Revision 1081bb47
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/main/RubikRenderer.java | ||
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} |
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// Go around bugs on Qualcomm Adreno driver V@331 (present in Samsung Galaxy J4+ and at least some |
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// versions of other Samsung Galaxy phones). |
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// On this driver, it is not possible to assign more than about 6000 bytes for uniform variables in |
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// the vertex shader. We thus need to limit the size of our uniform arrays. The only way seems to be |
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// to limit the number of Mesh components, but then on this platform we cannot support the largest |
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// object in terms of number of movable parts - the Gigaminx. |
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private void assignMaxComponents() |
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{ |
Also available in: Unified diff
Comment eexplaining the recent 'gigaminx ban' on some platforms.