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magiccube @ 226c8cfa

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.gitignore 624 Bytes
build.gradle 1.27 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
226c8cfa 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

43adf86d 05/28/2020 10:14 AM Leszek Koltunski

Correct a crasher introduced in 1.2.0

13ce05cc 05/27/2020 12:13 PM Leszek Koltunski

Switch off showing FPS.

1b3cbd5b 05/27/2020 12:12 PM Leszek Koltunski

Report an Analytics event when a user changes State or Object.

1ef09d49 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

f8de0b54 05/26/2020 01:21 PM Leszek Koltunski

Bump version to 1.2.0

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

22dcc308 05/18/2020 11:39 AM Leszek Koltunski

correct Qatar flag & add Trynidad flag.

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