Revision 167ba2d6
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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187 | 187 |
mAxisX /= len; |
188 | 188 |
mAxisY /= len; |
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android.util.Log.e("axis", "axis 2D: "+mAxisX+" , "+mAxisY); |
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// android.util.Log.e("axis", "axis 2D: "+mAxisX+" , "+mAxisY);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
200 | 200 |
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float len = (float)Math.sqrt(x*x + y*y); |
202 | 202 |
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// we have the length of 1D vector 'angle', now the direction: |
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float tmp = mAxisY==0 ? -mAxisX*y : mAxisY*x; |
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return len; |
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return (tmp>0 ? 1:-1)*len; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Movement finished!