Revision 217096bf
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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package org.distorted.bandaged; |
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import android.graphics.Bitmap; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.helpers.FactoryBandaged3x3Cubit; |
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import org.distorted.objectlib.helpers.FactoryCubit; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_BLUE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_GREEN; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_ORANGE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_RED; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_WHITE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_YELLOW; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedCubit |
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{
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private static final Static3D CENTER = new Static3D(0,0,0); |
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private static Bitmap mBitmap; |
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private static Static4D[] mTextureMaps; |
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private static float[] mTmp = new float[4]; |
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private final DistortedNode mNode; |
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private final DistortedTexture mTexture; |
| ... | ... | |
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private float[] mPosition; |
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private boolean mIsAttached; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void createBitmap() |
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{
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final int[] FACE_COLORS = new int[] |
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{
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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final int NUM = FACE_COLORS.length; |
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final int SIZE= 32; |
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mTextureMaps = new Static4D[NUM]; |
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Paint paint = new Paint(); |
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paint.setStyle(Paint.Style.FILL); |
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mBitmap = Bitmap.createBitmap( NUM*SIZE, SIZE, Bitmap.Config.ARGB_4444); |
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Canvas canvas = new Canvas(mBitmap); |
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for(int color=0; color<NUM; color++) |
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{
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paint.setColor(FACE_COLORS[color]); |
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canvas.drawRect(color*SIZE, 0, (color+1)*SIZE, SIZE, paint); |
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mTextureMaps[color] = new Static4D( ((float)color)/NUM, 0.0f, 1.0f/NUM, 1.0f ); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// (x,y,z) == |
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// |
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// ( 1,0,0) --> 0 |
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// (-1,0,0) --> 1 |
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// (0, 1,0) --> 2 |
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// (0,-1,0) --> 3 |
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// (0,0, 1) --> 4 |
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// (0,0,-1) --> 5 |
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private int computeMapsIndex(float x, float y, float z) |
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{
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int ix = x>0 ? (int)(x+0.5f) : (int)(x-0.5f); |
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int iy = y>0 ? (int)(y+0.5f) : (int)(y-0.5f); |
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int iz = z>0 ? (int)(z+0.5f) : (int)(z-0.5f); |
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if( ix== 1 ) return 0; |
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if( ix==-1 ) return 1; |
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if( iy== 1 ) return 2; |
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if( iy==-1 ) return 3; |
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if( iz== 1 ) return 4; |
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if( iz==-1 ) return 5; |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void resetTextureMaps(MeshBase mesh) |
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{
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FactoryCubit fact = FactoryCubit.getInstance(); |
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int numComponents = mesh.getNumTexComponents(); |
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Static4D[] maps = new Static4D[numComponents]; |
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for(int i=0; i<numComponents; i++) |
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{
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Static4D q = fact.getQuaternion(i); |
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QuatHelper.rotateVectorByQuat(mTmp,0,0,1,0,q); |
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int index = computeMapsIndex(mTmp[0], mTmp[1], mTmp[2]); |
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maps[i] = mTextureMaps[index]; |
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} |
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mesh.setTextureMap(maps,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computeMove(float[] position) |
| ... | ... | |
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MeshBase mesh = factory.createMesh(mPosition,false,mRoundCorners); |
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mTexture = new DistortedTexture(); |
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mTexture.setColorARGB(color); |
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if( mBitmap==null ) createBitmap(); |
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mTexture.setTextureAlreadyInverted(mBitmap); |
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resetTextureMaps(mesh); |
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MatrixEffectScale scaleEffect = new MatrixEffectScale(scale); |
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MatrixEffectQuaternion quat1Effect = new MatrixEffectQuaternion(quat1, CENTER); |
| ... | ... | |
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FactoryBandaged3x3Cubit factory = FactoryBandaged3x3Cubit.getInstance(); |
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MeshBase mesh = factory.createMesh(mPosition,false,mRoundCorners); |
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resetTextureMaps(mesh); |
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mNode.setMesh(mesh); |
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mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
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} |
| ... | ... | |
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public void setTexture(int color) |
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{
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mTexture.setColorARGB(color); |
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// mTexture.setColorARGB(color);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
BandagedCreator: colorful cube.