progress with submitting one's high scores.
Beginnings of submitting one's high scores.
Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
Add the 'New Record' dialog.
Add the 'Solved' dialog.
Progress with getting/setting Country and DeviceID.
Port the downloading into the new 'magic' server.
Incorporate myRecords into the Scores dialog.
Progress with saving number of runs, plays, name, verified status.
Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
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