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magiccube / src / main / java / org / distorted / screens @ 113d9d67

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# Date Author Comment
113d9d67 06/29/2022 04:42 PM Leszek Koltunski

Progress with lower pane of the Play state.

876803e6 06/29/2022 03:42 PM Leszek Koltunski

Progress

85038b84 06/29/2022 03:27 PM Leszek Koltunski

New UI

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

d6c79ac9 04/07/2022 08:13 AM Leszek Koltunski

Only show Bandaged option on Android >= 7.0.

972f9eae 04/06/2022 06:29 PM Leszek Koltunski

Bandaged 3x3: remember object state and move history.

2e3488f6 04/01/2022 01:40 PM Leszek Koltunski

Remember move history in the PLAY and SOLV screens.

9530f6b0 03/18/2022 10:59 AM Leszek Koltunski

Beginnings of support for UI used to create any bandaged 3x3.

7e4f3e04 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

1f3bc259 02/05/2022 08:35 AM Leszek Koltunski

Fix for a rare crash

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