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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.uistate;
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import android.content.SharedPreferences;
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import android.util.DisplayMetrics;
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import android.view.Gravity;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.widget.Button;
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import android.widget.ImageButton;
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import android.widget.LinearLayout;
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import android.widget.TextView;
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import org.distorted.magic.R;
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import org.distorted.magic.RubikActivity;
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public class RubikStateSolution extends RubikStateAbstract
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{
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private Button mBackButton;
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private ImageButton mPrevButton, mNextButton;
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private TextView mMovesText;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void leaveState(RubikActivity act)
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void enterState(final RubikActivity act)
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{
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DisplayMetrics metrics = act.getResources().getDisplayMetrics();
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final float scale = metrics.density;
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LayoutInflater inflater = act.getLayoutInflater();
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// TOP ////////////////////////////
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LinearLayout layoutTop = act.findViewById(R.id.upperBar);
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layoutTop.removeAllViews();
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final TextView text = (TextView)inflater.inflate(R.layout.upper_text, null);
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text.setText(R.string.solution);
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layoutTop.addView(text);
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// BOT ////////////////////////////
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if( mPrevButton==null ) setupPrevButton(act,scale);
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if( mNextButton==null ) setupNextButton(act,scale);
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if( mMovesText ==null ) setupTextView(act,scale);
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LinearLayout layoutLeft = act.findViewById(R.id.mainBarLeft);
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layoutLeft.removeAllViews();
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layoutLeft.addView(mPrevButton);
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layoutLeft.addView(mMovesText);
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layoutLeft.addView(mNextButton);
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if( mBackButton==null ) setupBackButton(act,scale);
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LinearLayout layoutRight = act.findViewById(R.id.mainBarRight);
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layoutRight.removeAllViews();
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layoutRight.addView(mBackButton);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupPrevButton(final RubikActivity act, final float scale)
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{
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int padding = (int)(3*scale + 0.5f);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(0,LinearLayout.LayoutParams.MATCH_PARENT,1.0f);
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mPrevButton = new ImageButton(act);
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mPrevButton.setLayoutParams(params);
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mPrevButton.setPadding(padding,0,padding,0);
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mPrevButton.setImageResource(R.drawable.left);
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mPrevButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupNextButton(final RubikActivity act, final float scale)
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{
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int padding = (int)( 3*scale + 0.5f);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(0,LinearLayout.LayoutParams.MATCH_PARENT, 1.0f);
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mNextButton = new ImageButton(act);
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mNextButton.setLayoutParams(params);
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mNextButton.setPadding(padding,0,padding,0);
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mNextButton.setImageResource(R.drawable.right);
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mNextButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupTextView(final RubikActivity act, final float scale)
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{
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int padding = (int)( 3*scale + 0.5f);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(0,LinearLayout.LayoutParams.MATCH_PARENT,2.0f);
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mMovesText = new TextView(act);
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mMovesText.setTextSize(20);
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mMovesText.setLayoutParams(params);
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mMovesText.setPadding(padding,0,padding,0);
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mMovesText.setGravity(Gravity.CENTER);
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mMovesText.setText(act.getString(R.string.mo_placeholder,0,0));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupBackButton(final RubikActivity act, final float scale)
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{
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int padding = (int)(3*scale + 0.5f);
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LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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mBackButton = new Button(act);
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mBackButton.setLayoutParams(backParams);
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mBackButton.setPadding(padding,0,padding,0);
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mBackButton.setText(R.string.back);
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mBackButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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RubikState.goBack(act);
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void savePreferences(SharedPreferences.Editor editor)
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{
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mBackButton = null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void restorePreferences(SharedPreferences preferences)
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{
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}
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}
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More support for the 3x3x3 Solver.