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magiccube / src / main / java / org / distorted / object / RubikPyraminxMovement.java @ 12ad3fca

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.object;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikPyraminxMovement extends RubikObjectMovement
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{
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikPyraminxMovement()
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    {
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    super(RubikPyraminx.AXIS, 1, SQ2*SQ3/12, SQ3/6);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean isInsideFace(float[] p)
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    {
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    boolean a1 = p[1] >= -SQ3/6;
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    boolean a2 = p[1] <=  SQ3*(1.0f/3 + p[0]);
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    boolean a3 = p[1] <=  SQ3*(1.0f/3 - p[0]);
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    return a1 && a2 && a3;
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    }
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}