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magiccube @ 1b185a91

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proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
1b185a91 03/18/2022 03:16 PM Leszek Koltunski

Progress with 'bandaged UI': new 'reset' icon

d4ef7c22 03/18/2022 12:03 PM Leszek Koltunski

Progress with 'bandaged UI'

48314d6a 03/18/2022 12:02 PM Leszek Koltunski

Progress with 'bandaged UI'

9530f6b0 03/18/2022 10:59 AM Leszek Koltunski

Beginnings of support for UI used to create any bandaged 3x3.

ba093b9c 03/04/2022 01:34 PM Leszek Koltunski

Minor.

dcc8b2f9 02/28/2022 09:36 PM Leszek Koltunski

Small correction.

d948319c 02/28/2022 02:56 PM Leszek Koltunski

Bump version to 1.9.8

e4733ed7 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

7e4f3e04 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

b5b570b9 02/23/2022 12:32 AM Leszek Koltunski

up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.

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