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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.main;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.os.Bundle;
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import org.distorted.dialogs.RubikDialogNewRecord;
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import org.distorted.dialogs.RubikDialogSolved;
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import org.distorted.effects.BaseEffect;
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import org.distorted.library.message.EffectListener;
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import org.distorted.objects.RubikObject;
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import org.distorted.objects.RubikObjectList;
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import org.distorted.scores.RubikScores;
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import org.distorted.states.RubikState;
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import org.distorted.states.RubikStateSolving;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikPreRender implements EffectListener
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{
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public interface ActionFinishedListener
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{
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void onActionFinished(long effectID);
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}
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private RubikSurfaceView mView;
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private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation,
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mSetQuatCurrent, mSetQuatAccumulated, mChangeObject, mSetupObject, mSolveObject,
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mScrambleObject, mInitializeObject, mSetTextureMap, mResetAllTextureMaps;
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private boolean mCanRotate, mCanPlay;
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private boolean mIsSolved;
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private RubikObjectList mNextObject;
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private int mNextSize;
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private long mRotationFinishedID;
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private long[] mEffectID;
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private boolean mIsNewRecord;
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private long mNewRecord;
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private int mScreenWidth, mScreenHeight;
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private SharedPreferences mPreferences;
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private int[][] mNextMoves;
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private RubikObject mOldObject, mNewObject;
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private int mScrambleObjectNum;
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private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
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private long mAddRotationDuration;
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private ActionFinishedListener mAddActionListener;
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private long mAddRotationID, mRemoveRotationID;
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private int mCubit, mFace, mNewColor;
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private int mNearestAngle;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikPreRender(RubikSurfaceView view)
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{
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mView = view;
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mFinishRotation = false;
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mRemoveRotation = false;
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mRemovePatternRotation= false;
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mAddRotation = false;
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mSetQuatCurrent = false;
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mSetQuatAccumulated = false;
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mChangeObject = false;
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mSetupObject = false;
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mSolveObject = false;
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mScrambleObject = false;
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mCanRotate = true;
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mCanPlay = true;
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mOldObject = null;
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mNewObject = null;
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mScreenWidth = mScreenHeight = 0;
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mScrambleObjectNum = 0;
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mEffectID = new long[BaseEffect.Type.LENGTH];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createObjectNow(RubikObjectList object, int size, int[][] moves)
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{
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boolean firstTime = (mNewObject==null);
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if( mOldObject!=null ) mOldObject.releaseResources();
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mOldObject = mNewObject;
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Context con = mView.getContext();
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Resources res = con.getResources();
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mNewObject = object.create(size, mView.getQuatCurrent(), mView.getQuatAccumulated(), moves, res);
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mView.setMovement(object.getObjectMovementClass());
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if( firstTime ) mNewObject.restorePreferences(mPreferences);
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if( mScreenWidth!=0 )
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{
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mNewObject.recomputeScaleFactor(mScreenWidth, mScreenHeight);
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}
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mIsSolved = mNewObject.isSolved();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// do all 'adjustable' effects (SizeChange, Solve, Scramble)
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private void doEffectNow(BaseEffect.Type type)
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{
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int index = type.ordinal();
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try
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{
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mEffectID[index] = type.startEffect(mView.getRenderer().getScreen(),this);
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}
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catch( Exception ex )
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{
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android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
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mCanPlay = true;
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mCanRotate = true;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotationNow()
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{
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mRemoveRotation=false;
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mNewObject.removeRotationNow();
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boolean solved = mNewObject.isSolved();
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if( solved && !mIsSolved )
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{
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if( RubikState.getCurrentState()==RubikState.SOLV )
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{
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RubikStateSolving solving = (RubikStateSolving)RubikState.SOLV.getStateClass();
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mNewRecord = solving.getRecord();
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if( mNewRecord< 0 )
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{
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mNewRecord = -mNewRecord;
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mIsNewRecord = false;
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}
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else
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{
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mIsNewRecord = true;
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}
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}
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mCanRotate = false;
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mCanPlay = false;
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doEffectNow( BaseEffect.Type.WIN );
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}
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else
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{
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mCanRotate = true;
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mCanPlay = true;
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}
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mIsSolved = solved;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotation()
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{
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mRemoveRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotation()
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{
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mRemovePatternRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotationNow()
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{
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mRemovePatternRotation=false;
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mNewObject.removeRotationNow();
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mAddActionListener.onActionFinished(mRemoveRotationID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotationNow()
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{
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mAddRotation = false;
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mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
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mAddRotationAngle, mAddRotationDuration, this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotationNow()
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{
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mFinishRotation = false;
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mCanRotate = false;
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mCanPlay = false;
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mRotationFinishedID = mNewObject.finishRotationNow(this, mNearestAngle);
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if( mRotationFinishedID==0 ) // failed to add effect - should never happen
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{
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mCanRotate = true;
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mCanPlay = true;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void changeObjectNow()
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{
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mChangeObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getSize()!=mNextSize)
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{
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mCanRotate= false;
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mCanPlay = false;
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createObjectNow(mNextObject, mNextSize, null);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupObjectNow()
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{
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mSetupObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getSize()!=mNextSize)
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{
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mCanRotate= false;
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mCanPlay = false;
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createObjectNow(mNextObject, mNextSize, mNextMoves);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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else
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{
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mNewObject.initializeObject(mNextMoves);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void scrambleObjectNow()
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{
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mScrambleObject = false;
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mCanRotate = false;
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mCanPlay = false;
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mIsSolved = false;
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RubikScores.getInstance().incrementNumPlays();
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doEffectNow( BaseEffect.Type.SCRAMBLE );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveObjectNow()
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{
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mSolveObject = false;
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mCanRotate = false;
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mCanPlay = false;
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doEffectNow( BaseEffect.Type.SOLVE );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeObjectNow()
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{
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mInitializeObject = false;
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mNewObject.initializeObject(mNextMoves);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setTextureMapNow()
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{
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mSetTextureMap = false;
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if( mNewObject!=null ) mNewObject.setTextureMap(mCubit,mFace,mNewColor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetAllTextureMapsNow()
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{
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mResetAllTextureMaps = false;
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if( mNewObject!=null ) mNewObject.resetAllTextureMaps();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatCurrentNow()
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{
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mSetQuatCurrent = false;
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mView.setQuatCurrent();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatAccumulatedNow()
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{
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mSetQuatAccumulated = false;
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mView.setQuatAccumulated();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width, int height)
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{
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mNewObject.recomputeScaleFactor(width,height);
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}
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mScreenHeight = height;
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void savePreferences(SharedPreferences.Editor editor)
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{
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if( mNewObject!=null )
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{
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mNewObject.savePreferences(editor);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void restorePreferences(SharedPreferences preferences)
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{
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mPreferences = preferences;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void finishRotation(int nearestAngle)
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{
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mNearestAngle = nearestAngle;
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mFinishRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void changeObject(RubikObjectList object, int size)
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{
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if( size>0 )
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{
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mChangeObject = true;
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mNextObject = object;
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mNextSize = size;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setupObject(RubikObjectList object, int size, int[][] moves)
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{
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if( size>0 )
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{
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mSetupObject= true;
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mNextObject = object;
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mNextSize = size;
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mNextMoves = moves;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setTextureMap(int cubit, int face, int newColor)
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{
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mSetTextureMap = true;
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mCubit = cubit;
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mFace = face;
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mNewColor = newColor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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413
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boolean canRotate()
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{
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return mCanRotate;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean canPlay()
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{
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return mCanPlay;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatCurrentOnNextRender()
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{
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mSetQuatCurrent = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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435
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void setQuatAccumulatedOnNextRender()
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{
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mSetQuatAccumulated = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void preRender()
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{
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if( mSetQuatCurrent ) setQuatCurrentNow();
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if( mSetQuatAccumulated ) setQuatAccumulatedNow();
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if( mFinishRotation ) finishRotationNow();
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if( mRemoveRotation ) removeRotationNow();
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if( mRemovePatternRotation ) removePatternRotationNow();
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if( mChangeObject ) changeObjectNow();
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if( mSetupObject ) setupObjectNow();
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if( mSolveObject ) solveObjectNow();
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if( mScrambleObject ) scrambleObjectNow();
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if( mAddRotation ) addRotationNow();
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if( mInitializeObject ) initializeObjectNow();
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if( mResetAllTextureMaps ) resetAllTextureMapsNow();
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if( mSetTextureMap ) setTextureMapNow();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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460
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// PUBLIC API
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461
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///////////////////////////////////////////////////////////////////////////////////////////////////
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462
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463
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public void addRotation(ActionFinishedListener listener, int axis, int rowBitmap, int angle, long duration)
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{
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mAddRotation = true;
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mAddActionListener = listener;
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mAddRotationAxis = axis;
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mAddRotationRowBitmap = rowBitmap;
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mAddRotationAngle = angle;
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mAddRotationDuration = duration;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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475
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public void initializeObject(int[][] moves)
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{
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mInitializeObject = true;
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mNextMoves = moves;
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480
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}
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481
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482
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///////////////////////////////////////////////////////////////////////////////////////////////////
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483
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484
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public void scrambleObject(int num)
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{
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486
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if( mCanPlay )
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487
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{
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mScrambleObject = true;
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mScrambleObjectNum = num;
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}
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}
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492
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493
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///////////////////////////////////////////////////////////////////////////////////////////////////
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494
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495
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public void solveObject()
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496
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{
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497
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if( mCanPlay )
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498
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{
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mSolveObject = true;
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500
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}
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501
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}
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502
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///////////////////////////////////////////////////////////////////////////////////////////////////
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504
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505
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public void resetAllTextureMaps()
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506
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{
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507
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mResetAllTextureMaps = true;
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508
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}
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509
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510
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///////////////////////////////////////////////////////////////////////////////////////////////////
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511
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512
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public RubikObject getObject()
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513
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{
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return mNewObject;
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515
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}
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516
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///////////////////////////////////////////////////////////////////////////////////////////////////
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518
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|
519
|
public RubikObject getOldObject()
|
520
|
{
|
521
|
return mOldObject;
|
522
|
}
|
523
|
|
524
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
525
|
|
526
|
public int getNumScrambles()
|
527
|
{
|
528
|
return mScrambleObjectNum;
|
529
|
}
|
530
|
|
531
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532
|
|
533
|
public void effectFinished(final long effectID)
|
534
|
{
|
535
|
if( effectID == mRotationFinishedID )
|
536
|
{
|
537
|
mRotationFinishedID = 0;
|
538
|
removeRotation();
|
539
|
}
|
540
|
else if( effectID == mAddRotationID )
|
541
|
{
|
542
|
mAddRotationID = 0;
|
543
|
mRemoveRotationID = effectID;
|
544
|
removePatternRotation();
|
545
|
}
|
546
|
else
|
547
|
{
|
548
|
for(int i=0; i<BaseEffect.Type.LENGTH; i++)
|
549
|
{
|
550
|
if( effectID == mEffectID[i] )
|
551
|
{
|
552
|
mCanRotate = true;
|
553
|
mCanPlay = true;
|
554
|
|
555
|
if( i==BaseEffect.Type.SCRAMBLE.ordinal() )
|
556
|
{
|
557
|
final RubikActivity act = (RubikActivity)mView.getContext();
|
558
|
|
559
|
act.runOnUiThread(new Runnable()
|
560
|
{
|
561
|
@Override
|
562
|
public void run()
|
563
|
{
|
564
|
RubikState.switchState( act, RubikState.READ);
|
565
|
}
|
566
|
});
|
567
|
}
|
568
|
|
569
|
if( i==BaseEffect.Type.WIN.ordinal() )
|
570
|
{
|
571
|
if( RubikState.getCurrentState()==RubikState.SOLV )
|
572
|
{
|
573
|
final RubikActivity act = (RubikActivity)mView.getContext();
|
574
|
Bundle bundle = new Bundle();
|
575
|
bundle.putLong("time", mNewRecord );
|
576
|
|
577
|
if( mIsNewRecord )
|
578
|
{
|
579
|
RubikDialogNewRecord dialog = new RubikDialogNewRecord();
|
580
|
dialog.setArguments(bundle);
|
581
|
dialog.show( act.getSupportFragmentManager(), null);
|
582
|
}
|
583
|
else
|
584
|
{
|
585
|
RubikDialogSolved dialog = new RubikDialogSolved();
|
586
|
dialog.setArguments(bundle);
|
587
|
dialog.show( act.getSupportFragmentManager(), null);
|
588
|
}
|
589
|
|
590
|
act.runOnUiThread(new Runnable()
|
591
|
{
|
592
|
@Override
|
593
|
public void run()
|
594
|
{
|
595
|
RubikState.switchState( act, RubikState.DONE);
|
596
|
}
|
597
|
});
|
598
|
}
|
599
|
}
|
600
|
|
601
|
break;
|
602
|
}
|
603
|
}
|
604
|
}
|
605
|
}
|
606
|
}
|