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magiccube / src / main / java / org / distorted / object @ 286d73ae

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# Date Author Comment
286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

c86f9f1f 03/13/2020 05:43 PM Leszek Koltunski

Make the records independent of arrangement of Objects and their sizes in RubikObjectList.

4888e97c 03/13/2020 02:36 PM Leszek Koltunski

Major restructuring around making it possible to include different kinds of RubikObjects in the UI.

7381193e 03/12/2020 09:47 PM Leszek Koltunski

1. library: new API DistortedNode.setProjection()
2. cube: adjustments for Pyraminx.

12ad3fca 03/12/2020 05:19 PM Leszek Koltunski

Progress with object Movement - almost finished.

39e74052 03/12/2020 02:05 PM Leszek Koltunski

Progress with object Movement.

14a4712f 03/12/2020 01:57 PM Leszek Koltunski

Progress with object Movement. Assigning new Rotations works now, independently of object type.

cad4b4d6 03/12/2020 01:06 AM Leszek Koltunski

Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.

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