Revision 121e4a39
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyDino4.java | ||
---|---|---|
26 | 26 |
import org.distorted.library.mesh.MeshSquare; |
27 | 27 |
import org.distorted.library.type.Static4D; |
28 | 28 |
import org.distorted.main.R; |
29 |
import org.distorted.main.RubikSurfaceView; |
|
29 | 30 |
|
30 | 31 |
import java.util.Random; |
31 | 32 |
|
... | ... | |
33 | 34 |
|
34 | 35 |
public class TwistyDino4 extends TwistyDino |
35 | 36 |
{ |
36 |
private static final int[] mFaceMap = {4,4, 2,2, 2,2, 4,4, |
|
37 |
0,0, 2,2, 1,1, 4,4, |
|
38 |
0,0, 0,0, 1,1, 1,1 }; |
|
37 |
private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 }; |
|
38 |
private static final int[][] mScramble; |
|
39 |
|
|
40 |
static |
|
41 |
{ |
|
42 |
int numQuats = QUATS.length; |
|
43 |
int numCenters = CENTERS.length; |
|
44 |
|
|
45 |
mScramble = new int[numQuats][numCenters]; |
|
46 |
|
|
47 |
for(int q=0; q<numQuats; q++) |
|
48 |
for(int c=0; c<numCenters; c++) mScramble[q][c] = computeScramble(q,c); |
|
49 |
} |
|
50 |
|
|
51 |
private final int[] mColors = new int[CENTERS.length]; |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
54 |
|
|
55 |
private static int computeScramble(int quatNum, int centerNum) |
|
56 |
{ |
|
57 |
float MAXDIFF = 0.01f; |
|
58 |
float[] center= CENTERS[centerNum]; |
|
59 |
Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f); |
|
60 |
Static4D result = RubikSurfaceView.rotateVectorByQuat(sc,QUATS[quatNum]); |
|
61 |
int numCenters = CENTERS.length; |
|
62 |
|
|
63 |
float x = result.get0(); |
|
64 |
float y = result.get1(); |
|
65 |
float z = result.get2(); |
|
66 |
|
|
67 |
for(int c=0; c<numCenters; c++) |
|
68 |
{ |
|
69 |
float[] cent = CENTERS[c]; |
|
70 |
|
|
71 |
float qx = cent[0] - x; |
|
72 |
float qy = cent[1] - y; |
|
73 |
float qz = cent[2] - z; |
|
74 |
|
|
75 |
if( qx>-MAXDIFF && qx<MAXDIFF && |
|
76 |
qy>-MAXDIFF && qy<MAXDIFF && |
|
77 |
qz>-MAXDIFF && qz<MAXDIFF ) return c; |
|
78 |
} |
|
79 |
|
|
80 |
return -1; |
|
81 |
} |
|
39 | 82 |
|
40 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
41 | 84 |
|
... | ... | |
49 | 92 |
|
50 | 93 |
int getFaceColor(int cubit, int cubitface, int size) |
51 | 94 |
{ |
52 |
switch(cubitface) |
|
53 |
{ |
|
54 |
case 0 : return mFaceMap[2*cubit]; |
|
55 |
case 1 : return mFaceMap[2*cubit+1]; |
|
56 |
default: return NUM_FACES; |
|
57 |
} |
|
95 |
return (cubitface==0 || cubitface==1) ? mFaceMap[cubit] : NUM_TEXTURES; |
|
58 | 96 |
} |
59 | 97 |
|
60 | 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
88 | 126 |
} |
89 | 127 |
|
90 | 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
91 |
// Dino4 is solved if and only if the four groups of three same-colored cubits are each 'together' |
|
92 |
// (actually we need to check only 3 first groups - if those are correct, the fourth one also needs |
|
93 |
// to be correct). |
|
94 |
// |
|
95 |
// White group : (X,Y,Z) = 10,11,6 |
|
96 |
// Red group : (X,Y,Z) = 0,3,7 |
|
97 |
// Blue group : (X,Y,Z) = 2,1,5 |
|
98 |
// Yellow group: (X,Y,Z) = 8,9,4 |
|
99 |
// |
|
100 |
// A group of 3 cubits is 'together' if and only if they are all rotated with one quat - but we cannot |
|
101 |
// forget that the whole Dino can be mirrored! (so then qY = qX*Q2 and qZ = qX*Q8 ) |
|
102 |
// |
|
103 |
// X cubits: 0, 2, 8, 10 |
|
104 |
// Y cubits: 1, 3, 9, 11 |
|
105 |
// Z cubits: 4, 5, 6, 7 |
|
129 |
// Dino4 is solved if and only if groups of cubits |
|
130 |
// (0,3,7), (1,2,5), (4,8,9), (6,10,11) |
|
131 |
// or |
|
132 |
// (0,1,4), (2,3,6), (5,9,10), (7,8,11) |
|
133 |
// are all the same color. |
|
106 | 134 |
|
107 | 135 |
public boolean isSolved() |
108 | 136 |
{ |
109 |
android.util.Log.e("D", |
|
110 |
|
|
111 |
CUBITS[ 0].mQuatIndex+" "+ |
|
112 |
CUBITS[ 1].mQuatIndex+" "+ |
|
113 |
CUBITS[ 2].mQuatIndex+" "+ |
|
114 |
CUBITS[ 3].mQuatIndex+" "+ |
|
115 |
CUBITS[ 4].mQuatIndex+" "+ |
|
116 |
CUBITS[ 5].mQuatIndex+" "+ |
|
117 |
CUBITS[ 6].mQuatIndex+" "+ |
|
118 |
CUBITS[ 7].mQuatIndex+" "+ |
|
119 |
CUBITS[ 8].mQuatIndex+" "+ |
|
120 |
CUBITS[ 9].mQuatIndex+" "+ |
|
121 |
CUBITS[10].mQuatIndex+" "+ |
|
122 |
CUBITS[11].mQuatIndex |
|
123 |
|
|
124 |
); |
|
125 |
|
|
126 |
int redX = CUBITS[0].mQuatIndex; |
|
127 |
int bluX = CUBITS[2].mQuatIndex; |
|
128 |
int yelX = CUBITS[8].mQuatIndex; |
|
129 |
|
|
130 |
if (CUBITS[3].mQuatIndex == redX && CUBITS[7].mQuatIndex == redX && |
|
131 |
CUBITS[1].mQuatIndex == bluX && CUBITS[5].mQuatIndex == bluX && |
|
132 |
CUBITS[9].mQuatIndex == yelX && CUBITS[4].mQuatIndex == yelX ) return true; |
|
133 |
|
|
134 |
if (CUBITS[3].mQuatIndex != mulQuat(redX,2)) |
|
135 |
{ |
|
136 |
android.util.Log.e("D", "FALSE 1"); |
|
137 |
return false; |
|
138 |
} |
|
139 |
if (CUBITS[7].mQuatIndex != mulQuat(redX,8)) |
|
140 |
{ |
|
141 |
android.util.Log.e("D", "FALSE 2"); |
|
142 |
return false; |
|
143 |
} |
|
144 |
if (CUBITS[1].mQuatIndex != mulQuat(bluX,2)) |
|
145 |
{ |
|
146 |
android.util.Log.e("D", "FALSE 3"); |
|
147 |
return false; |
|
148 |
} |
|
149 |
if (CUBITS[5].mQuatIndex != mulQuat(bluX,8)) |
|
150 |
{ |
|
151 |
android.util.Log.e("D", "FALSE 4"); |
|
152 |
return false; |
|
153 |
} |
|
154 |
if (CUBITS[9].mQuatIndex != mulQuat(yelX,2)) |
|
155 |
{ |
|
156 |
android.util.Log.e("D", "FALSE 5"); |
|
157 |
return false; |
|
158 |
} |
|
159 |
if (CUBITS[4].mQuatIndex != mulQuat(yelX,8)) |
|
137 |
int numCenters = CENTERS.length; |
|
138 |
|
|
139 |
for(int c=0; c<numCenters; c++) |
|
160 | 140 |
{ |
161 |
android.util.Log.e("D", "FALSE 6");
|
|
162 |
return false;
|
|
141 |
int index = mScramble[CUBITS[c].mQuatIndex][c];
|
|
142 |
mColors[c] = mFaceMap[index];
|
|
163 | 143 |
} |
164 | 144 |
|
165 |
return true; |
|
145 |
if( mColors[0]==mColors[3] && mColors[0]==mColors[7] && |
|
146 |
mColors[1]==mColors[2] && mColors[1]==mColors[5] && |
|
147 |
mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true; |
|
148 |
|
|
149 |
if( mColors[0]==mColors[1] && mColors[0]==mColors[4] && |
|
150 |
mColors[2]==mColors[3] && mColors[2]==mColors[6] && |
|
151 |
mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true; |
|
152 |
|
|
153 |
return false; |
|
166 | 154 |
} |
167 | 155 |
|
168 | 156 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Fix solved state detection of the Dino4