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Revision 2077dd18

Added by Leszek Koltunski over 2 years ago

Convert Redi Cube to the new scheme.

View differences:

src/main/java/org/distorted/objects/TwistyRedi.java
22 22
import android.content.res.Resources;
23 23

  
24 24
import org.distorted.helpers.FactoryCubit;
25
import org.distorted.helpers.ObjectShape;
25 26
import org.distorted.helpers.ObjectSticker;
26 27
import org.distorted.library.effect.MatrixEffectQuaternion;
27 28
import org.distorted.library.main.DistortedEffects;
......
274 275

  
275 276
///////////////////////////////////////////////////////////////////////////////////////////////////
276 277

  
277
  private Static4D getQuat(int cubit)
278
  ObjectShape getObjectShape(int cubit, int numLayers)
279
    {
280
    int variant = getCubitVariant(cubit,numLayers);
281

  
282
    if( variant==0 )
283
      {
284
      float[][] bands= new float[][]
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          {
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            {0.06f,35,0.5f,0.7f,5,2,2},
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            {0.01f,35,0.2f,0.4f,5,2,2}
288
          };
289
      int[] bandIndices   = new int[] { 0,0,0,1,1,1,1,1,1 };
290
      float[][] corners   = new float[][] { {0.06f,0.12f} };
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      int[] cornerIndices = new int[]  { -1,0,-1,0,0,0,-1,-1 };
292
      float[][] centers   = new float[][] { { 0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 };
294

  
295
      return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
296
      }
297
    else
298
      {
299
      float[][] bands= new float[][]
300
          {
301
            {0.038f,35,0.250f,0.7f, 7,2,2},
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            {0.020f,35,0.125f,0.2f, 3,1,2},
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            {0.020f,35,0.125f,0.2f, 3,1,1}
304
          };
305
      int[] bandIndices   = new int[] { 0,0,1,1,2,2 };
306
      float[][] corners   = new float[][] { {0.06f,0.20f} };
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      int[] cornerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
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      float[][] centers   = new float[][] { { 0.0f,-0.75f,-0.75f} };
309
      int[] centerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
310

  
311
      return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
312
      }
313
    }
314

  
315
///////////////////////////////////////////////////////////////////////////////////////////////////
316

  
317
  private Static4D getQuat(int cubit, int numLayers)
278 318
    {
279 319
    switch(cubit)
280 320
      {
......
304 344
    return null;
305 345
    }
306 346

  
347
///////////////////////////////////////////////////////////////////////////////////////////////////
348

  
349
  private int getNumCubitVariants(int numLayers)
350
    {
351
    return 2;
352
    }
353

  
354
///////////////////////////////////////////////////////////////////////////////////////////////////
355

  
356
  int getCubitVariant(int cubit, int numLayers)
357
    {
358
    return cubit<8 ? 0:1;
359
    }
360

  
307 361
///////////////////////////////////////////////////////////////////////////////////////////////////
308 362

  
309 363
  MeshBase createCubitMesh(int cubit, int numLayers)
310 364
    {
365
    int variant = getCubitVariant(cubit,numLayers);
366

  
311 367
    if( mMeshes==null )
312 368
      {
313 369
      FactoryCubit factory = FactoryCubit.getInstance();
314 370
      factory.clear();
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      mMeshes = new MeshBase[2];
371
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
316 372
      }
317 373

  
318
    MeshBase mesh;
319

  
320
    if( cubit<8 )
374
    if( mMeshes[variant]==null )
321 375
      {
322
      if( mMeshes[0]==null )
323
        {
324
        float[][] bands= new float[][]
325
          {
326
             {0.06f,35,0.5f,0.7f,5,2,2},
327
             {0.01f,35,0.2f,0.4f,5,2,2}
328
          };
329
        int[] bandIndexes   = new int[] { 0,0,0,1,1,1,1,1,1 };
330
        float[][] corners   = new float[][] { {0.06f,0.12f} };
331
        int[] cornerIndexes = new int[]  { -1,0,-1,0,0,0,-1,-1 };
332
        float[][] centers   = new float[][] { { 0.0f, 0.0f, 0.0f} };
333
        int[] centerIndexes = new int[] { -1,0,-1,0,0,0,-1,-1 };
334

  
335
        FactoryCubit factory = FactoryCubit.getInstance();
336
        factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER);
337
        mMeshes[0] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER,
338
                                                bands, bandIndexes,
339
                                                corners, cornerIndexes,
340
                                                centers, centerIndexes,
341
                                                getNumCubitFaces(), null );
342
        }
343
      mesh = mMeshes[0].copy(true);
344
      }
345
    else
346
      {
347
      if( mMeshes[1]==null )
348
        {
349
        float[][] bands= new float[][]
350
          {
351
            {0.038f,35,0.250f,0.7f, 7,2,2},
352
            {0.020f,35,0.125f,0.2f, 3,1,2},
353
            {0.020f,35,0.125f,0.2f, 3,1,1}
354
          };
355
        int[] bandIndexes   = new int[] { 0,0,1,1,2,2 };
356
        float[][] corners   = new float[][] { {0.06f,0.20f} };
357
        int[] cornerIndexes = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
358
        float[][] centers   = new float[][] { { 0.0f,-0.75f,-0.75f} };
359
        int[] centerIndexes = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
360

  
361
        FactoryCubit factory = FactoryCubit.getInstance();
362
        factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE);
363
        mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE,
364
                                                bands, bandIndexes,
365
                                                corners, cornerIndexes,
366
                                                centers, centerIndexes,
367
                                                getNumCubitFaces(), null );
368
        }
369
      mesh = mMeshes[1].copy(true);
376
      ObjectShape shape = getObjectShape(cubit,numLayers);
377
      FactoryCubit factory = FactoryCubit.getInstance();
378
      factory.createNewFaceTransform(shape);
379
      mMeshes[variant] = factory.createRoundedSolid(shape);
370 380
      }
371 381

  
372
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) );
382
    MeshBase mesh = mMeshes[variant].copy(true);
383
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
373 384
    mesh.apply(quat,0xffffffff,0);
374 385

  
375 386
    return mesh;

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