Revision 12ad3fca
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/effect/scramble/ScrambleEffect.java | ||
|---|---|---|
| 308 | 308 |
|
| 309 | 309 |
mObject.solve(); |
| 310 | 310 |
|
| 311 |
mNumAxis = mObject.getNumAxis();
|
|
| 311 |
mNumAxis = mObject.getRotationAxis().length;
|
|
| 312 | 312 |
mBasicAngle = mObject.getBasicAngle(); |
| 313 | 313 |
|
| 314 | 314 |
int numScrambles = renderer.getNumScrambles(); |
| src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
|---|---|---|
| 27 | 27 |
import android.view.MotionEvent; |
| 28 | 28 |
|
| 29 | 29 |
import org.distorted.library.type.Static2D; |
| 30 |
import org.distorted.library.type.Static3D; |
|
| 30 | 31 |
import org.distorted.library.type.Static4D; |
| 31 | 32 |
import org.distorted.object.RubikObject; |
| 32 | 33 |
import org.distorted.object.RubikObjectMovement; |
| ... | ... | |
| 59 | 60 |
private RubikRenderer mRenderer; |
| 60 | 61 |
private RubikObjectMovement mMovement; |
| 61 | 62 |
private boolean mDragging, mBeginningRotation, mContinuingRotation; |
| 62 |
private float mX, mY; |
|
| 63 | 63 |
private int mScreenWidth, mScreenHeight, mScreenMin; |
| 64 | 64 |
|
| 65 |
private float mX, mY; |
|
| 66 |
private float mStartRotX, mStartRotY; |
|
| 67 |
private float mAxisX, mAxisY; |
|
| 68 |
|
|
| 65 | 69 |
private static Static4D mQuatCurrent = new Static4D(0,0,0,1); |
| 66 | 70 |
private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
| 67 | 71 |
private static Static4D mTempCurrent = new Static4D(0,0,0,1); |
| ... | ... | |
| 74 | 78 |
mScreenWidth = width; |
| 75 | 79 |
mScreenHeight= height; |
| 76 | 80 |
|
| 77 |
mScreenMin = width<height ? width:height;
|
|
| 81 |
mScreenMin = Math.min(width, height);
|
|
| 78 | 82 |
} |
| 79 | 83 |
|
| 80 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 146 | 150 |
return new Static4D(0f, 0f, 0f, 1f); |
| 147 | 151 |
} |
| 148 | 152 |
|
| 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 154 |
|
|
| 155 |
private void setUpDragOrRotate(float x, float y) |
|
| 156 |
{
|
|
| 157 |
Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
|
| 158 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated); |
|
| 159 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated); |
|
| 160 |
|
|
| 161 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
|
| 162 |
{
|
|
| 163 |
mDragging = false; |
|
| 164 |
mBeginningRotation = mRenderer.canRotate(); |
|
| 165 |
mContinuingRotation = false; |
|
| 166 |
} |
|
| 167 |
else |
|
| 168 |
{
|
|
| 169 |
mDragging = mRenderer.canDrag(); |
|
| 170 |
mBeginningRotation = false; |
|
| 171 |
mContinuingRotation = false; |
|
| 172 |
} |
|
| 173 |
} |
|
| 174 |
|
|
| 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 176 |
// cast the 3D axis we are currently rotating along to the 2D in-screen-surface axis |
|
| 177 |
|
|
| 178 |
private void computeCurrentAxis(Static3D axis) |
|
| 179 |
{
|
|
| 180 |
Static4D axis4D = new Static4D(axis.get0(), axis.get1(), axis.get2(), 0); |
|
| 181 |
Static4D result = rotateVectorByQuat(axis4D, mQuatAccumulated); |
|
| 182 |
|
|
| 183 |
mAxisX =result.get0(); |
|
| 184 |
mAxisY =result.get1(); |
|
| 185 |
|
|
| 186 |
float len = (float)Math.sqrt(mAxisX*mAxisX + mAxisY*mAxisY); |
|
| 187 |
mAxisX /= len; |
|
| 188 |
mAxisY /= len; |
|
| 189 |
|
|
| 190 |
android.util.Log.e("axis", "axis 2D: "+mAxisX+" , "+mAxisY);
|
|
| 191 |
} |
|
| 192 |
|
|
| 193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 194 |
|
|
| 195 |
private float continueRotation(float dx, float dy) |
|
| 196 |
{
|
|
| 197 |
float alpha = dx*mAxisX + dy*mAxisY; |
|
| 198 |
float x = dx - alpha*mAxisX; |
|
| 199 |
float y = dy - alpha*mAxisY; |
|
| 200 |
|
|
| 201 |
float len = (float)Math.sqrt(x*x + y*y); |
|
| 202 |
|
|
| 203 |
|
|
| 204 |
|
|
| 205 |
return len; |
|
| 206 |
} |
|
| 207 |
|
|
| 149 | 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 150 | 209 |
// return quat1*quat2 |
| 151 | 210 |
|
| ... | ... | |
| 220 | 279 |
} |
| 221 | 280 |
} |
| 222 | 281 |
|
| 223 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 224 |
|
|
| 225 |
private void setUpDragOrRotate(float x, float y) |
|
| 226 |
{
|
|
| 227 |
Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
|
| 228 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated); |
|
| 229 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated); |
|
| 230 |
|
|
| 231 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
|
| 232 |
{
|
|
| 233 |
mDragging = false; |
|
| 234 |
mBeginningRotation = mRenderer.canRotate(); |
|
| 235 |
mContinuingRotation = false; |
|
| 236 |
} |
|
| 237 |
else |
|
| 238 |
{
|
|
| 239 |
mDragging = mRenderer.canDrag(); |
|
| 240 |
mBeginningRotation = false; |
|
| 241 |
mContinuingRotation = false; |
|
| 242 |
} |
|
| 243 |
} |
|
| 244 |
|
|
| 245 | 282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 246 | 283 |
|
| 247 | 284 |
@Override |
| ... | ... | |
| 261 | 298 |
{
|
| 262 | 299 |
if( (mX-x)*(mX-x)+(mY-y)*(mY-y) > 1.0f/(ROTATION_SENSITIVITY*ROTATION_SENSITIVITY) ) |
| 263 | 300 |
{
|
| 301 |
mStartRotX = x; |
|
| 302 |
mStartRotY = y; |
|
| 303 |
|
|
| 264 | 304 |
Static4D touchPoint2 = new Static4D(x, y, 0, 0); |
| 265 | 305 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuatAccumulated); |
| 266 | 306 |
|
| 267 | 307 |
Static2D rot = mMovement.newRotation(rotatedTouchPoint2); |
| 268 | 308 |
RubikObject object = mRenderer.getObject(); |
| 269 | 309 |
|
| 270 |
object.beginNewRotation( (int)rot.get0(), object.returnRowFromOffset(rot.get1()) ); |
|
| 310 |
int axis = (int)rot.get0(); |
|
| 311 |
computeCurrentAxis( object.getRotationAxis()[axis] ); |
|
| 312 |
|
|
| 313 |
object.beginNewRotation( axis, object.returnRowFromOffset(rot.get1()) ); |
|
| 271 | 314 |
|
| 272 | 315 |
if( RubikState.getCurrentState()==RubikState.SOLV ) |
| 273 | 316 |
{
|
| ... | ... | |
| 281 | 324 |
} |
| 282 | 325 |
else if( mContinuingRotation ) |
| 283 | 326 |
{
|
| 284 |
Static4D touchPoint3 = new Static4D(x, y, 0, 0); |
|
| 285 |
Static4D rotatedTouchPoint3= rotateVectorByInvertedQuat(touchPoint3, mQuatAccumulated); |
|
| 327 |
//Static4D touchPoint3 = new Static4D(x, y, 0, 0);
|
|
| 328 |
//Static4D rotatedTouchPoint3= rotateVectorByInvertedQuat(touchPoint3, mQuatAccumulated);
|
|
| 286 | 329 |
|
| 287 |
float angle = mMovement.continueRotation(rotatedTouchPoint3); |
|
| 330 |
float angle = continueRotation(x-mStartRotX,y-mStartRotY); |
|
| 331 |
//float angle = mMovement.continueRotation(rotatedTouchPoint3); |
|
| 288 | 332 |
mRenderer.getObject().continueRotation(SWIPING_SENSITIVITY*angle); |
| 289 | 333 |
} |
| 290 | 334 |
else if( mDragging ) |
| src/main/java/org/distorted/object/RubikCube.java | ||
|---|---|---|
| 145 | 145 |
return new VertexEffectSink( new Static1D(strength), center, region ); |
| 146 | 146 |
} |
| 147 | 147 |
|
| 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 149 |
|
|
| 150 |
Static3D[] getRotationAxis() |
|
| 151 |
{
|
|
| 152 |
return AXIS; |
|
| 153 |
} |
|
| 154 |
|
|
| 155 | 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 156 | 149 |
// paint only the square with lower-left corner at (face*TEX_H,0) and side length TEX_H |
| 157 | 150 |
|
| ... | ... | |
| 207 | 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 208 | 201 |
// PUBLIC API |
| 209 | 202 |
|
| 203 |
public Static3D[] getRotationAxis() |
|
| 204 |
{
|
|
| 205 |
return AXIS; |
|
| 206 |
} |
|
| 207 |
|
|
| 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 209 |
|
|
| 210 | 210 |
public int getBasicAngle() |
| 211 | 211 |
{
|
| 212 | 212 |
return 4; |
| src/main/java/org/distorted/object/RubikCubeMovement.java | ||
|---|---|---|
| 28 | 28 |
super(RubikCube.AXIS, 2, 0.5f, 0.5f); |
| 29 | 29 |
} |
| 30 | 30 |
|
| 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 32 |
|
|
| 33 |
void fillPossibleRotations(int axis, int[] output) |
|
| 34 |
{
|
|
| 35 |
switch(axis) |
|
| 36 |
{
|
|
| 37 |
case 0: output[0]=2; output[1]=1; break; // (Z,Y) when looking at LEFT or RIGHT |
|
| 38 |
case 1: output[0]=0; output[1]=2; break; // (X,Z) when looking at BOTTOM or TOP |
|
| 39 |
case 2: output[0]=0; output[1]=1; break; // (X,Y) when looking at FRONT or BACK |
|
| 40 |
} |
|
| 41 |
} |
|
| 42 |
|
|
| 43 | 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 44 | 32 |
|
| 45 | 33 |
boolean isInsideFace(float[] p) |
| 46 | 34 |
{
|
| 47 | 35 |
return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
| 48 | 36 |
} |
| 49 |
|
|
| 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 51 |
|
|
| 52 |
float returnAngle(float[] v, int[] possible) |
|
| 53 |
{
|
|
| 54 |
float angle= (mRotationVect==possible[0] ? v[possible[1]] : -v[possible[0]]); |
|
| 55 |
if( mLastTouchedAxis==2 ) angle = -angle; |
|
| 56 |
return angle; |
|
| 57 |
} |
|
| 58 | 37 |
} |
| src/main/java/org/distorted/object/RubikObject.java | ||
|---|---|---|
| 468 | 468 |
mRotationAngleStatic.set0(0); |
| 469 | 469 |
} |
| 470 | 470 |
|
| 471 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 472 |
|
|
| 473 |
public int getNumAxis() |
|
| 474 |
{
|
|
| 475 |
return ROTATION_AXIS.length; |
|
| 476 |
} |
|
| 477 |
|
|
| 478 | 471 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 479 | 472 |
|
| 480 | 473 |
abstract float getScreenRatio(); |
| ... | ... | |
| 484 | 477 |
abstract int getNumFaces(); |
| 485 | 478 |
abstract void createFaceTexture(Canvas canvas, Paint paint, int face); |
| 486 | 479 |
abstract MeshBase createCubitMesh(int cubit, int vertices); |
| 487 |
abstract Static3D[] getRotationAxis(); |
|
| 480 |
public abstract Static3D[] getRotationAxis();
|
|
| 488 | 481 |
public abstract int getBasicAngle(); |
| 489 | 482 |
public abstract int returnRowFromOffset(float offset); |
| 490 | 483 |
} |
| src/main/java/org/distorted/object/RubikObjectMovement.java | ||
|---|---|---|
| 27 | 27 |
|
| 28 | 28 |
public abstract class RubikObjectMovement |
| 29 | 29 |
{
|
| 30 |
int mRotationVect, mLastTouchedAxis; |
|
| 31 |
|
|
| 32 |
private float[] mPoint, mCamera, mDiff, mTouch; |
|
| 30 |
private int mLastTouchedAxis; |
|
| 31 |
private float[] mPoint, mCamera, mTouch; |
|
| 33 | 32 |
private float[] mPoint2D, mMove2D; |
| 34 | 33 |
private float[][][] mCastAxis; |
| 35 | 34 |
private int mLastTouchedLR; |
| 36 | 35 |
private int mNumAxis, mNumFacesPerAxis; |
| 37 |
private int[] mPossible; |
|
| 38 | 36 |
private float mDistanceCenterFace3D, mDistanceCenterFace2D; |
| 39 | 37 |
private Static3D[] mAxis; |
| 40 | 38 |
|
| 41 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 42 | 40 |
|
| 43 | 41 |
abstract boolean isInsideFace(float[] point); |
| 44 |
abstract float returnAngle(float[] vect, int[] possible); |
|
| 45 |
abstract void fillPossibleRotations(int axis, int[] output); |
|
| 46 | 42 |
|
| 47 | 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 48 | 44 |
|
| ... | ... | |
| 50 | 46 |
{
|
| 51 | 47 |
mPoint = new float[3]; |
| 52 | 48 |
mCamera= new float[3]; |
| 53 |
mDiff = new float[3]; |
|
| 54 | 49 |
mTouch = new float[3]; |
| 55 | 50 |
|
| 56 | 51 |
mPoint2D = new float[2]; |
| ... | ... | |
| 61 | 56 |
mNumFacesPerAxis = numFacesPerAxis; |
| 62 | 57 |
mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces |
| 63 | 58 |
mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge |
| 64 |
mPossible = new int[mNumAxis-1]; |
|
| 65 | 59 |
|
| 66 | 60 |
// mCastAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the
|
| 67 | 61 |
// 1st pair (axis,lr) |
| ... | ... | |
| 107 | 101 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 108 | 102 |
// find the casted axis with which our move2D vector forms an angle closest to 90 deg. |
| 109 | 103 |
|
| 110 |
private int computeRotationVect(int axis, int lr, float[] move2D)
|
|
| 104 |
private int computeRotationIndex(int axis, int lr, float[] move2D)
|
|
| 111 | 105 |
{
|
| 112 | 106 |
float cosAngle, minCosAngle = Float.MAX_VALUE; |
| 113 | 107 |
int minIndex=-1; |
| ... | ... | |
| 238 | 232 |
output[1] = v0*y0 + v1*y1 + v2*y2; |
| 239 | 233 |
} |
| 240 | 234 |
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
|
|
| 243 |
private String getFaceColor(int axis) |
|
| 244 |
{
|
|
| 245 |
switch(axis) |
|
| 246 |
{
|
|
| 247 |
case 0: return "yellow (bottom) "; |
|
| 248 |
case 1: return "green (back) "; |
|
| 249 |
case 2: return "blue (right) "; |
|
| 250 |
case 3: return "red (left) "; |
|
| 251 |
} |
|
| 252 |
|
|
| 253 |
return null; |
|
| 254 |
} |
|
| 255 |
|
|
| 256 | 235 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 257 | 236 |
// PUBLIC API |
| 258 | 237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 276 | 255 |
castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mTouch); |
| 277 | 256 |
convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, mPoint2D); |
| 278 | 257 |
|
| 279 |
if( isInsideFace(mPoint2D) ) |
|
| 280 |
{
|
|
| 281 |
fillPossibleRotations(mLastTouchedAxis, mPossible); |
|
| 282 |
return true; |
|
| 283 |
} |
|
| 258 |
if( isInsideFace(mPoint2D) ) return true; |
|
| 284 | 259 |
} |
| 285 | 260 |
} |
| 286 | 261 |
} |
| ... | ... | |
| 302 | 277 |
mMove2D[0] -= mPoint2D[0]; |
| 303 | 278 |
mMove2D[1] -= mPoint2D[1]; |
| 304 | 279 |
|
| 305 |
mRotationVect= computeRotationVect(mLastTouchedAxis, mLastTouchedLR, mMove2D); |
|
| 306 |
int index = mLastTouchedAxis*mNumFacesPerAxis+mLastTouchedLR; |
|
| 307 |
float offset = computeOffset(mPoint2D, mCastAxis[index][mRotationVect]); |
|
| 308 |
|
|
| 309 |
return new Static2D(mRotationVect,offset); |
|
| 310 |
} |
|
| 311 |
|
|
| 312 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 313 |
|
|
| 314 |
public float continueRotation(Static4D rotatedTouchPoint) |
|
| 315 |
{
|
|
| 316 |
mDiff[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[0]; |
|
| 317 |
mDiff[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[1]; |
|
| 318 |
mDiff[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO - mPoint[2]; |
|
| 280 |
int rotIndex = computeRotationIndex(mLastTouchedAxis, mLastTouchedLR, mMove2D); |
|
| 281 |
int index = mLastTouchedAxis*mNumFacesPerAxis+mLastTouchedLR; |
|
| 282 |
float offset = computeOffset(mPoint2D, mCastAxis[index][rotIndex]); |
|
| 319 | 283 |
|
| 320 |
return (mLastTouchedLR-0.5f)*returnAngle(mDiff, mPossible);
|
|
| 284 |
return new Static2D(rotIndex,offset);
|
|
| 321 | 285 |
} |
| 322 | 286 |
} |
| src/main/java/org/distorted/object/RubikPyraminx.java | ||
|---|---|---|
| 208 | 208 |
return new VertexEffectSink( new Static1D(1.3f), center, region ); |
| 209 | 209 |
} |
| 210 | 210 |
|
| 211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 212 |
|
|
| 213 |
Static3D[] getRotationAxis() |
|
| 214 |
{
|
|
| 215 |
return AXIS; |
|
| 216 |
} |
|
| 217 |
|
|
| 218 | 211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 219 | 212 |
|
| 220 | 213 |
void createFaceTexture(Canvas canvas, Paint paint, int face) |
| ... | ... | |
| 299 | 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 300 | 293 |
// PUBLIC API |
| 301 | 294 |
|
| 295 |
public Static3D[] getRotationAxis() |
|
| 296 |
{
|
|
| 297 |
return AXIS; |
|
| 298 |
} |
|
| 299 |
|
|
| 300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 301 |
|
|
| 302 | 302 |
public int getBasicAngle() |
| 303 | 303 |
{
|
| 304 | 304 |
return 3; |
| src/main/java/org/distorted/object/RubikPyraminxMovement.java | ||
|---|---|---|
| 33 | 33 |
super(RubikPyraminx.AXIS, 1, SQ2*SQ3/12, SQ3/6); |
| 34 | 34 |
} |
| 35 | 35 |
|
| 36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 37 |
// ( 0, 1, 0 ) BOTTOM |
|
| 38 |
// ( 0, -1.0f/3, 2*SQ2/3 ) BACK |
|
| 39 |
// (-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ) LEFT |
|
| 40 |
// ( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ) RIGHT |
|
| 41 |
|
|
| 42 |
void fillPossibleRotations(int axis, int[] output) |
|
| 43 |
{
|
|
| 44 |
switch(axis) |
|
| 45 |
{
|
|
| 46 |
case 0: output[0]=3; output[1]=1; output[2]=2; break; // (RIGHT,BACK,LEFT) when looking at BOTTOM |
|
| 47 |
case 1: output[0]=2; output[1]=0; output[2]=3; break; // (LEFT,BOTTOM,RIGHT) when looking at BACK |
|
| 48 |
case 2: output[0]=3; output[1]=0; output[2]=1; break; // (RIGHT,BOTTOM,BACK) when looking at LEFT |
|
| 49 |
case 3: output[0]=1; output[1]=0; output[2]=2; break; // (BACK,BOTTOM,LEFT) when looking at RIGHT |
|
| 50 |
} |
|
| 51 |
} |
|
| 52 |
|
|
| 53 | 36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 54 | 37 |
|
| 55 | 38 |
boolean isInsideFace(float[] p) |
| ... | ... | |
| 60 | 43 |
|
| 61 | 44 |
return a1 && a2 && a3; |
| 62 | 45 |
} |
| 63 |
|
|
| 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 65 |
// TODO |
|
| 66 |
|
|
| 67 |
float returnAngle(float[] v, int[] possible) |
|
| 68 |
{
|
|
| 69 |
/* |
|
| 70 |
float angle= (mRotationVect==possible[0] ? v[possible[1]] : -v[possible[0]]); |
|
| 71 |
if( mLastTouchedAxis==2 ) angle = -angle; |
|
| 72 |
return angle; |
|
| 73 |
*/ |
|
| 74 |
|
|
| 75 |
return 0; |
|
| 76 |
} |
|
| 77 | 46 |
} |
Also available in: Unified diff
Progress with object Movement - almost finished.