Revision 27a70eae
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/object/RubikCube.java | ||
---|---|---|
28 | 28 |
import org.distorted.library.effect.MatrixEffectMove; |
29 | 29 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
30 | 30 |
import org.distorted.library.effect.MatrixEffectRotate; |
31 |
import org.distorted.library.effect.MatrixEffectScale; |
|
32 |
import org.distorted.library.effect.VertexEffectSink; |
|
33 | 31 |
import org.distorted.library.main.DistortedEffects; |
34 | 32 |
import org.distorted.library.main.DistortedNode; |
35 | 33 |
import org.distorted.library.main.DistortedTexture; |
... | ... | |
42 | 40 |
import org.distorted.library.type.Static4D; |
43 | 41 |
import org.distorted.magic.RubikSurfaceView; |
44 | 42 |
|
43 |
import static org.distorted.object.RubikObjectList.VECTX; |
|
44 |
import static org.distorted.object.RubikObjectList.VECTY; |
|
45 |
import static org.distorted.object.RubikObjectList.VECTZ; |
|
46 |
|
|
45 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
46 | 48 |
|
47 |
public class RubikCube extends DistortedNode
|
|
49 |
class RubikCube extends RubikObject
|
|
48 | 50 |
{ |
49 |
static final float CUBE_SCREEN_RATIO = 0.5f; |
|
50 |
private static final int POST_ROTATION_MILLISEC = 500; |
|
51 |
private static final int TEXTURE_SIZE = 100; |
|
52 |
|
|
53 | 51 |
private static final Static3D VectX = new Static3D(1,0,0); |
54 | 52 |
private static final Static3D VectY = new Static3D(0,1,0); |
55 | 53 |
private static final Static3D VectZ = new Static3D(0,0,1); |
56 | 54 |
|
57 |
public static final int VECTX = 0; // |
|
58 |
public static final int VECTY = 1; // don't change this |
|
59 |
public static final int VECTZ = 2; // |
|
60 |
|
|
61 | 55 |
private DistortedNode[][][] mNodes; |
62 | 56 |
private MeshCubes[][][] mCubes; |
63 | 57 |
private DistortedEffects[][][] mEffects; |
... | ... | |
66 | 60 |
private Dynamic1D[][][] mRotationAngle; |
67 | 61 |
private Static3D[][][] mCurrentPosition; |
68 | 62 |
private MatrixEffectRotate[][][] mRotateEffect; |
69 |
private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal; |
|
70 |
private Static3D mMove, mScale, mNodeMove, mNodeScale; |
|
71 |
private Static4D mQuatAccumulated; |
|
72 |
private DistortedTexture mTexture; |
|
73 |
|
|
74 |
private int mRotAxis, mRotRow; |
|
75 |
private int mSize; |
|
76 |
|
|
77 |
private DistortedTexture mNodeTexture; |
|
78 |
|
|
79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
80 |
|
|
81 |
private int computeNearestAngle(float angle) |
|
82 |
{ |
|
83 |
final int NEAREST = 90; |
|
84 |
|
|
85 |
int tmp = (int)((angle+NEAREST/2)/NEAREST); |
|
86 |
if( angle< -(NEAREST*0.5) ) tmp-=1; |
|
87 |
|
|
88 |
return NEAREST*tmp; |
|
89 |
} |
|
90 | 63 |
|
91 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
92 | 65 |
// All legal rotation quats must have all four of their components equal to either |
... | ... | |
158 | 131 |
mQuatScramble[i][j][k].set(x,y,z,w); |
159 | 132 |
} |
160 | 133 |
|
161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
162 |
|
|
163 |
private float getSinkStrength() |
|
164 |
{ |
|
165 |
switch(mSize) |
|
166 |
{ |
|
167 |
case 1 : return 1.1f; |
|
168 |
case 2 : return 1.5f; |
|
169 |
case 3 : return 1.8f; |
|
170 |
case 4 : return 2.0f; |
|
171 |
default: return 3.0f - 4.0f/mSize; |
|
172 |
} |
|
173 |
} |
|
174 |
|
|
175 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
176 | 135 |
|
177 | 136 |
private boolean belongsToRotation(int x, int y, int z, int vector, int row) |
... | ... | |
212 | 171 |
mCurrentPosition[x][y][z].set2(roundedZ); |
213 | 172 |
} |
214 | 173 |
|
215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
216 |
// PUBLIC API |
|
217 | 174 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
218 | 175 |
|
219 |
public RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshFlat mesh, DistortedEffects effects)
|
|
176 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshFlat mesh, DistortedEffects effects) |
|
220 | 177 |
{ |
221 |
super(texture,effects,mesh); |
|
222 |
|
|
223 |
mNodeTexture = texture; |
|
224 |
|
|
225 |
mSize = size; |
|
226 |
|
|
227 |
mRotationAngleStatic = new Static1D(0); |
|
228 |
mRotationAngleMiddle = new Static1D(0); |
|
229 |
mRotationAngleFinal = new Static1D(0); |
|
230 |
|
|
231 |
mMove = new Static3D(0,0,0); |
|
232 |
mScale = new Static3D(1,1,1); |
|
233 |
mNodeMove = new Static3D(0,0,0); |
|
234 |
mNodeScale= new Static3D(1,1,1); |
|
235 |
|
|
236 |
mQuatAccumulated = quatAcc; |
|
178 |
super(size,quatCur,quatAcc,texture,mesh,effects); |
|
237 | 179 |
|
238 | 180 |
mRotAxis = VECTX; |
239 | 181 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
... | ... | |
248 | 190 |
mRotateEffect = new MatrixEffectRotate[mSize][mSize][mSize]; |
249 | 191 |
|
250 | 192 |
Static3D[][][] cubeVectors = new Static3D[mSize][mSize][mSize]; |
251 |
|
|
252 |
Static3D sinkCenter = new Static3D(TEXTURE_SIZE*0.5f, TEXTURE_SIZE*0.5f, TEXTURE_SIZE*0.5f); |
|
253 | 193 |
Static3D matrCenter = new Static3D(0,0,0); |
254 |
Static4D region = new Static4D(0,0,0, TEXTURE_SIZE*0.72f); |
|
255 |
|
|
256 |
VertexEffectSink sinkEffect = new VertexEffectSink( new Static1D(getSinkStrength()), sinkCenter, region ); |
|
257 |
MatrixEffectMove moveEffect = new MatrixEffectMove(mMove); |
|
258 |
MatrixEffectScale scaleEffect = new MatrixEffectScale(mScale); |
|
259 |
MatrixEffectQuaternion quatCEffect = new MatrixEffectQuaternion(quatCur, matrCenter); |
|
260 |
MatrixEffectQuaternion quatAEffect = new MatrixEffectQuaternion(quatAcc, matrCenter); |
|
261 |
|
|
262 |
MatrixEffectMove nodeMoveEffect = new MatrixEffectMove(mNodeMove); |
|
263 |
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale); |
|
264 |
|
|
265 |
effects.apply(nodeScaleEffect); |
|
266 |
effects.apply(nodeMoveEffect); |
|
267 | 194 |
|
268 | 195 |
// 3x2 bitmap = 6 squares: |
269 | 196 |
// |
... | ... | |
311 | 238 |
mRotateEffect[x][y][z] = new MatrixEffectRotate(mRotationAngle[x][y][z], mRotationAxis[x][y][z], matrCenter); |
312 | 239 |
|
313 | 240 |
mEffects[x][y][z] = new DistortedEffects(); |
314 |
mEffects[x][y][z].apply(sinkEffect);
|
|
241 |
mEffects[x][y][z].apply(mSinkEffect);
|
|
315 | 242 |
mEffects[x][y][z].apply( new MatrixEffectMove(cubeVectors[x][y][z]) ); |
316 | 243 |
mEffects[x][y][z].apply( new MatrixEffectQuaternion(mQuatScramble[x][y][z], matrCenter)); |
317 | 244 |
mEffects[x][y][z].apply(mRotateEffect[x][y][z]); |
318 |
mEffects[x][y][z].apply(quatAEffect);
|
|
319 |
mEffects[x][y][z].apply(quatCEffect);
|
|
320 |
mEffects[x][y][z].apply(scaleEffect);
|
|
321 |
mEffects[x][y][z].apply(moveEffect); |
|
245 |
mEffects[x][y][z].apply(mQuatAEffect);
|
|
246 |
mEffects[x][y][z].apply(mQuatCEffect);
|
|
247 |
mEffects[x][y][z].apply(mScaleEffect);
|
|
248 |
mEffects[x][y][z].apply(mMoveEffect);
|
|
322 | 249 |
|
323 | 250 |
mNodes[x][y][z] = new DistortedNode(mTexture,mEffects[x][y][z],mCubes[x][y][z]); |
324 | 251 |
|
... | ... | |
328 | 255 |
} |
329 | 256 |
|
330 | 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
331 |
|
|
332 |
public void addNewRotation(int vector, int row ) |
|
333 |
{ |
|
334 |
Static3D axis = VectX; |
|
335 |
|
|
336 |
switch(vector) |
|
337 |
{ |
|
338 |
case VECTX: axis = VectX; break; |
|
339 |
case VECTY: axis = VectY; break; |
|
340 |
case VECTZ: axis = VectZ; break; |
|
341 |
} |
|
342 |
|
|
343 |
mRotAxis = vector; |
|
344 |
mRotRow = row; |
|
345 |
|
|
346 |
mRotationAngleStatic.set0(0.0f); |
|
347 |
|
|
348 |
for(int x=0; x<mSize; x++) |
|
349 |
for(int y=0; y<mSize; y++) |
|
350 |
for(int z=0; z<mSize; z++) |
|
351 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
352 |
{ |
|
353 |
if( belongsToRotation(x,y,z,vector,mRotRow) ) |
|
354 |
{ |
|
355 |
mRotationAxis[x][y][z].set(axis); |
|
356 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
|
357 |
} |
|
358 |
} |
|
359 |
} |
|
360 |
|
|
361 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
362 |
|
|
363 |
public void continueRotation(float angleInDegrees) |
|
364 |
{ |
|
365 |
mRotationAngleStatic.set0(angleInDegrees); |
|
366 |
} |
|
367 |
|
|
368 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
369 |
|
|
370 |
public Static4D getRotationQuat() |
|
371 |
{ |
|
372 |
return mQuatAccumulated; |
|
373 |
} |
|
374 |
|
|
258 |
// PUBLIC API |
|
375 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
376 | 260 |
// mSize already saved as RubikStatePlay.mButton |
377 | 261 |
|
... | ... | |
419 | 303 |
|
420 | 304 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
421 | 305 |
|
422 |
public long finishRotationNow(EffectListener listener) |
|
423 |
{ |
|
424 |
boolean first = true; |
|
425 |
long effectID=0; |
|
426 |
|
|
427 |
for(int x=0; x<mSize; x++) |
|
428 |
for(int y=0; y<mSize; y++) |
|
429 |
for(int z=0; z<mSize; z++) |
|
430 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
431 |
{ |
|
432 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
|
433 |
{ |
|
434 |
if( first ) |
|
435 |
{ |
|
436 |
first = false; |
|
437 |
mRotateEffect[x][y][z].notifyWhenFinished(listener); |
|
438 |
effectID = mRotateEffect[x][y][z].getID(); |
|
439 |
int pointNum = mRotationAngle[x][y][z].getNumPoints(); |
|
440 |
|
|
441 |
if( pointNum>=1 ) |
|
442 |
{ |
|
443 |
float startingAngle = mRotationAngle[x][y][z].getPoint(pointNum-1).get0(); |
|
444 |
int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
|
445 |
mRotationAngleStatic.set0(startingAngle); |
|
446 |
mRotationAngleFinal.set0(nearestAngleInDegrees); |
|
447 |
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
|
448 |
} |
|
449 |
else |
|
450 |
{ |
|
451 |
android.util.Log.e("cube", "ERROR finishing rotation!"); |
|
452 |
return 0; |
|
453 |
} |
|
454 |
} |
|
455 |
|
|
456 |
mRotationAngle[x][y][z].setDuration(POST_ROTATION_MILLISEC); |
|
457 |
mRotationAngle[x][y][z].resetToBeginning(); |
|
458 |
mRotationAngle[x][y][z].removeAll(); |
|
459 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
|
460 |
mRotationAngle[x][y][z].add(mRotationAngleMiddle); |
|
461 |
mRotationAngle[x][y][z].add(mRotationAngleFinal); |
|
462 |
} |
|
463 |
} |
|
306 |
public long finishRotationNow(EffectListener listener) |
|
307 |
{ |
|
308 |
boolean first = true; |
|
309 |
long effectID=0; |
|
464 | 310 |
|
465 |
return effectID; |
|
466 |
} |
|
311 |
for(int x=0; x<mSize; x++) |
|
312 |
for(int y=0; y<mSize; y++) |
|
313 |
for(int z=0; z<mSize; z++) |
|
314 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
315 |
{ |
|
316 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
|
317 |
{ |
|
318 |
if( first ) |
|
319 |
{ |
|
320 |
first = false; |
|
321 |
mRotateEffect[x][y][z].notifyWhenFinished(listener); |
|
322 |
effectID = mRotateEffect[x][y][z].getID(); |
|
323 |
int pointNum = mRotationAngle[x][y][z].getNumPoints(); |
|
324 |
|
|
325 |
if( pointNum>=1 ) |
|
326 |
{ |
|
327 |
float startingAngle = mRotationAngle[x][y][z].getPoint(pointNum-1).get0(); |
|
328 |
int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
|
329 |
mRotationAngleStatic.set0(startingAngle); |
|
330 |
mRotationAngleFinal.set0(nearestAngleInDegrees); |
|
331 |
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
|
332 |
} |
|
333 |
else |
|
334 |
{ |
|
335 |
android.util.Log.e("cube", "ERROR finishing rotation!"); |
|
336 |
return 0; |
|
337 |
} |
|
338 |
} |
|
339 |
|
|
340 |
mRotationAngle[x][y][z].setDuration(POST_ROTATION_MILLISEC); |
|
341 |
mRotationAngle[x][y][z].resetToBeginning(); |
|
342 |
mRotationAngle[x][y][z].removeAll(); |
|
343 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
|
344 |
mRotationAngle[x][y][z].add(mRotationAngleMiddle); |
|
345 |
mRotationAngle[x][y][z].add(mRotationAngleFinal); |
|
346 |
} |
|
347 |
} |
|
348 |
|
|
349 |
return effectID; |
|
350 |
} |
|
467 | 351 |
|
468 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
469 | 353 |
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of |
470 | 354 |
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major |
471 | 355 |
// memory leak. |
472 | 356 |
|
473 |
public void releaseResources()
|
|
474 |
{
|
|
475 |
mTexture.markForDeletion();
|
|
357 |
public void releaseResources() |
|
358 |
{ |
|
359 |
mTexture.markForDeletion(); |
|
476 | 360 |
|
477 |
for(int x=0; x<mSize; x++)
|
|
478 |
for(int y=0; y<mSize; y++)
|
|
479 |
for(int z=0; z<mSize; z++)
|
|
480 |
{
|
|
481 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
|
482 |
{
|
|
483 |
mCubes[x][y][z].markForDeletion();
|
|
484 |
mNodes[x][y][z].markForDeletion();
|
|
485 |
}
|
|
486 |
}
|
|
487 |
}
|
|
361 |
for(int x=0; x<mSize; x++) |
|
362 |
for(int y=0; y<mSize; y++) |
|
363 |
for(int z=0; z<mSize; z++) |
|
364 |
{ |
|
365 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
366 |
{ |
|
367 |
mCubes[x][y][z].markForDeletion(); |
|
368 |
mNodes[x][y][z].markForDeletion(); |
|
369 |
} |
|
370 |
} |
|
371 |
} |
|
488 | 372 |
|
489 | 373 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
490 | 374 |
|
491 |
public void createTexture()
|
|
492 |
{
|
|
493 |
Bitmap bitmap;
|
|
494 |
|
|
495 |
final int S = 128;
|
|
496 |
final int W = 3*S;
|
|
497 |
final int H = 2*S;
|
|
498 |
final int R = S/10;
|
|
499 |
final int M = S/20;
|
|
500 |
|
|
501 |
Paint paint = new Paint();
|
|
502 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
|
503 |
Canvas canvas = new Canvas(bitmap);
|
|
504 |
|
|
505 |
paint.setAntiAlias(true);
|
|
506 |
paint.setTextAlign(Paint.Align.CENTER);
|
|
507 |
paint.setStyle(Paint.Style.FILL);
|
|
508 |
|
|
509 |
// 3x2 bitmap = 6 squares:
|
|
510 |
//
|
|
511 |
// RED GREEN BLUE
|
|
512 |
// YELLOW WHITE BROWN
|
|
513 |
|
|
514 |
paint.setColor(0xff000000); // BLACK BACKGROUND
|
|
515 |
canvas.drawRect(0, 0, W, H, paint); //
|
|
516 |
|
|
517 |
paint.setColor(0xffff0000); // RED
|
|
518 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
|
519 |
paint.setColor(0xff00ff00); // GREEN
|
|
520 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
|
521 |
paint.setColor(0xff0000ff); // BLUE
|
|
522 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
|
523 |
paint.setColor(0xffffff00); // YELLOW
|
|
524 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
|
525 |
paint.setColor(0xffffffff); // WHITE
|
|
526 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
|
527 |
paint.setColor(0xffb5651d); // BROWN
|
|
528 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
|
529 |
|
|
530 |
mTexture.setTexture(bitmap);
|
|
531 |
}
|
|
375 |
public void createTexture() |
|
376 |
{ |
|
377 |
Bitmap bitmap; |
|
378 |
|
|
379 |
final int S = 128; |
|
380 |
final int W = 3*S; |
|
381 |
final int H = 2*S; |
|
382 |
final int R = S/10; |
|
383 |
final int M = S/20; |
|
384 |
|
|
385 |
Paint paint = new Paint(); |
|
386 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
387 |
Canvas canvas = new Canvas(bitmap); |
|
388 |
|
|
389 |
paint.setAntiAlias(true); |
|
390 |
paint.setTextAlign(Paint.Align.CENTER); |
|
391 |
paint.setStyle(Paint.Style.FILL); |
|
392 |
|
|
393 |
// 3x2 bitmap = 6 squares: |
|
394 |
// |
|
395 |
// RED GREEN BLUE |
|
396 |
// YELLOW WHITE BROWN |
|
397 |
|
|
398 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
399 |
canvas.drawRect(0, 0, W, H, paint); // |
|
400 |
|
|
401 |
paint.setColor(0xffff0000); // RED |
|
402 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
403 |
paint.setColor(0xff00ff00); // GREEN |
|
404 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
405 |
paint.setColor(0xff0000ff); // BLUE |
|
406 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
407 |
paint.setColor(0xffffff00); // YELLOW |
|
408 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
409 |
paint.setColor(0xffffffff); // WHITE |
|
410 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
411 |
paint.setColor(0xffb5651d); // BROWN |
|
412 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
413 |
|
|
414 |
mTexture.setTexture(bitmap); |
|
415 |
} |
|
532 | 416 |
|
533 | 417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
534 | 418 |
|
535 |
public void recomputeScaleFactor(int screenWidth, int screenHeight) |
|
536 |
{ |
|
537 |
int texW = mNodeTexture.getWidth(); |
|
538 |
int texH = mNodeTexture.getHeight(); |
|
539 |
|
|
540 |
if( (float)texH/texW > (float)screenHeight/screenWidth ) |
|
541 |
{ |
|
542 |
int w = (screenHeight*texW)/texH; |
|
543 |
float factor = (float)screenHeight/texH; |
|
544 |
mNodeMove.set((screenWidth-w)*0.5f ,0, 0); |
|
545 |
mNodeScale.set(factor,factor,factor); |
|
546 |
} |
|
547 |
else |
|
548 |
{ |
|
549 |
int h = (screenWidth*texH)/texW; |
|
550 |
float factor = (float)screenWidth/texW; |
|
551 |
mNodeMove.set(0,(screenHeight-h)*0.5f,0); |
|
552 |
mNodeScale.set(factor,factor,factor); |
|
553 |
} |
|
554 |
|
|
555 |
float scaleFactor = (CUBE_SCREEN_RATIO*texW/(TEXTURE_SIZE*mSize)); |
|
556 |
|
|
557 |
mMove.set( texW*0.5f , texH*0.5f , 0.0f ); |
|
558 |
mScale.set(scaleFactor,scaleFactor,scaleFactor); |
|
419 |
public void apply(Effect effect, int position) |
|
420 |
{ |
|
421 |
for(int x=0; x<mSize; x++) |
|
422 |
for(int y=0; y<mSize; y++) |
|
423 |
for(int z=0; z<mSize; z++) |
|
424 |
{ |
|
425 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
426 |
{ |
|
427 |
mEffects[x][y][z].apply(effect, position); |
|
428 |
} |
|
429 |
} |
|
559 | 430 |
} |
560 | 431 |
|
561 | 432 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
562 | 433 |
|
563 |
public void apply(Effect effect, int position)
|
|
564 |
{
|
|
565 |
for(int x=0; x<mSize; x++)
|
|
566 |
for(int y=0; y<mSize; y++)
|
|
567 |
for(int z=0; z<mSize; z++)
|
|
568 |
{
|
|
569 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
|
570 |
{
|
|
571 |
mEffects[x][y][z].apply(effect, position);
|
|
572 |
}
|
|
573 |
}
|
|
434 |
public void remove(long effectID)
|
|
435 |
{ |
|
436 |
for(int x=0; x<mSize; x++) |
|
437 |
for(int y=0; y<mSize; y++) |
|
438 |
for(int z=0; z<mSize; z++) |
|
439 |
{ |
|
440 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
441 |
{ |
|
442 |
mEffects[x][y][z].abortById(effectID);
|
|
443 |
} |
|
444 |
} |
|
574 | 445 |
} |
575 | 446 |
|
576 | 447 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
577 | 448 |
|
578 |
public void remove(long effectID) |
|
579 |
{ |
|
580 |
for(int x=0; x<mSize; x++) |
|
581 |
for(int y=0; y<mSize; y++) |
|
582 |
for(int z=0; z<mSize; z++) |
|
583 |
{ |
|
584 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
585 |
{ |
|
586 |
mEffects[x][y][z].abortById(effectID); |
|
587 |
} |
|
588 |
} |
|
449 |
public void solve() |
|
450 |
{ |
|
451 |
for(int x=0; x<mSize; x++) |
|
452 |
for(int y=0; y<mSize; y++) |
|
453 |
for(int z=0; z<mSize; z++) |
|
454 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
455 |
{ |
|
456 |
mQuatScramble[x][y][z].set(0,0,0,1); |
|
457 |
mCurrentPosition[x][y][z].set(x,y,z); |
|
458 |
} |
|
589 | 459 |
} |
590 | 460 |
|
591 | 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
592 | 462 |
|
593 |
public void solve() |
|
594 |
{ |
|
595 |
for(int x=0; x<mSize; x++) |
|
596 |
for(int y=0; y<mSize; y++) |
|
597 |
for(int z=0; z<mSize; z++) |
|
598 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
599 |
{ |
|
600 |
mQuatScramble[x][y][z].set(0,0,0,1); |
|
601 |
mCurrentPosition[x][y][z].set(x,y,z); |
|
602 |
} |
|
603 |
} |
|
463 |
public boolean isSolved() |
|
464 |
{ |
|
465 |
Static4D q = mQuatScramble[0][0][0]; |
|
466 |
|
|
467 |
float x = q.get0(); |
|
468 |
float y = q.get1(); |
|
469 |
float z = q.get2(); |
|
470 |
float w = q.get3(); |
|
471 |
|
|
472 |
for(int i = 0; i< mSize; i++) |
|
473 |
for(int j = 0; j< mSize; j++) |
|
474 |
for(int k = 0; k< mSize; k++) |
|
475 |
{ |
|
476 |
if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 ) |
|
477 |
{ |
|
478 |
q = mQuatScramble[i][j][k]; |
|
479 |
|
|
480 |
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) |
|
481 |
{ |
|
482 |
return false; |
|
483 |
} |
|
484 |
} |
|
485 |
} |
|
486 |
|
|
487 |
return true; |
|
488 |
} |
|
604 | 489 |
|
605 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
606 | 491 |
|
607 |
public boolean isSolved() |
|
608 |
{ |
|
609 |
Static4D q = mQuatScramble[0][0][0]; |
|
610 |
|
|
611 |
float x = q.get0(); |
|
612 |
float y = q.get1(); |
|
613 |
float z = q.get2(); |
|
614 |
float w = q.get3(); |
|
615 |
|
|
616 |
for(int i = 0; i< mSize; i++) |
|
617 |
for(int j = 0; j< mSize; j++) |
|
618 |
for(int k = 0; k< mSize; k++) |
|
619 |
{ |
|
620 |
if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 ) |
|
621 |
{ |
|
622 |
q = mQuatScramble[i][j][k]; |
|
492 |
public void beginNewRotation(int vector, int row ) |
|
493 |
{ |
|
494 |
Static3D axis = VectX; |
|
623 | 495 |
|
624 |
if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w )
|
|
625 |
{
|
|
626 |
return false;
|
|
627 |
}
|
|
628 |
}
|
|
629 |
}
|
|
496 |
switch(vector)
|
|
497 |
{ |
|
498 |
case VECTX: axis = VectX; break;
|
|
499 |
case VECTY: axis = VectY; break;
|
|
500 |
case VECTZ: axis = VectZ; break;
|
|
501 |
} |
|
630 | 502 |
|
631 |
return true;
|
|
632 |
}
|
|
503 |
mRotAxis = vector;
|
|
504 |
mRotRow = row;
|
|
633 | 505 |
|
634 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
506 |
mRotationAngleStatic.set0(0.0f);
|
|
635 | 507 |
|
636 |
public int getSize() |
|
637 |
{ |
|
638 |
return mSize; |
|
639 |
} |
|
508 |
for(int x=0; x<mSize; x++) |
|
509 |
for(int y=0; y<mSize; y++) |
|
510 |
for(int z=0; z<mSize; z++) |
|
511 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
512 |
{ |
|
513 |
if( belongsToRotation(x,y,z,vector,mRotRow) ) |
|
514 |
{ |
|
515 |
mRotationAxis[x][y][z].set(axis); |
|
516 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
|
517 |
} |
|
518 |
} |
|
519 |
} |
|
640 | 520 |
|
641 | 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
642 | 522 |
|
643 |
public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener )
|
|
523 |
public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener ) |
|
644 | 524 |
{ |
645 | 525 |
Static3D axis = VectX; |
646 | 526 |
long effectID=0; |
... | ... | |
685 | 565 |
|
686 | 566 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
687 | 567 |
|
688 |
public void removeRotationNow()
|
|
568 |
public void removeRotationNow() |
|
689 | 569 |
{ |
690 | 570 |
float qx=0,qy=0,qz=0; |
691 | 571 |
boolean first = true; |
Also available in: Unified diff
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.