Revision 1ebc4767
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/objects/Cubit.java | ||
---|---|---|
150 | 150 |
} |
151 | 151 |
} |
152 | 152 |
|
153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
154 |
|
|
155 |
Static3D getOrigPosition() |
|
156 |
{ |
|
157 |
return mOrigPosition; |
|
158 |
} |
|
159 |
|
|
153 | 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
154 | 161 |
|
155 | 162 |
int computeAssociation() |
... | ... | |
185 | 192 |
return mQuatIndex; |
186 | 193 |
} |
187 | 194 |
|
188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
189 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
190 |
// then if it were rotated by quaternion 'quat'. |
|
191 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
192 |
// middle squares get interchanged. No visible difference! |
|
193 |
// |
|
194 |
// So: this is true iff the cubit |
|
195 |
// a) is a corner or edge and the quaternions are the same |
|
196 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
197 |
|
|
198 |
boolean thereIsNoVisibleDifference(int quatIndex) |
|
199 |
{ |
|
200 |
if ( mQuatIndex == quatIndex ) return true; |
|
201 |
|
|
202 |
int belongsToHowManyFaces = 0; |
|
203 |
int size = mParent.getSize()-1; |
|
204 |
float row; |
|
205 |
final float MAX_ERROR = 0.01f; |
|
206 |
|
|
207 |
for(int i=0; i<mNumAxis; i++) |
|
208 |
{ |
|
209 |
row = mRotationRow[i]; |
|
210 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
211 |
(row-size<MAX_ERROR && row-size>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
212 |
} |
|
213 |
|
|
214 |
switch(belongsToHowManyFaces) |
|
215 |
{ |
|
216 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
217 |
case 1 : // cubit that lies inside one of the faces |
|
218 |
float cubitCenterX = mOrigPosition.get0(); |
|
219 |
float cubitCenterY = mOrigPosition.get1(); |
|
220 |
float cubitCenterZ = mOrigPosition.get2(); |
|
221 |
|
|
222 |
Static4D quat1 = mParent.QUATS[quatIndex]; |
|
223 |
Static4D quat2 = mParent.QUATS[mQuatIndex]; |
|
224 |
|
|
225 |
Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0); |
|
226 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
227 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
228 |
|
|
229 |
float row1, row2, row3, row4; |
|
230 |
float ax,ay,az; |
|
231 |
Static3D axis; |
|
232 |
float x1 = rotated1.get0(); |
|
233 |
float y1 = rotated1.get1(); |
|
234 |
float z1 = rotated1.get2(); |
|
235 |
float x2 = rotated2.get0(); |
|
236 |
float y2 = rotated2.get1(); |
|
237 |
float z2 = rotated2.get2(); |
|
238 |
|
|
239 |
for(int i=0; i<mNumAxis; i++) |
|
240 |
{ |
|
241 |
axis = mParent.ROTATION_AXIS[i]; |
|
242 |
ax = axis.get0(); |
|
243 |
ay = axis.get1(); |
|
244 |
az = axis.get2(); |
|
245 |
|
|
246 |
row1 = ((x1*ax + y1*ay + z1*az) - mParent.mStart) / mParent.mStep; |
|
247 |
row2 = ((x2*ax + y2*ay + z2*az) - mParent.mStart) / mParent.mStep; |
|
248 |
row3 = row1 - size; |
|
249 |
row4 = row2 - size; |
|
250 |
|
|
251 |
if( (row1<MAX_ERROR && row1>-MAX_ERROR && row2<MAX_ERROR && row2>-MAX_ERROR) || |
|
252 |
(row3<MAX_ERROR && row3>-MAX_ERROR && row4<MAX_ERROR && row4>-MAX_ERROR) ) |
|
253 |
{ |
|
254 |
return true; |
|
255 |
} |
|
256 |
} |
|
257 |
return false; |
|
258 |
|
|
259 |
default: return false; // edge or corner |
|
260 |
} |
|
261 |
} |
|
262 |
|
|
263 | 195 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
264 | 196 |
|
265 | 197 |
int removeRotationNow(Static4D quat) |
src/main/java/org/distorted/objects/RubikCube.java | ||
---|---|---|
35 | 35 |
import org.distorted.library.type.Static1D; |
36 | 36 |
import org.distorted.library.type.Static3D; |
37 | 37 |
import org.distorted.library.type.Static4D; |
38 |
import org.distorted.main.RubikSurfaceView; |
|
38 | 39 |
|
39 | 40 |
import java.util.Random; |
40 | 41 |
|
... | ... | |
393 | 394 |
return 0; |
394 | 395 |
} |
395 | 396 |
|
397 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
398 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
399 |
// then if it were rotated by quaternion 'quat'. |
|
400 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
401 |
// middle squares get interchanged. No visible difference! |
|
402 |
// |
|
403 |
// So: this is true iff the cubit |
|
404 |
// a) is a corner or edge and the quaternions are the same |
|
405 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
406 |
|
|
407 |
boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
408 |
{ |
|
409 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
410 |
|
|
411 |
int belongsToHowManyFaces = 0; |
|
412 |
int size = getSize()-1; |
|
413 |
float row; |
|
414 |
final float MAX_ERROR = 0.01f; |
|
415 |
|
|
416 |
for(int i=0; i<NUM_AXIS; i++) |
|
417 |
{ |
|
418 |
row = cubit.mRotationRow[i]; |
|
419 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
420 |
(row-size<MAX_ERROR && row-size>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
421 |
} |
|
422 |
|
|
423 |
switch(belongsToHowManyFaces) |
|
424 |
{ |
|
425 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
426 |
case 1 : // cubit that lies inside one of the faces |
|
427 |
Static3D orig = cubit.getOrigPosition(); |
|
428 |
Static4D quat1 = QUATS[quatIndex]; |
|
429 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
430 |
|
|
431 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
432 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
433 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
434 |
|
|
435 |
float row1, row2, row3, row4; |
|
436 |
float ax,ay,az; |
|
437 |
Static3D axis; |
|
438 |
float x1 = rotated1.get0(); |
|
439 |
float y1 = rotated1.get1(); |
|
440 |
float z1 = rotated1.get2(); |
|
441 |
float x2 = rotated2.get0(); |
|
442 |
float y2 = rotated2.get1(); |
|
443 |
float z2 = rotated2.get2(); |
|
444 |
|
|
445 |
for(int i=0; i<NUM_AXIS; i++) |
|
446 |
{ |
|
447 |
axis = ROTATION_AXIS[i]; |
|
448 |
ax = axis.get0(); |
|
449 |
ay = axis.get1(); |
|
450 |
az = axis.get2(); |
|
451 |
|
|
452 |
row1 = ((x1*ax + y1*ay + z1*az) - mStart) / mStep; |
|
453 |
row2 = ((x2*ax + y2*ay + z2*az) - mStart) / mStep; |
|
454 |
row3 = row1 - size; |
|
455 |
row4 = row2 - size; |
|
456 |
|
|
457 |
if( (row1<MAX_ERROR && row1>-MAX_ERROR && row2<MAX_ERROR && row2>-MAX_ERROR) || |
|
458 |
(row3<MAX_ERROR && row3>-MAX_ERROR && row4<MAX_ERROR && row4>-MAX_ERROR) ) |
|
459 |
{ |
|
460 |
return true; |
|
461 |
} |
|
462 |
} |
|
463 |
return false; |
|
464 |
|
|
465 |
default: return false; // edge or corner |
|
466 |
} |
|
467 |
} |
|
468 |
|
|
396 | 469 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
397 | 470 |
// order: Up --> Right --> Front --> Down --> Left --> Back |
398 | 471 |
// (because the first implemented Solver - the two-phase Cube3 one - expects such order) |
src/main/java/org/distorted/objects/RubikDino.java | ||
---|---|---|
441 | 441 |
} |
442 | 442 |
} |
443 | 443 |
|
444 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
445 |
// here it's simple - all cubits have to be rotated with the same quaretnion for the whole thing |
|
446 |
// to be solved. |
|
447 |
|
|
448 |
boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
449 |
{ |
|
450 |
return cubit.mQuatIndex == quatIndex; |
|
451 |
} |
|
452 |
|
|
444 | 453 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
445 | 454 |
// TODO (only needed for solvers - there are no Dino solvers ATM) |
446 | 455 |
|
src/main/java/org/distorted/objects/RubikObject.java | ||
---|---|---|
70 | 70 |
final Static4D[] QUATS; |
71 | 71 |
final int NUM_FACES; |
72 | 72 |
final int NUM_CUBIT_FACES; |
73 |
final int NUM_AXIS; |
|
73 | 74 |
|
74 | 75 |
private static float mInitScreenRatio,mObjectScreenRatio; |
75 | 76 |
|
... | ... | |
116 | 117 |
QUATS = getQuats(); |
117 | 118 |
NUM_CUBITS = mOrigPos.length; |
118 | 119 |
ROTATION_AXIS = getRotationAxis(); |
120 |
NUM_AXIS = ROTATION_AXIS.length; |
|
119 | 121 |
mObjectScreenRatio = getScreenRatio(); |
120 | 122 |
mInitScreenRatio = mObjectScreenRatio; |
121 | 123 |
NUM_FACES = getNumFaces(); |
... | ... | |
485 | 487 |
|
486 | 488 |
for(int i=1; i<NUM_CUBITS; i++) |
487 | 489 |
{ |
488 |
if( !mCubits[i].thereIsNoVisibleDifference(index) ) return false;
|
|
490 |
if( !thereIsNoVisibleDifference(mCubits[i], index) ) return false;
|
|
489 | 491 |
} |
490 | 492 |
|
491 | 493 |
return true; |
... | ... | |
701 | 703 |
abstract int getFaceColor(int cubit, int cubitface, int size); |
702 | 704 |
abstract float returnMultiplier(); |
703 | 705 |
abstract float[] getRowChances(); |
706 |
abstract boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex); |
|
704 | 707 |
|
705 | 708 |
public abstract Static3D[] getRotationAxis(); |
706 | 709 |
public abstract int getBasicAngle(); |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
---|---|---|
37 | 37 |
import org.distorted.library.type.Static1D; |
38 | 38 |
import org.distorted.library.type.Static3D; |
39 | 39 |
import org.distorted.library.type.Static4D; |
40 |
import org.distorted.main.RubikSurfaceView; |
|
40 | 41 |
|
41 | 42 |
import java.util.Random; |
42 | 43 |
|
... | ... | |
485 | 486 |
return 0; |
486 | 487 |
} |
487 | 488 |
|
489 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
490 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
491 |
// then if it were rotated by quaternion 'quat'. |
|
492 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
493 |
// middle squares get interchanged. No visible difference! |
|
494 |
// |
|
495 |
// So: this is true iff the cubit |
|
496 |
// a) is a corner or edge and the quaternions are the same |
|
497 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
498 |
|
|
499 |
boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
500 |
{ |
|
501 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
502 |
|
|
503 |
int belongsToHowManyFaces = 0; |
|
504 |
int size = getSize()-1; |
|
505 |
float row; |
|
506 |
final float MAX_ERROR = 0.01f; |
|
507 |
|
|
508 |
for(int i=0; i<NUM_AXIS; i++) |
|
509 |
{ |
|
510 |
row = cubit.mRotationRow[i]; |
|
511 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
512 |
(row-size<MAX_ERROR && row-size>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
513 |
} |
|
514 |
|
|
515 |
switch(belongsToHowManyFaces) |
|
516 |
{ |
|
517 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
518 |
case 1 : // cubit that lies inside one of the faces |
|
519 |
Static3D orig = cubit.getOrigPosition(); |
|
520 |
Static4D quat1 = QUATS[quatIndex]; |
|
521 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
522 |
|
|
523 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
524 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
525 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
526 |
|
|
527 |
float row1, row2, row3, row4; |
|
528 |
float ax,ay,az; |
|
529 |
Static3D axis; |
|
530 |
float x1 = rotated1.get0(); |
|
531 |
float y1 = rotated1.get1(); |
|
532 |
float z1 = rotated1.get2(); |
|
533 |
float x2 = rotated2.get0(); |
|
534 |
float y2 = rotated2.get1(); |
|
535 |
float z2 = rotated2.get2(); |
|
536 |
|
|
537 |
for(int i=0; i<NUM_AXIS; i++) |
|
538 |
{ |
|
539 |
axis = ROTATION_AXIS[i]; |
|
540 |
ax = axis.get0(); |
|
541 |
ay = axis.get1(); |
|
542 |
az = axis.get2(); |
|
543 |
|
|
544 |
row1 = ((x1*ax + y1*ay + z1*az) - mStart) / mStep; |
|
545 |
row2 = ((x2*ax + y2*ay + z2*az) - mStart) / mStep; |
|
546 |
row3 = row1 - size; |
|
547 |
row4 = row2 - size; |
|
548 |
|
|
549 |
if( (row1<MAX_ERROR && row1>-MAX_ERROR && row2<MAX_ERROR && row2>-MAX_ERROR) || |
|
550 |
(row3<MAX_ERROR && row3>-MAX_ERROR && row4<MAX_ERROR && row4>-MAX_ERROR) ) |
|
551 |
{ |
|
552 |
return true; |
|
553 |
} |
|
554 |
} |
|
555 |
return false; |
|
556 |
|
|
557 |
default: return false; // edge or corner |
|
558 |
} |
|
559 |
} |
|
560 |
|
|
488 | 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
489 | 562 |
// TODO (only needed for solvers - there are no Pyraminx solvers ATM) |
490 | 563 |
|
Also available in: Unified diff
Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.