Revision 1dd8d3af
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyRedi.java | ||
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37 | 37 |
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public class TwistyRedi extends TwistyObject |
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{ |
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private static final int FACES_PER_CUBIT =9; |
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// the four rotation axis of a RubikRedi. Must be normalized. |
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// the four rotation axis of a Redi. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3), |
... | ... | |
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
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}; |
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 }; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
... | ... | |
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COLOR_RED , COLOR_ORANGE |
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}; |
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// All legal rotation quats of a RubikRedi |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
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}; |
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private static final float DIST_CORNER = 1.0f; |
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private static final float DIST_EDGE = 1.5f; |
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// centers of the 8 corners + 12 edges ( i.e. of the all 20 cubits) |
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private static final float[][] CENTERS = new float[][] |
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{ |
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, DIST_CORNER,-DIST_CORNER }, |
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{ DIST_CORNER,-DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER }, |
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{-DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER }, |
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER }, |
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{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER }, |
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{ 0.0f, DIST_EDGE, DIST_EDGE }, |
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{ DIST_EDGE, 0.0f, DIST_EDGE }, |
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{ 0.0f,-DIST_EDGE, DIST_EDGE }, |
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{-DIST_EDGE, 0.0f, DIST_EDGE }, |
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{ DIST_EDGE, DIST_EDGE, 0.0f }, |
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{ DIST_EDGE,-DIST_EDGE, 0.0f }, |
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{-DIST_EDGE,-DIST_EDGE, 0.0f }, |
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{-DIST_EDGE, DIST_EDGE, 0.0f }, |
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{ 0.0f, DIST_EDGE,-DIST_EDGE }, |
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{ DIST_EDGE, 0.0f,-DIST_EDGE }, |
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{ 0.0f,-DIST_EDGE,-DIST_EDGE }, |
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{-DIST_EDGE, 0.0f,-DIST_EDGE } |
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}; |
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// Colors of the faces of cubits. |
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
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// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 ORANGE 11 |
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private static final int[][] mFaceMap = new int[][] |
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{ |
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{ 4, 2, 0 }, |
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{ 2, 5, 0 }, |
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{ 3, 4, 0 }, |
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{ 5, 3, 0 }, |
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{ 1, 2, 4 }, |
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{ 5, 2, 1 }, |
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{ 4, 3, 1 }, |
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{ 1, 3, 5 }, |
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{ 10, 8,12 }, |
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{ 6,10,12 }, |
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{ 10, 9,12 }, |
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{ 7,10,12 }, |
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{ 8, 6,12 }, |
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{ 9, 6,12 }, |
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{ 9, 7,12 }, |
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{ 8, 7,12 }, |
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{ 11, 8,12 }, |
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{ 6,11,12 }, |
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{ 11, 9,12 }, |
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{ 7,11,12 }, |
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}; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{ |
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{ 0.0f, 0.0f, 0.0f }, |
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{-0.5f, 0.5f, 0.5f }, |
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{-0.5f,-0.5f, 0.5f }, |
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{ 0.5f, 0.5f, 0.5f }, |
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{ 0.5f,-0.5f, 0.5f }, |
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{ 0.5f, 0.5f,-0.5f }, |
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{ 0.5f,-0.5f,-0.5f }, |
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{-0.5f, 0.5f,-0.5f }, |
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{ |
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{ 2,4,3,1 }, |
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{ 1,3,5,7 }, |
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{ 4,6,5,3 }, |
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{ 2,4,0 }, |
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{ 5,7,0 }, |
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{ 4,6,0 }, |
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{ 7,1,0 }, |
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{ 1,2,0 }, |
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{ 6,5,0 } |
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}; |
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private static final double[][] VERTICES_EDGE = new double[][] |
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{ |
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{-0.5f, 0.0f, 0.0f}, |
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{ 0.5f, 0.0f, 0.0f}, |
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{-0.5f,-1.0f, 0.0f}, |
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{ 0.5f,-1.0f, 0.0f}, |
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{ 0.0f,-1.5f, 0.0f}, |
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{-0.5f, 0.0f,-1.0f}, |
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{ 0.5f, 0.0f,-1.0f}, |
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{ 0.0f, 0.0f,-1.5f}, |
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}; |
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private static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{ |
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{ 0,2,4,3,1 }, |
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{ 0,1,6,7,5 }, |
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{ 1,3,6 }, |
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{ 0,2,5 }, |
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{ 4,7,6,3 }, |
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{ 4,7,5,2 } |
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}; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }, |
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{ -0.3125f, 0.4375f, -0.3125f, -0.1875f, 0.0f, -0.5f, 0.3125f, -0.1875f, 0.3125f, 0.4375f } |
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{ |
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mStickers = new ObjectSticker[STICKERS.length]; |
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final float R0 = 0.09f; |
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final float R1 = 0.06f; |
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final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1,R1} }; |
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final float[] strokes = { 0.09f,0.06f }; |
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for(int s=0; s<STICKERS.length; s++) |
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{ |
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
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} |
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} |
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private static final int FACES_PER_CUBIT =9; |
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private int mCurrState; |
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private int mIndexExcluded; |
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private final ScrambleState[] mStates; |
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private int[][] mScrambleTable; |
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private int[] mNumOccurences; |
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private int[] mBasicAngle; |
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private Static4D[] mQuats; |
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private float[][] mCenters; |
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private int[][] mFaceMap; |
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private ObjectSticker[] mStickers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeQuats() |
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{ |
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mQuats = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getSolvedQuats(int cubit, int numLayers) |
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{ |
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if( mQuats==null ) initializeQuats(); |
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int status = retCubitSolvedStatus(cubit,numLayers); |
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return status<0 ? null : buildSolvedQuats(MovementRedi.FACE_AXIS[status],QUATS);
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return status<0 ? null : buildSolvedQuats(MovementRedi.FACE_AXIS[status],mQuats);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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int getNumStickerTypes(int numLayers) |
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{ |
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return STICKERS.length;
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return 2;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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float[][] getCubitPositions(int size) |
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{ |
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return CENTERS; |
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if( mCenters==null ) |
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{ |
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final float DIST_CORNER = 1.0f; |
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final float DIST_EDGE = 1.5f; |
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mCenters = new float[][] |
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{ |
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, DIST_CORNER,-DIST_CORNER }, |
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{ DIST_CORNER,-DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER }, |
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{-DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER }, |
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER }, |
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{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER }, |
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{ 0.0f, DIST_EDGE, DIST_EDGE }, |
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{ DIST_EDGE, 0.0f, DIST_EDGE }, |
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{ 0.0f,-DIST_EDGE, DIST_EDGE }, |
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{-DIST_EDGE, 0.0f, DIST_EDGE }, |
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{ DIST_EDGE, DIST_EDGE, 0.0f }, |
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{ DIST_EDGE,-DIST_EDGE, 0.0f }, |
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{-DIST_EDGE,-DIST_EDGE, 0.0f }, |
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{-DIST_EDGE, DIST_EDGE, 0.0f }, |
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{ 0.0f, DIST_EDGE,-DIST_EDGE }, |
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{ DIST_EDGE, 0.0f,-DIST_EDGE }, |
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{ 0.0f,-DIST_EDGE,-DIST_EDGE }, |
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{-DIST_EDGE, 0.0f,-DIST_EDGE } |
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}; |
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} |
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return mCenters; |
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} |
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305 | 218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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311 | 224 |
if( variant==0 ) |
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{ |
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double[][] vertices = new double[][] |
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{ |
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{ 0.0f, 0.0f, 0.0f }, |
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{-0.5f, 0.5f, 0.5f }, |
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{-0.5f,-0.5f, 0.5f }, |
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{ 0.5f, 0.5f, 0.5f }, |
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{ 0.5f,-0.5f, 0.5f }, |
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{ 0.5f, 0.5f,-0.5f }, |
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{ 0.5f,-0.5f,-0.5f }, |
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{-0.5f, 0.5f,-0.5f }, |
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}; |
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int[][] vert_indices = new int[][] |
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{ |
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{ 2,4,3,1 }, |
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{ 1,3,5,7 }, |
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{ 4,6,5,3 }, |
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|
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{ 2,4,0 }, |
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{ 5,7,0 }, |
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{ 4,6,0 }, |
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{ 7,1,0 }, |
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{ 1,2,0 }, |
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{ 6,5,0 } |
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}; |
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|
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float[][] bands = new float[][] { {0.06f,35,0.5f,0.7f,5,2,2}, {0.01f,35,0.2f,0.4f,5,2,2} }; |
314 | 253 |
int[] bandIndices = new int[] { 0,0,0,1,1,1,1,1,1 }; |
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float[][] corners = new float[][] { {0.06f,0.12f} }; |
316 | 255 |
int[] cornerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 }; |
317 | 256 |
float[][] centers = new float[][] { { 0.0f, 0.0f, 0.0f} }; |
318 | 257 |
int[] centerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 }; |
319 |
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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320 | 259 |
} |
321 | 260 |
else |
322 | 261 |
{ |
262 |
double[][] vertices = new double[][] |
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{ |
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{-0.5f, 0.0f, 0.0f}, |
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{ 0.5f, 0.0f, 0.0f}, |
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{-0.5f,-1.0f, 0.0f}, |
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{ 0.5f,-1.0f, 0.0f}, |
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{ 0.0f,-1.5f, 0.0f}, |
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{-0.5f, 0.0f,-1.0f}, |
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{ 0.5f, 0.0f,-1.0f}, |
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{ 0.0f, 0.0f,-1.5f}, |
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}; |
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|
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int[][] vert_indices = new int[][] |
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{ |
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{ 0,2,4,3,1 }, |
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{ 0,1,6,7,5 }, |
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{ 1,3,6 }, |
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{ 0,2,5 }, |
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{ 4,7,6,3 }, |
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{ 4,7,5,2 } |
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}; |
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283 |
|
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323 | 284 |
float[][] bands = new float[][] { {0.038f,35,0.250f,0.7f,7,2,2}, {0.020f,35,0.125f,0.2f,3,1,2}, {0.020f,35,0.125f,0.2f,3,1,1} }; |
324 | 285 |
int[] bandIndices = new int[] { 0,0,1,1,2,2 }; |
325 | 286 |
float[][] corners = new float[][] { {0.06f,0.20f} }; |
326 | 287 |
int[] cornerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 }; |
327 | 288 |
float[][] centers = new float[][] { { 0.0f,-0.75f,-0.75f} }; |
328 | 289 |
int[] centerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 }; |
329 |
return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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290 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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330 | 291 |
} |
331 | 292 |
} |
332 | 293 |
|
... | ... | |
334 | 295 |
|
335 | 296 |
Static4D getQuat(int cubit, int numLayers) |
336 | 297 |
{ |
298 |
if( mQuats==null ) initializeQuats(); |
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299 |
|
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337 | 300 |
switch(cubit) |
338 | 301 |
{ |
339 |
case 0: return QUATS[0]; // unit quat
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302 |
case 0: return mQuats[0]; // unit quat
|
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340 | 303 |
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X |
341 | 304 |
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X |
342 |
case 3: return QUATS[1]; // 180 along X
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305 |
case 3: return mQuats[1]; // 180 along X
|
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343 | 306 |
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y |
344 |
case 5: return QUATS[2]; // 180 along Y
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345 |
case 6: return QUATS[3]; // 180 along Z
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307 |
case 5: return mQuats[2]; // 180 along Y
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308 |
case 6: return mQuats[3]; // 180 along Z
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346 | 309 |
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2) |
347 | 310 |
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348 |
case 8: return QUATS[0];
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349 |
case 9: return QUATS[5];
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350 |
case 10: return QUATS[3];
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351 |
case 11: return QUATS[11];
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352 |
case 12: return QUATS[4];
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353 |
case 13: return QUATS[7];
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354 |
case 14: return QUATS[9];
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355 |
case 15: return QUATS[10];
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356 |
case 16: return QUATS[2];
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357 |
case 17: return QUATS[8];
|
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358 |
case 18: return QUATS[1];
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359 |
case 19: return QUATS[6];
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311 |
case 8: return mQuats[0];
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312 |
case 9: return mQuats[5];
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313 |
case 10: return mQuats[3];
|
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314 |
case 11: return mQuats[11];
|
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315 |
case 12: return mQuats[4];
|
|
316 |
case 13: return mQuats[7];
|
|
317 |
case 14: return mQuats[9];
|
|
318 |
case 15: return mQuats[10];
|
|
319 |
case 16: return mQuats[2];
|
|
320 |
case 17: return mQuats[8];
|
|
321 |
case 18: return mQuats[1];
|
|
322 |
case 19: return mQuats[6];
|
|
360 | 323 |
} |
361 | 324 |
|
362 | 325 |
return null; |
... | ... | |
380 | 343 |
|
381 | 344 |
int getFaceColor(int cubit, int cubitface, int size) |
382 | 345 |
{ |
383 |
return cubitface<3 ? mFaceMap[cubit][cubitface] : STICKERS.length*FACE_COLORS.length; |
|
346 |
if( mFaceMap==null ) |
|
347 |
{ |
|
348 |
// Colors of the faces of cubits. |
|
349 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
|
350 |
// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 ORANGE 11 |
|
351 |
mFaceMap = new int[][] |
|
352 |
{ |
|
353 |
{ 4, 2, 0 }, |
|
354 |
{ 2, 5, 0 }, |
|
355 |
{ 3, 4, 0 }, |
|
356 |
{ 5, 3, 0 }, |
|
357 |
{ 1, 2, 4 }, |
|
358 |
{ 5, 2, 1 }, |
|
359 |
{ 4, 3, 1 }, |
|
360 |
{ 1, 3, 5 }, |
|
361 |
|
|
362 |
{ 10, 8,12 }, |
|
363 |
{ 6,10,12 }, |
|
364 |
{ 10, 9,12 }, |
|
365 |
{ 7,10,12 }, |
|
366 |
{ 8, 6,12 }, |
|
367 |
{ 9, 6,12 }, |
|
368 |
{ 9, 7,12 }, |
|
369 |
{ 8, 7,12 }, |
|
370 |
{ 11, 8,12 }, |
|
371 |
{ 6,11,12 }, |
|
372 |
{ 11, 9,12 }, |
|
373 |
{ 7,11,12 }, |
|
374 |
}; |
|
375 |
} |
|
376 |
|
|
377 |
return cubitface<3 ? mFaceMap[cubit][cubitface] : NUM_TEXTURES; |
|
384 | 378 |
} |
385 | 379 |
|
386 | 380 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
394 | 388 |
|
395 | 389 |
ObjectSticker retSticker(int face) |
396 | 390 |
{ |
391 |
if( mStickers==null ) |
|
392 |
{ |
|
393 |
float[][] STICKERS = new float[][] |
|
394 |
{ |
|
395 |
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }, |
|
396 |
{ -0.3125f, 0.4375f, -0.3125f, -0.1875f, 0.0f, -0.5f, 0.3125f, -0.1875f, 0.3125f, 0.4375f } |
|
397 |
}; |
|
398 |
|
|
399 |
final float R0 = 0.09f; |
|
400 |
final float R1 = 0.06f; |
|
401 |
final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1,R1} }; |
|
402 |
final float[] strokes = { 0.09f,0.06f }; |
|
403 |
|
|
404 |
mStickers = new ObjectSticker[STICKERS.length]; |
|
405 |
|
|
406 |
for(int s=0; s<STICKERS.length; s++) |
|
407 |
{ |
|
408 |
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
|
409 |
} |
|
410 |
} |
|
411 |
|
|
397 | 412 |
return mStickers[face/NUM_FACES]; |
398 | 413 |
} |
399 | 414 |
|
... | ... | |
464 | 479 |
|
465 | 480 |
public int[] getBasicAngle() |
466 | 481 |
{ |
467 |
return BASIC_ANGLE; |
|
482 |
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 }; |
|
483 |
return mBasicAngle; |
|
468 | 484 |
} |
469 | 485 |
|
470 | 486 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Redi class.