mPrevButton.setPadding(padding,0,padding,0);
144
    mPrevButton.setImageResource(R.drawable.left);
145
    mPrevButton.setEnabled(false);
146

  
147
    mPrevButton.setOnClickListener( new View.OnClickListener()
148
      {
149
      @Override
150
      public void onClick(View v)
151
        {
152
        RubikPostRender post = act.getPostRender();
153
        backMove(post);
154
        }
155
      });
156
    }
157

  
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159

  
160
  private void backMove(RubikPostRender post)
161
    {
162
    if( mCanPrevMove )
163
      {
164
      int numMoves = mMoves.size();
165

  
166
      if( numMoves>0 )
167
        {
168
        Move move = mMoves.remove(numMoves-1);
169
        RubikObject object = post.getObject();
170

  
171
        int axis  = move.mAxis;
172
        int row   = (1<<move.mRow);
173
        int angle = move.mAngle;
174
        int numRot= Math.abs(angle*object.getBasicAngle()/360);
175

  
176
        if( angle!=0 )
177
          {
178
          mCanPrevMove = false;
179
          post.addRotation(this, axis, row, -angle, numRot*DURATION_MILLIS);
180

  
181
          if( numMoves==1 )
182
            {
183
            mPrevButton.setEnabled(false);
184
            }
185
          }
186
        else
187
          {
188
          android.util.Log.e("solution", "error: trying to back move of angle 0");
189
          }
190
        }
191
      else
192
        {
193
        android.util.Log.e("solv", "error: no moves to back!");
194
        }
195
      }
196
    }
197

  
198
///////////////////////////////////////////////////////////////////////////////////////////////////
199

  
200
  public void addMove(int axis, int row, int angle)
201
    {
202
    mMoves.add(new Move(axis,row,angle));
203

  
204
    if( mMoves.size()==1 )
205
      {
206
      mPrevButton.setEnabled(true);
207
      }
208
    }
209

  
104 210
///////////////////////////////////////////////////////////////////////////////////////////////////
105 211

  
106 212
  public void savePreferences(SharedPreferences.Editor editor)
......
182 288

  
183 289
    return 0;
184 290
    }
291

  
292
///////////////////////////////////////////////////////////////////////////////////////////////////
293

  
294
  public void onActionFinished(final long effectID)
295
    {
296
    mCanPrevMove = true;
297
    }
185 298
  }

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