Revision 1db19441
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedPlayScreen.java | ||
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import android.view.View; |
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import android.widget.LinearLayout; |
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import org.distorted.dialogs.RubikDialogBandagedSettings; |
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import org.distorted.helpers.LockController; |
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import org.distorted.helpers.MovesController; |
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import org.distorted.helpers.TransparentImageButton; |
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public static final int ANIMATION_ON = 0; |
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public static final int ANIMATION_OFF = 1; |
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private static final int NUM_SCRAMBLES = 2;
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private static final int NUM_SCRAMBLES = 30;
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private TransparentImageButton mBackButton, mScrambleButton, mSolveButton; |
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private TransparentImageButton mBackButton, mScrambleButton, mSolveButton, mSettingsButton;
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private final LockController mLockController; |
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private final MovesController mMovesController; |
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private String mKey; |
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}); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupSettingsButton(final BandagedPlayActivity act) |
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{ |
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int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_settings,R.drawable.ui_medium_settings, R.drawable.ui_big_settings, R.drawable.ui_huge_settings); |
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT); |
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mSettingsButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params); |
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mSettingsButton.setOnClickListener( new View.OnClickListener() |
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{ |
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@Override |
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public void onClick(View v) |
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{ |
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RubikDialogBandagedSettings setDiag = new RubikDialogBandagedSettings(); |
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setDiag.show(act.getSupportFragmentManager(), null); |
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} |
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}); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupSolveButton(final BandagedPlayActivity act) |
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layoutLower.addView(layoutMid); |
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layoutLower.addView(layoutRight); |
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setupScrambleButton(act); |
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setupSolveButton(act); |
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setupSettingsButton(act); |
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setupScrambleButton(act); |
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LinearLayout layoutUpper = act.findViewById(R.id.upperBar); |
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layoutRightU.setLayoutParams(paramsR); |
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layoutLeftU.addView(mSolveButton); |
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layoutMidU.addView(mSettingsButton); |
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layoutRightU.addView(mScrambleButton); |
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layoutUpper.removeAllViews(); |
src/main/java/org/distorted/dialogs/RubikDialogBandagedSettings.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.dialogs; |
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import android.app.Dialog; |
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import android.content.DialogInterface; |
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import android.os.Bundle; |
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import android.util.DisplayMetrics; |
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import android.util.TypedValue; |
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import android.view.LayoutInflater; |
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import android.view.View; |
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import android.view.Window; |
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import android.widget.Button; |
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import android.widget.TextView; |
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import androidx.annotation.NonNull; |
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import androidx.appcompat.app.AlertDialog; |
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import androidx.appcompat.app.AppCompatDialogFragment; |
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import androidx.fragment.app.FragmentActivity; |
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import org.distorted.main.R; |
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import org.distorted.main.RubikActivity; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class RubikDialogBandagedSettings extends AppCompatDialogFragment |
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{ |
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@NonNull |
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@Override |
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public Dialog onCreateDialog(Bundle savedInstanceState) |
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{ |
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FragmentActivity act = getActivity(); |
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LayoutInflater inflater = act.getLayoutInflater(); |
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AlertDialog.Builder builder = new AlertDialog.Builder(act); |
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DisplayMetrics displaymetrics = new DisplayMetrics(); |
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act.getWindowManager().getDefaultDisplay().getMetrics(displaymetrics); |
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final float titleSize= displaymetrics.widthPixels * RubikActivity.MENU_BIG_TEXT_SIZE; |
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final float okSize = displaymetrics.widthPixels * RubikActivity.DIALOG_BUTTON_SIZE; |
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final float textSize = displaymetrics.widthPixels * RubikActivity.MENU_SMALL_TEXT_SIZE; |
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TextView tv = (TextView) inflater.inflate(R.layout.dialog_title, null); |
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tv.setTextSize(TypedValue.COMPLEX_UNIT_PX, titleSize); |
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tv.setText(R.string.settings); |
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builder.setCustomTitle(tv); |
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builder.setCancelable(true); |
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builder.setPositiveButton( R.string.ok, new DialogInterface.OnClickListener() |
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{ |
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@Override |
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public void onClick(DialogInterface dialog, int which) |
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{ |
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} |
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}); |
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final View view = inflater.inflate(R.layout.dialog_settings, null); |
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builder.setView(view); |
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Dialog dialog = builder.create(); |
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dialog.setCanceledOnTouchOutside(false); |
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Window window = dialog.getWindow(); |
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if( window!=null ) |
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{ |
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window.getDecorView().setSystemUiVisibility(RubikActivity.FLAGS); |
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} |
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dialog.setOnShowListener(new DialogInterface.OnShowListener() |
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{ |
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@Override |
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public void onShow(DialogInterface dialog) |
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{ |
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Button btnPositive = ((AlertDialog)dialog).getButton(Dialog.BUTTON_POSITIVE); |
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btnPositive.setTextSize(TypedValue.COMPLEX_UNIT_PX, okSize); |
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} |
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}); |
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return dialog; |
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} |
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} |
src/main/res/layout/dialog_settings.xml | ||
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<?xml version="1.0" encoding="utf-8"?> |
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" |
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android:layout_width="match_parent" |
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android:layout_height="match_parent" |
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android:gravity="center_horizontal" |
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android:orientation="vertical"> |
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<LinearLayout |
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android:layout_width="fill_parent" |
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android:layout_height="fill_parent" |
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android:gravity="center|fill_horizontal" |
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android:layout_marginLeft="10dp" |
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android:layout_marginRight="10dp" |
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android:layout_marginTop="0dp" |
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android:background="@color/grey" |
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android:orientation="vertical"> |
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<TextView |
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android:id="@+id/solved_time" |
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android:layout_width="match_parent" |
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android:layout_height="match_parent" |
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android:gravity="center" |
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android:textSize="24sp" |
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android:layout_marginTop="10dp" |
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android:layout_marginLeft="10dp" |
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android:layout_marginRight="10dp" |
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android:layout_marginBottom="10dp"/> |
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</LinearLayout> |
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</LinearLayout> |
src/main/res/values-de/strings.xml | ||
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<string name="save_object_really">Möchten Sie diesen Cube speichern?</string> |
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<string name="delete_object">Löschen</string> |
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<string name="delete_object_really">Möchten Sie diesen Cube löschen?</string> |
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<string name="settings">Einstellungen</string> |
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<string name="scores">Highscores</string> |
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<string name="patterns">Hübsche Muster</string> |
src/main/res/values-es/strings.xml | ||
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<string name="save_object_really">¿Quieres guardar este Cubo?</string> |
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<string name="delete_object">Borrar</string> |
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<string name="delete_object_really">¿Quieres borrar este Cubo?</string> |
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<string name="settings">Ajustes</string> |
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<string name="scores">Leaderboard</string> |
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<string name="patterns">Patrones</string> |
src/main/res/values-fr/strings.xml | ||
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<string name="save_object_really">Voulez-vous enregistrer ce Cube?</string> |
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<string name="delete_object">Supprimer</string> |
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<string name="delete_object_really">Voulez-vous supprimer ce Cube?</string> |
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<string name="settings">Réglages</string> |
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<string name="scores">Meilleurs scores</string> |
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<string name="patterns">Jolis motifs</string> |
src/main/res/values-ja/strings.xml | ||
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<string name="save_object_really">このキューブを保存しますか?</string> |
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<string name="delete_object">消す</string> |
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<string name="delete_object_really">このキューブを削除しますか?</string> |
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<string name="settings">設定</string> |
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<string name="scores">ハイスコア</string> |
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<string name="patterns">プリティパターン</string> |
src/main/res/values-ko/strings.xml | ||
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<string name="save_object_really">이 큐브를 저장하시겠습니까?</string> |
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<string name="delete_object">삭제</string> |
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<string name="delete_object_really">이 큐브를 삭제하시겠습니까?</string> |
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<string name="settings">설정</string> |
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<string name="scores">고득점</string> |
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<string name="patterns">예쁜 패턴</string> |
src/main/res/values-pl/strings.xml | ||
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<string name="save_object_really">Chcesz zapisać tą kostkę?</string> |
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<string name="delete_object">Usuń</string> |
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<string name="delete_object_really">Chcesz usunąć tą kostkę?</string> |
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<string name="settings">Ustawienia</string> |
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<string name="scores">Lista najlepszych</string> |
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<string name="patterns">Piękne Wzory</string> |
src/main/res/values-ru/strings.xml | ||
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<string name="save_object_really">Вы хотите сохранить этот куб?</string> |
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<string name="delete_object">Удалить</string> |
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<string name="delete_object_really">Вы хотите удалить этот куб?</string> |
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<string name="settings">Настройки</string> |
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<string name="scores">Высокие баллы</string> |
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<string name="patterns">Красивые узоры</string> |
src/main/res/values-zh-rCN/strings.xml | ||
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<string name="save_object_really">你想保存这个多维数据集吗?</string> |
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<string name="delete_object">删除</string> |
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<string name="delete_object_really">你想删除这个立方体吗?</string> |
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<string name="settings">设置</string> |
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<string name="scores">高分</string> |
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<string name="patterns">模式</string> |
src/main/res/values-zh-rTW/strings.xml | ||
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<string name="save_object_really">你想保存這個多維數據集嗎?</string> |
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<string name="delete_object">刪除</string> |
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<string name="delete_object_really">是否要刪除此多維數據集?</string> |
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<string name="settings">設置</string> |
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<string name="scores">高分</string> |
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<string name="patterns">模式</string> |
src/main/res/values/strings.xml | ||
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<string name="save_object_really">Do you want to save this Cube?</string> |
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<string name="delete_object">Delete</string> |
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<string name="delete_object_really">Do you want to delete this Cube?</string> |
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<string name="settings">Settings</string> |
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<string name="scores">High Scores</string> |
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<string name="patterns">Pretty Patterns</string> |
Also available in: Unified diff
BandagedPlay: dialog