| 194 |
194 |
Static1D dRad = new Static1D(1);
|
| 195 |
195 |
|
| 196 |
196 |
VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f));
|
| 197 |
|
effect0.setMeshAssociation(63); // all 6 sides
|
|
197 |
effect0.setMeshAssociation(-1,63); // all 6 sides
|
| 198 |
198 |
VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center );
|
| 199 |
|
effect1.setMeshAssociation(32); // back
|
|
199 |
effect1.setMeshAssociation(-1,32); // back
|
| 200 |
200 |
VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center );
|
| 201 |
|
effect2.setMeshAssociation(8); // bottom
|
|
201 |
effect2.setMeshAssociation(-1, 8); // bottom
|
| 202 |
202 |
VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center );
|
| 203 |
|
effect3.setMeshAssociation(4); // top
|
|
203 |
effect3.setMeshAssociation(-1, 4); // top
|
| 204 |
204 |
VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center );
|
| 205 |
|
effect4.setMeshAssociation(2); // left
|
|
205 |
effect4.setMeshAssociation(-1, 2); // left
|
| 206 |
206 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center );
|
| 207 |
|
effect5.setMeshAssociation(1); // right
|
|
207 |
effect5.setMeshAssociation(-1, 1); // right
|
| 208 |
208 |
|
| 209 |
209 |
VertexEffectDeform effect6 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
| 210 |
210 |
VertexEffectDeform effect7 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
Progress making it possible to apply Vertex Effects only to some Components of a Mesh.