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magiccube / src / main / java / org / distorted / effects / scramble @ 20dea800

Latest revisions

# Date Author Comment
20dea800 04/29/2021 06:24 PM Leszek Koltunski

Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

51a07bb4 03/20/2021 10:44 PM Leszek Koltunski

Minor

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

4dd637f4 01/10/2021 01:01 PM Leszek Koltunski

Properly initialize DynamicQuat.

af88bf2e 10/27/2020 12:15 AM Leszek Koltunski

New 'tutorial' activity.

ac722a43 10/09/2020 11:17 PM Leszek Koltunski

More debugging for the case of suspicious submits.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

7c969a6d 08/16/2020 06:34 PM Leszek Koltunski

Adjust randomizing new rotations so that:

1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what can be the next rotation to the Object class, as in case of certain Objects (the Dino, or the Helicopter, the Megaminx) the next rotation doesn't have to 'intersect' the old rotation always when oldRotAxis != newRotAxis (that's so simple only in case of the Cube and - only partly - the Pyraminx!)

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

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