Revision 14bd7976
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/main/RubikRenderer.java | ||
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24 | 24 |
|
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import org.distorted.effects.BaseEffect; |
26 | 26 |
import org.distorted.library.effect.EffectType; |
27 |
import org.distorted.library.effect.VertexEffectSink; |
|
28 | 27 |
import org.distorted.library.main.DistortedLibrary; |
29 | 28 |
import org.distorted.library.main.DistortedScreen; |
30 | 29 |
|
... | ... | |
44 | 43 |
|
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RubikRenderer(RubikSurfaceView v) |
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{ |
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final float BRIGHTNESS = 0.1f; |
|
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|
|
47 | 48 |
mView = v; |
48 | 49 |
mScreen = new DistortedScreen(); |
50 |
mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
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|
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mScreen.showFPS(); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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@Override |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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DistortedLibrary.setMax(EffectType.VERTEX,12); |
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VertexEffectSink.enable(); |
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DistortedLibrary.setMax(EffectType.VERTEX,15); |
|
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BaseEffect.Type.enableEffects(); |
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|
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try |
src/main/java/org/distorted/objects/Cubit.java | ||
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187 | 187 |
computeRotationRow(); |
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|
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mEffect = new DistortedEffects(); |
190 |
mEffect.apply(mParent.mSinkEffect); |
|
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mEffect.apply( new MatrixEffectMove(vector) ); |
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mEffect.apply( new MatrixEffectQuaternion(mQuatScramble, matrCenter)); |
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mEffect.apply(mRotateEffect); |
src/main/java/org/distorted/objects/RubikCube.java | ||
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22 | 22 |
import android.graphics.Canvas; |
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import android.graphics.Paint; |
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|
25 |
import org.distorted.library.effect.VertexEffectDeform; |
|
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
27 | 28 |
import org.distorted.library.effect.VertexEffectSink; |
... | ... | |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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VertexEffectSink getSink(int size) |
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{ |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0,0.72f); |
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float strength; |
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switch(size) |
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{ |
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case 1 : strength= 1.1f; break; |
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case 2 : strength= 1.5f; break; |
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case 3 : strength= 1.8f; break; |
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case 4 : strength= 2.0f; break; |
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default: strength= 3.0f - 4.0f/size; |
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} |
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return new VertexEffectSink( new Static1D(strength), center, region ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit, int vertices) |
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MeshBase createCubitMesh(int cubit) |
|
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{ |
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if( mMesh==null ) |
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{ |
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final int MESHES=6; |
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int association = 1; |
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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meshes[0] = new MeshRectangles(vertices,vertices);
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meshes[0] = new MeshRectangles(14,14);
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meshes[0].setEffectAssociation(0,association); |
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|
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for(int i=1; i<MESHES; i++) |
... | ... | |
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Static1D angle180= new Static1D(180); |
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Static1D angle270= new Static1D(270); |
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float d1 = 1.0f; |
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float d2 =-0.05f; |
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float d3 = 0.12f; |
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Static3D dCen0 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(+0.5f) ); |
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Static3D dCen1 = new Static3D( d1*(+0.5f), d1*(+0.5f), d1*(-0.5f) ); |
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Static3D dCen2 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(+0.5f) ); |
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Static3D dCen3 = new Static3D( d1*(+0.5f), d1*(-0.5f), d1*(-0.5f) ); |
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Static3D dCen4 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(+0.5f) ); |
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Static3D dCen5 = new Static3D( d1*(-0.5f), d1*(+0.5f), d1*(-0.5f) ); |
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Static3D dCen6 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(+0.5f) ); |
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Static3D dCen7 = new Static3D( d1*(-0.5f), d1*(-0.5f), d1*(-0.5f) ); |
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Static3D dVec0 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(+0.5f) ); |
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Static3D dVec1 = new Static3D( d2*(+0.5f), d2*(+0.5f), d2*(-0.5f) ); |
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Static3D dVec2 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(+0.5f) ); |
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Static3D dVec3 = new Static3D( d2*(+0.5f), d2*(-0.5f), d2*(-0.5f) ); |
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Static3D dVec4 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(+0.5f) ); |
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Static3D dVec5 = new Static3D( d2*(-0.5f), d2*(+0.5f), d2*(-0.5f) ); |
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Static3D dVec6 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(+0.5f) ); |
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Static3D dVec7 = new Static3D( d2*(-0.5f), d2*(-0.5f), d2*(-0.5f) ); |
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Static4D dReg = new Static4D(0,0,0,d3); |
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Static1D dRad = new Static1D(1); |
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VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
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effect0.setMeshAssociation(63); // all 6 sides |
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VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
... | ... | |
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VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
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effect5.setMeshAssociation(1); // right |
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VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
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VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
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VertexEffectDeform effect8 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
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VertexEffectDeform effect9 = new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
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VertexEffectDeform effect10= new VertexEffectDeform(dVec4, dRad, dCen4, dReg); |
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VertexEffectDeform effect11= new VertexEffectDeform(dVec5, dRad, dCen5, dReg); |
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VertexEffectDeform effect12= new VertexEffectDeform(dVec6, dRad, dCen6, dReg); |
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VertexEffectDeform effect13= new VertexEffectDeform(dVec7, dRad, dCen7, dReg); |
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VertexEffectSink effect14= new VertexEffectSink( new Static1D(1.5f), center, new Static4D(0,0,0,0.72f) ); |
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mMesh.apply(effect0); |
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mMesh.apply(effect1); |
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mMesh.apply(effect2); |
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mMesh.apply(effect3); |
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mMesh.apply(effect4); |
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mMesh.apply(effect5); |
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mMesh.apply(effect6); |
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mMesh.apply(effect7); |
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mMesh.apply(effect8); |
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mMesh.apply(effect9); |
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mMesh.apply(effect10); |
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mMesh.apply(effect11); |
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mMesh.apply(effect12); |
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mMesh.apply(effect13); |
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mMesh.apply(effect14); |
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} |
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return mMesh.copy(false); |
src/main/java/org/distorted/objects/RubikObject.java | ||
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
... | ... | |
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|
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public abstract class RubikObject extends DistortedNode |
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{ |
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static final int INTERIOR_COLOR = 0xff000000; |
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public static final int NODE_FBO_SIZE = 600; |
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private static final int TEXTURE_HEIGHT = 128; |
... | ... | |
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal; |
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DistortedTexture mTexture; |
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VertexEffectSink mSinkEffect; |
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MatrixEffectScale mScaleEffect; |
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MatrixEffectQuaternion mQuatCEffect; |
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MatrixEffectQuaternion mQuatAEffect; |
... | ... | |
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computeStartAndStep(mOrigPos); |
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mNodeScale= new Static3D(1,1,1); |
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mQuatAccumulated = quatAcc; |
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mSinkEffect = getSink(mSize); |
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|
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mRotationAngleStatic = new Static1D(0); |
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mRotationAngleMiddle = new Static1D(0); |
... | ... | |
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mCubits = new Cubit[NUM_CUBITS]; |
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mTexture = new DistortedTexture(); |
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int vertices = (int)(24.0f/mSize + 2.0f); |
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for(int i=0; i<NUM_CUBITS; i++) |
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{ |
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MeshBase cubitMesh = createCubitMesh(i,vertices);
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MeshBase cubitMesh = createCubitMesh(i); |
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mCubits[i] = new Cubit(this,cubitMesh,mOrigPos[i]); |
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textureCubitMesh(cubitMesh,i); |
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|
... | ... | |
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paint.setTextAlign(Paint.Align.CENTER); |
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paint.setStyle(Paint.Style.FILL); |
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paint.setColor(0xff000000);
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paint.setColor(INTERIOR_COLOR);
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canvas.drawRect(0, 0, (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint); |
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|
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for(int i=0; i<numColors; i++) |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
597 | 593 |
|
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abstract float getScreenRatio(); |
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abstract VertexEffectSink getSink(int size); |
|
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abstract Static3D[] getCubitPositions(int size); |
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abstract float[] getLegalQuats(); |
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abstract int getNumFaces(); |
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abstract MeshBase createCubitMesh(int cubit, int vertices);
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abstract MeshBase createCubitMesh(int cubit); |
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abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side); |
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public abstract Static3D[] getRotationAxis(); |
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public abstract int getBasicAngle(); |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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VertexEffectSink getSink(int size) |
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{ |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0,0.6f); |
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return new VertexEffectSink( new Static1D(1.3f), center, region ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createStaticMesh(int cubit, int vertices) |
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private MeshBase createStaticMesh(int cubit) |
|
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{ |
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final float SQ2 = (float)Math.sqrt(2); |
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final float SQ3 = (float)Math.sqrt(3); |
... | ... | |
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Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
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Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
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Static3D center = new Static3D(0,0,0); |
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Static4D region = new Static4D(0,0,0,0.6f); |
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265 |
|
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VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
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VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
274 | 268 |
VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
... | ... | |
282 | 276 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
283 | 277 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
284 | 278 |
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effect1.setMeshAssociation(15); // apply to all 4 meshes |
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effect2.setMeshAssociation(15); // apply to all 4 meshes |
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effect3.setMeshAssociation(15); // apply to all 4 meshes |
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VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.3f), center, region ); |
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|
|
288 | 281 |
effect4.setMeshAssociation(14); // apply to mesh[1], [2] and [3] |
289 | 282 |
effect5.setMeshAssociation( 2); // apply only to mesh[1] |
290 | 283 |
effect6.setMeshAssociation( 4); // apply only to mesh[2] |
291 | 284 |
effect7.setMeshAssociation( 8); // apply only to mesh[3] |
292 |
effect8.setMeshAssociation(15); // apply to all 4 meshes |
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293 |
effect9.setMeshAssociation(15); // apply to all 4 meshes |
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294 |
effect10.setMeshAssociation(15); // apply to all 4 meshes |
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effect11.setMeshAssociation(15); // apply to all 4 meshes |
|
296 | 285 |
|
297 | 286 |
result.apply(effect1); |
298 | 287 |
result.apply(effect2); |
... | ... | |
305 | 294 |
result.apply(effect9); |
306 | 295 |
result.apply(effect10); |
307 | 296 |
result.apply(effect11); |
297 |
result.apply(effect12); |
|
308 | 298 |
|
309 | 299 |
if( mRotArray[cubit]>=0 ) |
310 | 300 |
{ |
... | ... | |
316 | 306 |
|
317 | 307 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
318 | 308 |
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319 |
MeshBase createCubitMesh(int cubit, int vertices)
|
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309 |
MeshBase createCubitMesh(int cubit) |
|
320 | 310 |
{ |
321 | 311 |
int kind = mRotArray[cubit]; |
322 | 312 |
|
323 | 313 |
if( kind>=0 ) |
324 | 314 |
{ |
325 |
if( mMeshRotated[kind]==null ) mMeshRotated[kind] = createStaticMesh(cubit,vertices);
|
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315 |
if( mMeshRotated[kind]==null ) mMeshRotated[kind] = createStaticMesh(cubit); |
|
326 | 316 |
return mMeshRotated[kind].copy(false); |
327 | 317 |
} |
328 | 318 |
else |
329 | 319 |
{ |
330 |
if( mMesh==null ) mMesh = createStaticMesh(cubit,vertices);
|
|
320 |
if( mMesh==null ) mMesh = createStaticMesh(cubit); |
|
331 | 321 |
return mMesh.copy(false); |
332 | 322 |
} |
333 | 323 |
} |
... | ... | |
354 | 344 |
|
355 | 345 |
canvas.drawRect(left,top,left+side,top+side,paint); |
356 | 346 |
|
357 |
paint.setColor(0xff000000);
|
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347 |
paint.setColor(INTERIOR_COLOR);
|
|
358 | 348 |
paint.setStyle(Paint.Style.STROKE); |
359 | 349 |
|
360 | 350 |
canvas.drawLine( left, HEIGHT, side +left, HEIGHT, paint); |
Also available in: Unified diff
1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)