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magiccube @ 1a106eb8

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.gitignore 676 Bytes
build.gradle 1.43 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
1a106eb8 04/22/2022 03:48 PM Leszek Koltunski

BandagedCreator: mark cubits

217096bf 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

36bf9f0b 04/16/2022 02:48 PM Leszek Koltunski

BandagedPlay: remove the conf dialog

917d15f5 04/15/2022 12:51 AM Leszek Koltunski

BandagedPlay: configurable mode and scramble depth

1db19441 04/14/2022 02:46 PM Leszek Koltunski

BandagedPlay: dialog

b72b71a1 04/14/2022 02:03 PM Leszek Koltunski

preparation for dual animation on/off modes in BandagedPlay

6f3af598 04/13/2022 06:03 PM Leszek Koltunski

Minor.

d26274d1 04/13/2022 01:07 AM Leszek Koltunski

Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.

f9526099 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

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