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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import org.distorted.main.RubikSurfaceView;
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import java.util.Random;
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public class TwistyDino4 extends TwistyDino
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{
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private static final int[] mFaceMap = {4,4, 2,2, 2,2, 4,4,
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0,0, 2,2, 1,1, 4,4,
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0,0, 0,0, 1,1, 1,1 };
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private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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private static final int[][] mScramble;
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static
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{
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int numQuats = QUATS.length;
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int numCenters = CENTERS.length;
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mScramble = new int[numQuats][numCenters];
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for(int q=0; q<numQuats; q++)
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for(int c=0; c<numCenters; c++) mScramble[q][c] = computeScramble(q,c);
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}
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private final int[] mColors = new int[CENTERS.length];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static int computeScramble(int quatNum, int centerNum)
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{
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float MAXDIFF = 0.01f;
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float[] center= CENTERS[centerNum];
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Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
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Static4D result = RubikSurfaceView.rotateVectorByQuat(sc,QUATS[quatNum]);
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int numCenters = CENTERS.length;
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float x = result.get0();
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float y = result.get1();
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float z = result.get2();
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for(int c=0; c<numCenters; c++)
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{
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float[] cent = CENTERS[c];
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float qx = cent[0] - x;
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float qy = cent[1] - y;
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float qz = cent[2] - z;
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if( qx>-MAXDIFF && qx<MAXDIFF &&
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qy>-MAXDIFF && qy<MAXDIFF &&
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qz>-MAXDIFF && qz<MAXDIFF ) return c;
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int size)
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{
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switch(cubitface)
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{
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case 0 : return mFaceMap[2*cubit];
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case 1 : return mFaceMap[2*cubit+1];
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default: return NUM_FACES;
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}
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return (cubitface==0 || cubitface==1) ? mFaceMap[cubit] : NUM_TEXTURES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dino4 is solved if and only if the four groups of three same-colored cubits are each 'together'
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// (actually we need to check only 3 first groups - if those are correct, the fourth one also needs
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// to be correct).
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//
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// White group : (X,Y,Z) = 10,11,6
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// Red group : (X,Y,Z) = 0,3,7
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// Blue group : (X,Y,Z) = 2,1,5
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// Yellow group: (X,Y,Z) = 8,9,4
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//
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// A group of 3 cubits is 'together' if and only if they are all rotated with one quat - but we cannot
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// forget that the whole Dino can be mirrored! (so then qY = qX*Q2 and qZ = qX*Q8 )
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//
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// X cubits: 0, 2, 8, 10
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// Y cubits: 1, 3, 9, 11
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// Z cubits: 4, 5, 6, 7
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// Dino4 is solved if and only if groups of cubits
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// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
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// or
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// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
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// are all the same color.
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public boolean isSolved()
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{
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android.util.Log.e("D",
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CUBITS[ 0].mQuatIndex+" "+
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CUBITS[ 1].mQuatIndex+" "+
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CUBITS[ 2].mQuatIndex+" "+
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CUBITS[ 3].mQuatIndex+" "+
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CUBITS[ 4].mQuatIndex+" "+
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CUBITS[ 5].mQuatIndex+" "+
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CUBITS[ 6].mQuatIndex+" "+
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CUBITS[ 7].mQuatIndex+" "+
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CUBITS[ 8].mQuatIndex+" "+
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CUBITS[ 9].mQuatIndex+" "+
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CUBITS[10].mQuatIndex+" "+
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CUBITS[11].mQuatIndex
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);
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int redX = CUBITS[0].mQuatIndex;
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int bluX = CUBITS[2].mQuatIndex;
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int yelX = CUBITS[8].mQuatIndex;
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if (CUBITS[3].mQuatIndex == redX && CUBITS[7].mQuatIndex == redX &&
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CUBITS[1].mQuatIndex == bluX && CUBITS[5].mQuatIndex == bluX &&
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CUBITS[9].mQuatIndex == yelX && CUBITS[4].mQuatIndex == yelX ) return true;
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if (CUBITS[3].mQuatIndex != mulQuat(redX,2))
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{
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android.util.Log.e("D", "FALSE 1");
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return false;
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}
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if (CUBITS[7].mQuatIndex != mulQuat(redX,8))
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{
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android.util.Log.e("D", "FALSE 2");
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return false;
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}
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if (CUBITS[1].mQuatIndex != mulQuat(bluX,2))
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{
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android.util.Log.e("D", "FALSE 3");
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return false;
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}
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if (CUBITS[5].mQuatIndex != mulQuat(bluX,8))
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{
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android.util.Log.e("D", "FALSE 4");
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return false;
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}
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if (CUBITS[9].mQuatIndex != mulQuat(yelX,2))
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{
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android.util.Log.e("D", "FALSE 5");
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return false;
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}
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if (CUBITS[4].mQuatIndex != mulQuat(yelX,8))
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int numCenters = CENTERS.length;
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for(int c=0; c<numCenters; c++)
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{
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android.util.Log.e("D", "FALSE 6");
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return false;
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int index = mScramble[CUBITS[c].mQuatIndex][c];
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mColors[c] = mFaceMap[index];
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}
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return true;
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if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
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mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
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mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true;
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if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
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mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
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mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Fix solved state detection of the Dino4