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magiccube / src / main / java / org / distorted / playui / ScreenBase.java @ 18b0ae9c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.playui;
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import android.content.SharedPreferences;
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import android.widget.LinearLayout;
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import org.distorted.helpers.LockController;
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import org.distorted.helpers.MovesController;
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import org.distorted.helpers.TransparentImageButton;
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import org.distorted.main.R;
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import org.distorted.objectlib.main.ObjectControl;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract class ScreenBase extends ScreenAbstract
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  {
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  private final LockController mLockController;
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  protected MovesController mMovesController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void createBottomPane(final PlayActivity act, TransparentImageButton butt)
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    {
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    mMovesController.clearMoves(act);
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    LinearLayout layoutBot = act.findViewById(R.id.lowerBar);
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    layoutBot.removeAllViews();
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1);
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    LinearLayout layoutLeft = new LinearLayout(act);
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    layoutLeft.setLayoutParams(params);
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    LinearLayout layoutMid = new LinearLayout(act);
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    layoutMid.setLayoutParams(params);
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    LinearLayout layoutRight = new LinearLayout(act);
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    layoutRight.setLayoutParams(params);
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    ObjectControl control = act.getControl();
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    mMovesController.setupButton(act,control);
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    layoutLeft.addView(mMovesController.getButton());
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    mLockController.setupButton(act,control);
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    layoutMid.addView(mLockController.getButton());
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    if( butt !=null ) layoutRight.addView(butt);
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    layoutBot.addView(layoutLeft);
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    layoutBot.addView(layoutMid);
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    layoutBot.addView(layoutRight);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setLockState(final PlayActivity act)
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    {
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    boolean locked = act.getControl().retLocked();
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    mLockController.setState(act,locked);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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  public ScreenBase()
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    {
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    mLockController = new LockController();
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    mMovesController= new MovesController();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void addMove(PlayActivity act, int axis, int row, int angle)
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    {
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    mMovesController.addMove(act,axis,row,angle);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void reddenLock(final PlayActivity act)
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    {
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    ObjectControl control = act.getControl();
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    mLockController.reddenLock(act,control);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void saveMovePreferences(String key,SharedPreferences.Editor editor)
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    {
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    mMovesController.savePreferences(key,editor);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void restoreMovePreferences(PlayActivity act, String key, SharedPreferences preferences)
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    {
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    mMovesController.restorePreferences(act,key,preferences);
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    }
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  }
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