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magiccube / src @ 16861599

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# Date Author Comment
16861599 09/15/2021 11:24 PM Leszek Koltunski

Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

d84768fe 09/15/2021 06:41 PM Leszek Koltunski

Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

4d27a99b 09/15/2021 01:48 PM Leszek Koltunski

Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

41c8d4d8 09/15/2021 01:34 PM Leszek Koltunski

Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)

7e338611 09/15/2021 10:37 AM Leszek Koltunski

On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.

4c49986e 09/14/2021 11:55 PM Leszek Koltunski

1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) in such case, resurrect the thread
4) simplify and harden the EffectMessageSender

de43f86a 09/14/2021 03:32 PM Leszek Koltunski

Correct height of the tutorial dialog.

1160205e 09/13/2021 01:39 PM Leszek Koltunski

Add Mirror 2x2 tutorials.

3e6b6e37 09/13/2021 01:07 PM Leszek Koltunski

Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)

0e505360 09/13/2021 01:00 PM Leszek Koltunski

Mirror Cubes: re-enable meshes; update meshes.

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