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magiccube / src / main / java / org / distorted / bandaged / BandagedPlayScreen.java @ 20feb916

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.bandaged;
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import java.util.Random;
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import android.app.Activity;
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import android.content.SharedPreferences;
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import android.os.Bundle;
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import android.view.View;
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import android.widget.LinearLayout;
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import org.distorted.dialogs.RubikDialogBandagedSettings;
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import org.distorted.helpers.LockController;
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import org.distorted.helpers.MovesController;
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import org.distorted.helpers.TransparentImageButton;
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import org.distorted.main.R;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class BandagedPlayScreen
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{
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  public static final int[] DEPTHS = new int[] {3,20,50,100,200,500,1000};
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  public static final int ANIMATION_ON  = 0;
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  public static final int ANIMATION_OFF = 1;
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  private TransparentImageButton mBackButton, mScrambleButton, mSolveButton, mSettingsButton;
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  private final LockController mLockController;
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  private final MovesController mMovesController;
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  private String mKey;
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  private int[][] mMoves;
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  private Random mRnd;
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  private int mAnimationMode;
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  private int mScrambleDepth;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public BandagedPlayScreen()
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    {
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    mLockController = new LockController();
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    mMovesController= new MovesController();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupBackButton(final BandagedPlayActivity act)
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    {
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    int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_smallback,R.drawable.ui_medium_smallback, R.drawable.ui_big_smallback, R.drawable.ui_huge_smallback);
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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    mBackButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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    mBackButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        ObjectControl control = act.getControl();
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        if( control!=null ) control.unblockEverything();
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        act.finish();
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupSettingsButton(final BandagedPlayActivity act)
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    {
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    int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_settings,R.drawable.ui_medium_settings, R.drawable.ui_big_settings, R.drawable.ui_huge_settings);
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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    mSettingsButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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    mSettingsButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        Bundle bundle = new Bundle();
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        bundle.putInt("scraPos", mScrambleDepth );
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        bundle.putInt("animPos", mAnimationMode );
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        RubikDialogBandagedSettings setDiag = new RubikDialogBandagedSettings();
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        setDiag.setArguments(bundle);
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        setDiag.show(act.getSupportFragmentManager(), null);
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupSolveButton(final BandagedPlayActivity act)
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    {
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    int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_cube_solve,R.drawable.ui_medium_cube_solve, R.drawable.ui_big_cube_solve, R.drawable.ui_huge_cube_solve);
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1.0f);
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    mSolveButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE,params);
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    mSolveButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        ObjectControl control = act.getControl();
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        if( mAnimationMode==ANIMATION_OFF ) control.solveOnly();
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        if( mAnimationMode==ANIMATION_ON  ) control.solveObject();
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        mMovesController.clearMoves(act);
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupScrambleButton(final BandagedPlayActivity act)
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    {
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    int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_cube_scramble,R.drawable.ui_medium_cube_scramble, R.drawable.ui_big_cube_scramble, R.drawable.ui_huge_cube_scramble);
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    LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1.0f);
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    mScrambleButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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    mScrambleButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        ObjectControl control = act.getControl();
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        TwistyObject object = control.getObject();
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        ObjectScrambler.setSignature(object.getSignature());
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        int depth = DEPTHS[mScrambleDepth];
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        if( mAnimationMode==ANIMATION_OFF )
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          {
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          if( mMoves==null || mMoves.length<depth ) mMoves = new int[depth][3];
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          if( mRnd==null ) mRnd = new Random();
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          for(int move=0; move<depth; move++)
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            {
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            object.randomizeNewScramble(mMoves, mRnd, move, depth);
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            }
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          for(int move=0; move<depth; move++)
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            {
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            int row = mMoves[move][1];
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            mMoves[move][1] = (1<<row);
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            }
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          control.initializeObject(mMoves);
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          }
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        if( mAnimationMode==ANIMATION_ON )
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          {
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          control.scrambleObject(depth);
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          }
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void onAttachedToWindow(final BandagedPlayActivity act, String objectName)
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    {
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    mKey = "moveController_"+objectName;
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    int width = act.getScreenWidthInPixels();
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    LinearLayout.LayoutParams paramsL = new LinearLayout.LayoutParams(width/4, LinearLayout.LayoutParams.MATCH_PARENT);
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    LinearLayout.LayoutParams paramsM = new LinearLayout.LayoutParams(width/2, LinearLayout.LayoutParams.MATCH_PARENT);
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    LinearLayout.LayoutParams paramsR = new LinearLayout.LayoutParams(width/4, LinearLayout.LayoutParams.MATCH_PARENT);
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    LinearLayout layoutLeft = new LinearLayout(act);
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    layoutLeft.setLayoutParams(paramsL);
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    LinearLayout layoutMid  = new LinearLayout(act);
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    layoutMid.setLayoutParams(paramsM);
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    LinearLayout layoutRight= new LinearLayout(act);
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    layoutRight.setLayoutParams(paramsR);
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    setupBackButton(act);
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    ObjectControl control = act.getControl();
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    mMovesController.setupButton(act,control);
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    layoutLeft.addView(mMovesController.getButton());
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    mLockController.setupButton(act,control);
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    layoutMid.addView(mLockController.getButton());
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    layoutRight.addView(mBackButton);
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    LinearLayout layoutLower = act.findViewById(R.id.lowerBar);
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    layoutLower.removeAllViews();
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    layoutLower.addView(layoutLeft);
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    layoutLower.addView(layoutMid);
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    layoutLower.addView(layoutRight);
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    setupSolveButton(act);
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    setupSettingsButton(act);
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    setupScrambleButton(act);
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    LinearLayout layoutUpper = act.findViewById(R.id.upperBar);
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    LinearLayout layoutLeftU = new LinearLayout(act);
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    layoutLeftU.setLayoutParams(paramsL);
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    LinearLayout layoutMidU  = new LinearLayout(act);
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    layoutMidU.setLayoutParams(paramsM);
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    LinearLayout layoutRightU= new LinearLayout(act);
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    layoutRightU.setLayoutParams(paramsR);
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    layoutLeftU.addView(mSolveButton);
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    layoutMidU.addView(mSettingsButton);
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    layoutRightU.addView(mScrambleButton);
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    layoutUpper.removeAllViews();
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    layoutUpper.addView(layoutLeftU);
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    layoutUpper.addView(layoutMidU);
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    layoutUpper.addView(layoutRightU);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setLockState(final BandagedPlayActivity act)
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    {
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    boolean locked = act.getControl().retLocked();
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    mLockController.setState(act,locked);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void reddenLock(final BandagedPlayActivity act)
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    {
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    ObjectControl control = act.getControl();
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    mLockController.reddenLock(act,control);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void addMove(Activity act, int axis, int row, int angle)
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    {
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    mMovesController.addMove(act,axis,row,angle);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void savePreferences(BandagedPlayActivity act, SharedPreferences.Editor editor)
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    {
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    mMovesController.savePreferences(mKey,editor);
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    ObjectControl control = act.getControl();
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    control.savePreferences(editor);
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    editor.putInt("playScreen_scramble" , mScrambleDepth);
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    editor.putInt("playScreen_animation", mAnimationMode);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void restorePreferences(BandagedPlayActivity act, SharedPreferences preferences)
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    {
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    mMovesController.restorePreferences(act,mKey,preferences);
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    ObjectControl control = act.getControl();
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    control.restorePreferences(preferences);
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    mScrambleDepth = preferences.getInt("playScreen_scramble",1);
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    mAnimationMode = preferences.getInt("playScreen_animation",ANIMATION_OFF);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setAnimationMode(int mode)
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    {
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    mAnimationMode = mode;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setScrambleDepth(int depth)
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    {
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    mScrambleDepth = depth;
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    }
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}
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