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Revision 1db19441

Added by Leszek Koltunski about 2 years ago

BandagedPlay: dialog

View differences:

src/main/java/org/distorted/bandaged/BandagedPlayScreen.java
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import android.view.View;
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import android.widget.LinearLayout;
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import org.distorted.dialogs.RubikDialogBandagedSettings;
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import org.distorted.helpers.LockController;
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import org.distorted.helpers.MovesController;
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import org.distorted.helpers.TransparentImageButton;
......
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  public static final int ANIMATION_ON  = 0;
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  public static final int ANIMATION_OFF = 1;
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  private static final int NUM_SCRAMBLES = 2;
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  private static final int NUM_SCRAMBLES = 30;
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  private TransparentImageButton mBackButton, mScrambleButton, mSolveButton;
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  private TransparentImageButton mBackButton, mScrambleButton, mSolveButton, mSettingsButton;
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  private final LockController mLockController;
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  private final MovesController mMovesController;
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  private String mKey;
......
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupSettingsButton(final BandagedPlayActivity act)
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    {
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    int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_settings,R.drawable.ui_medium_settings, R.drawable.ui_big_settings, R.drawable.ui_huge_settings);
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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    mSettingsButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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    mSettingsButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        RubikDialogBandagedSettings setDiag = new RubikDialogBandagedSettings();
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        setDiag.show(act.getSupportFragmentManager(), null);
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupSolveButton(final BandagedPlayActivity act)
......
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    layoutLower.addView(layoutMid);
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    layoutLower.addView(layoutRight);
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    setupScrambleButton(act);
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    setupSolveButton(act);
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    setupSettingsButton(act);
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    setupScrambleButton(act);
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    LinearLayout layoutUpper = act.findViewById(R.id.upperBar);
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......
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    layoutRightU.setLayoutParams(paramsR);
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    layoutLeftU.addView(mSolveButton);
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    layoutMidU.addView(mSettingsButton);
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    layoutRightU.addView(mScrambleButton);
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    layoutUpper.removeAllViews();
src/main/java/org/distorted/dialogs/RubikDialogBandagedSettings.java
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.dialogs;
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import android.app.Dialog;
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import android.content.DialogInterface;
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import android.os.Bundle;
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import android.util.DisplayMetrics;
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import android.util.TypedValue;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.Window;
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import android.widget.Button;
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import android.widget.TextView;
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import androidx.annotation.NonNull;
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import androidx.appcompat.app.AlertDialog;
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import androidx.appcompat.app.AppCompatDialogFragment;
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import androidx.fragment.app.FragmentActivity;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikDialogBandagedSettings extends AppCompatDialogFragment
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  {
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  @NonNull
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  @Override
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  public Dialog onCreateDialog(Bundle savedInstanceState)
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    {
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    FragmentActivity act = getActivity();
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    LayoutInflater inflater = act.getLayoutInflater();
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    AlertDialog.Builder builder = new AlertDialog.Builder(act);
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    DisplayMetrics displaymetrics = new DisplayMetrics();
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    act.getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
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    final float titleSize= displaymetrics.widthPixels * RubikActivity.MENU_BIG_TEXT_SIZE;
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    final float okSize   = displaymetrics.widthPixels * RubikActivity.DIALOG_BUTTON_SIZE;
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    final float textSize = displaymetrics.widthPixels * RubikActivity.MENU_SMALL_TEXT_SIZE;
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    TextView tv = (TextView) inflater.inflate(R.layout.dialog_title, null);
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    tv.setTextSize(TypedValue.COMPLEX_UNIT_PX, titleSize);
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    tv.setText(R.string.settings);
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    builder.setCustomTitle(tv);
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    builder.setCancelable(true);
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    builder.setPositiveButton( R.string.ok, new DialogInterface.OnClickListener()
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      {
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      @Override
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      public void onClick(DialogInterface dialog, int which)
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        {
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        }
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      });
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    final View view = inflater.inflate(R.layout.dialog_settings, null);
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    builder.setView(view);
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    Dialog dialog = builder.create();
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    dialog.setCanceledOnTouchOutside(false);
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    Window window = dialog.getWindow();
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    if( window!=null )
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      {
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      window.getDecorView().setSystemUiVisibility(RubikActivity.FLAGS);
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      }
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    dialog.setOnShowListener(new DialogInterface.OnShowListener()
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      {
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      @Override
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      public void onShow(DialogInterface dialog)
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        {
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        Button btnPositive = ((AlertDialog)dialog).getButton(Dialog.BUTTON_POSITIVE);
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        btnPositive.setTextSize(TypedValue.COMPLEX_UNIT_PX, okSize);
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        }
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      });
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    return dialog;
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    }
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  }
src/main/res/layout/dialog_settings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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    android:layout_width="match_parent"
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    android:layout_height="match_parent"
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    android:gravity="center_horizontal"
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    android:orientation="vertical">
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    <LinearLayout
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        android:layout_width="fill_parent"
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        android:layout_height="fill_parent"
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        android:gravity="center|fill_horizontal"
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        android:layout_marginLeft="10dp"
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        android:layout_marginRight="10dp"
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        android:layout_marginTop="0dp"
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        android:background="@color/grey"
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        android:orientation="vertical">
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        <TextView
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            android:id="@+id/solved_time"
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            android:layout_width="match_parent"
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            android:layout_height="match_parent"
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            android:gravity="center"
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            android:textSize="24sp"
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            android:layout_marginTop="10dp"
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            android:layout_marginLeft="10dp"
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            android:layout_marginRight="10dp"
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            android:layout_marginBottom="10dp"/>
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    </LinearLayout>
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</LinearLayout>
src/main/res/values-de/strings.xml
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    <string name="save_object_really">Möchten Sie diesen Cube speichern?</string>
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    <string name="delete_object">Löschen</string>
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    <string name="delete_object_really">Möchten Sie diesen Cube löschen?</string>
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    <string name="settings">Einstellungen</string>
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    <string name="scores">Highscores</string>
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    <string name="patterns">Hübsche Muster</string>
src/main/res/values-es/strings.xml
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    <string name="save_object_really">¿Quieres guardar este Cubo?</string>
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    <string name="delete_object">Borrar</string>
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    <string name="delete_object_really">¿Quieres borrar este Cubo?</string>
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    <string name="settings">Ajustes</string>
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    <string name="scores">Leaderboard</string>
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    <string name="patterns">Patrones</string>
src/main/res/values-fr/strings.xml
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    <string name="save_object_really">Voulez-vous enregistrer ce Cube?</string>
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    <string name="delete_object">Supprimer</string>
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    <string name="delete_object_really">Voulez-vous supprimer ce Cube?</string>
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    <string name="settings">Réglages</string>
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    <string name="scores">Meilleurs scores</string>
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    <string name="patterns">Jolis motifs</string>
src/main/res/values-ja/strings.xml
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    <string name="save_object_really">このキューブを保存しますか?</string>
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    <string name="delete_object">消す</string>
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    <string name="delete_object_really">このキューブを削除しますか?</string>
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    <string name="settings">設定</string>
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    <string name="scores">ハイスコア</string>
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    <string name="patterns">プリティパターン</string>
src/main/res/values-ko/strings.xml
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    <string name="save_object_really">이 큐브를 저장하시겠습니까?</string>
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    <string name="delete_object">삭제</string>
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    <string name="delete_object_really">이 큐브를 삭제하시겠습니까?</string>
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    <string name="settings">설정</string>
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    <string name="scores">고득점</string>
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    <string name="patterns">예쁜 패턴</string>
src/main/res/values-pl/strings.xml
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    <string name="save_object_really">Chcesz zapisać tą kostkę?</string>
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    <string name="delete_object">Usuń</string>
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    <string name="delete_object_really">Chcesz usunąć tą kostkę?</string>
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    <string name="settings">Ustawienia</string>
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    <string name="scores">Lista najlepszych</string>
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    <string name="patterns">Piękne Wzory</string>
src/main/res/values-ru/strings.xml
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    <string name="save_object_really">Вы хотите сохранить этот куб?</string>
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    <string name="delete_object">Удалить</string>
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    <string name="delete_object_really">Вы хотите удалить этот куб?</string>
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    <string name="settings">Настройки</string>
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    <string name="scores">Высокие баллы</string>
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    <string name="patterns">Красивые узоры</string>
src/main/res/values-zh-rCN/strings.xml
41 41
    <string name="save_object_really">你想保存这个多维数据集吗?</string>
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    <string name="delete_object">删除</string>
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    <string name="delete_object_really">你想删除这个立方体吗?</string>
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    <string name="settings">设置</string>
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    <string name="scores">高分</string>
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    <string name="patterns">模式</string>
src/main/res/values-zh-rTW/strings.xml
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    <string name="save_object_really">你想保存這個多維數據集嗎?</string>
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    <string name="delete_object">刪除</string>
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    <string name="delete_object_really">是否要刪除此多維數據集?</string>
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    <string name="settings">設置</string>
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    <string name="scores">高分</string>
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    <string name="patterns">模式</string>
src/main/res/values/strings.xml
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    <string name="save_object_really">Do you want to save this Cube?</string>
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    <string name="delete_object">Delete</string>
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    <string name="delete_object_really">Do you want to delete this Cube?</string>
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    <string name="settings">Settings</string>
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    <string name="scores">High Scores</string>
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    <string name="patterns">Pretty Patterns</string>

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