Project

General

Profile

« Previous | Next » 

Revision 19f0f767

Added by Leszek Koltunski over 4 years ago

Re-introduce possibility to dynamically create object mesh.

View differences:

src/main/java/org/distorted/objects/RubikObject.java
28 28
import com.google.firebase.crashlytics.FirebaseCrashlytics;
29 29

  
30 30
import org.distorted.library.effect.Effect;
31
import org.distorted.library.effect.MatrixEffectMove;
31 32
import org.distorted.library.effect.MatrixEffectQuaternion;
32 33
import org.distorted.library.effect.MatrixEffectScale;
33 34
import org.distorted.library.effect.VertexEffectQuaternion;
......
37 38
import org.distorted.library.main.DistortedTexture;
38 39
import org.distorted.library.mesh.MeshBase;
39 40
import org.distorted.library.mesh.MeshFile;
41
import org.distorted.library.mesh.MeshJoined;
40 42
import org.distorted.library.mesh.MeshRectangles;
41 43
import org.distorted.library.message.EffectListener;
42 44
import org.distorted.library.type.Dynamic1D;
......
56 58
  private static final float MAX_SIZE_CHANGE = 1.3f;
57 59
  private static final float MIN_SIZE_CHANGE = 0.8f;
58 60

  
61
  private static boolean mCreateFromDMesh = true;
62

  
59 63
  private static final Static3D CENTER = new Static3D(0,0,0);
60 64
  static final int INTERIOR_COLOR = 0xff000000;
61 65
  private static final int POST_ROTATION_MILLISEC = 500;
......
126 130
    mRotationAngleMiddle = new Static1D(0);
127 131
    mRotationAngleFinal  = new Static1D(0);
128 132

  
129
    float scale = mObjectScreenRatio*mNodeSize/mSize;
130
    mObjectScale= new Static3D(scale,scale,scale);
133
    float scale  = mObjectScreenRatio*mNodeSize/mSize;
134
    mObjectScale = new Static3D(scale,scale,scale);
131 135
    mScaleEffect = new MatrixEffectScale(mObjectScale);
132 136
    mQuatEffect  = new MatrixEffectQuaternion(quat, CENTER);
133 137

  
134 138
    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
135 139
    nodeEffects.apply(nodeScaleEffect);
136 140

  
137
    mCubits = new Cubit[NUM_CUBITS];
138
    mTexture = new DistortedTexture();
139

  
140
    int sizeIndex = RubikObjectList.getSizeIndex(list.ordinal(),mSize);
141
    int resourceID= list.getResourceIDs()[sizeIndex];
142

  
143
    InputStream is = res.openRawResource(resourceID);
144
    DataInputStream dos = new DataInputStream(is);
145
    mMesh = new MeshFile(dos);
146

  
147
    try
148
      {
149
      is.close();
150
      }
151
    catch(IOException e)
152
      {
153
      android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
154
      }
155

  
156
    for(int i=0; i<NUM_CUBITS; i++)
157
      {
158
      mCubits[i] = new Cubit(this,mOrigPos[i]);
159
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
160
      }
141
    createMeshAndCubits(list,res);
161 142

  
143
    mTexture = new DistortedTexture();
162 144
    mEffects = new DistortedEffects();
163 145

  
164 146
    int num_quats = QUATS.length;
......
180 162
    setProjection(fov, 0.1f);
181 163
    }
182 164

  
165
///////////////////////////////////////////////////////////////////////////////////////////////////
166

  
167
  private void createMeshAndCubits(RubikObjectList list, Resources res)
168
    {
169
    mCubits = new Cubit[NUM_CUBITS];
170

  
171
    if( mCreateFromDMesh )
172
      {
173
      int sizeIndex = RubikObjectList.getSizeIndex(list.ordinal(),mSize);
174
      int resourceID= list.getResourceIDs()[sizeIndex];
175

  
176
      InputStream is = res.openRawResource(resourceID);
177
      DataInputStream dos = new DataInputStream(is);
178
      mMesh = new MeshFile(dos);
179

  
180
      try
181
        {
182
        is.close();
183
        }
184
      catch(IOException e)
185
        {
186
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
187
        }
188

  
189
      for(int i=0; i<NUM_CUBITS; i++)
190
        {
191
        mCubits[i] = new Cubit(this,mOrigPos[i]);
192
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
193
        }
194
      }
195
    else
196
      {
197
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
198

  
199
      for(int i=0; i<NUM_CUBITS; i++)
200
        {
201
        mCubits[i] = new Cubit(this,mOrigPos[i]);
202
        cubitMesh[i] = createCubitMesh(i);
203
        cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
204
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
205
        }
206

  
207
      mMesh = new MeshJoined(cubitMesh);
208
      resetAllTextureMaps();
209
      }
210
    }
211

  
183 212
///////////////////////////////////////////////////////////////////////////////////////////////////
184 213

  
185 214
  public void setObjectRatio(float sizeChange)

Also available in: Unified diff