27 |
27 |
import org.distorted.library.effect.VertexEffectMove;
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28 |
28 |
import org.distorted.library.effect.VertexEffectRotate;
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29 |
29 |
import org.distorted.library.effect.VertexEffectScale;
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30 |
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import org.distorted.library.effect.VertexEffectSink;
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31 |
30 |
import org.distorted.library.main.DistortedEffects;
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32 |
31 |
import org.distorted.library.main.DistortedTexture;
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33 |
32 |
import org.distorted.library.mesh.MeshBase;
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34 |
33 |
import org.distorted.library.mesh.MeshJoined;
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|
34 |
import org.distorted.library.mesh.MeshPolygon;
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35 |
35 |
import org.distorted.library.mesh.MeshSquare;
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36 |
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import org.distorted.library.mesh.MeshTriangle;
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37 |
36 |
import org.distorted.library.type.Static1D;
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38 |
37 |
import org.distorted.library.type.Static3D;
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39 |
38 |
import org.distorted.library.type.Static4D;
|
... | ... | |
253 |
252 |
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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254 |
253 |
final int MESHES=4;
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255 |
254 |
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|
255 |
int size = getSize();
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|
256 |
|
256 |
257 |
int association = 1;
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257 |
|
MeshBase[] meshes = new MeshTriangle[MESHES];
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|
258 |
MeshBase[] meshes;
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|
259 |
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|
260 |
float D = 0.01f;
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|
261 |
float E = 0.5f - D*SQ2;
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|
262 |
float F = 0.5f - D*SQ2*SQ3;
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|
263 |
float[] bands;
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|
264 |
int extraI, extraV;
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|
265 |
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|
266 |
float[] vertices = { -F,-E, +F,-E, 0.0f,E-D*SQ2};
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|
267 |
|
|
268 |
switch(size)
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|
269 |
{
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|
270 |
case 3 : bands = new float[] { 1.0f ,-D,
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|
271 |
1.0f-D/2,-D*0.55f,
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|
272 |
1.0f-D ,-D*0.25f,
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|
273 |
1.0f-2*D,+D*0.25f,
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|
274 |
0.50f, 0.050f,
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|
275 |
0.0f, 0.055f };
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|
276 |
extraI = 2;
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|
277 |
extraV = 2;
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|
278 |
break;
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|
279 |
case 4 : bands = new float[] { 1.0f ,-D,
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|
280 |
1.0f-D*1.2f,-D*0.55f,
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|
281 |
1.0f-2*D, +D*0.25f,
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|
282 |
0.50f, 0.050f,
|
|
283 |
0.0f, 0.055f };
|
|
284 |
extraI = 2;
|
|
285 |
extraV = 2;
|
|
286 |
break;
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|
287 |
default: bands = new float[] { 1.0f ,-D,
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|
288 |
1.0f-D*1.2f,-D*0.55f,
|
|
289 |
1.0f-2*D, +D*0.25f,
|
|
290 |
0.50f, 0.050f,
|
|
291 |
0.0f, 0.055f };
|
|
292 |
extraI = 2;
|
|
293 |
extraV = 1;
|
|
294 |
break;
|
|
295 |
}
|
258 |
296 |
|
259 |
|
meshes[0] = new MeshTriangle(9);
|
|
297 |
meshes = new MeshPolygon[MESHES];
|
|
298 |
meshes[0] = new MeshPolygon(vertices, bands, extraI,extraV);
|
260 |
299 |
meshes[0].setEffectAssociation(0,association,0);
|
261 |
300 |
|
262 |
301 |
for(int i=1; i<MESHES; i++)
|
... | ... | |
298 |
337 |
Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
|
299 |
338 |
Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
|
300 |
339 |
|
301 |
|
Static3D center = new Static3D(0,0,0);
|
302 |
|
Static4D region = new Static4D(0,0,0,0.6f);
|
303 |
|
|
304 |
340 |
VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) );
|
305 |
341 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
|
306 |
342 |
VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) );
|
... | ... | |
314 |
350 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
315 |
351 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
316 |
352 |
|
317 |
|
VertexEffectSink effect12= new VertexEffectSink( new Static1D(1.3f), center, region );
|
318 |
|
|
319 |
353 |
effect4.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
|
320 |
354 |
effect5.setMeshAssociation( 2,-1); // apply only to mesh[1]
|
321 |
355 |
effect6.setMeshAssociation( 4,-1); // apply only to mesh[2]
|
... | ... | |
332 |
366 |
result.apply(effect9);
|
333 |
367 |
result.apply(effect10);
|
334 |
368 |
result.apply(effect11);
|
335 |
|
result.apply(effect12);
|
336 |
369 |
|
337 |
370 |
if( mRotArray[cubit]>=0 )
|
338 |
371 |
{
|
Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!