Revision 2afc6754
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/control/RubikControl.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.control; |
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import org.distorted.objectlib.helpers.BlockController; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.main.TwistyObject; |
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import org.distorted.main.RubikActivity; |
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import org.distorted.main.RubikSurfaceView; |
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import java.lang.ref.WeakReference; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class RubikControl implements EffectListener |
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{
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private static RubikControl mControl; |
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WeakReference<RubikActivity> mRefAct; |
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boolean mWholeReturned, mRotateReturned; |
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RubikControlWhole mWhole; |
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RubikControlRotate mRotate; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedScreen getScreen() |
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{
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RubikActivity act = mRefAct.get(); |
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return act!=null ? act.getScreen() : null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyObject getObject() |
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{
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RubikActivity act = mRefAct.get(); |
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return act!=null ? act.getObject() : null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D getCurrQuat() |
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{
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RubikActivity act = mRefAct.get(); |
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return act!=null ? act.getCurrQuat() : null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikSurfaceView getSurfaceView() |
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{
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RubikActivity act = mRefAct.get(); |
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return act!=null ? act.getSurfaceView() : null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addWholeObjects() |
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{
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DistortedScreen screen = getScreen(); |
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DistortedNode[] nodes = mWhole.getNodes(); |
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if( screen!=null && nodes!=null ) |
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{
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for (DistortedNode node : nodes) screen.attach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void removeWholeObjects() |
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{
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DistortedScreen screen = getScreen(); |
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DistortedNode[] nodes = mWhole.returnNodes(); |
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if( screen!=null && nodes!=null ) |
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{
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for (DistortedNode node : nodes) screen.detach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addRotateObjects() |
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{
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DistortedScreen screen = getScreen(); |
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DistortedNode[] screenNodes = mRotate.getScreenNodes(); |
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if( screen!=null && screenNodes!=null ) |
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{
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for (DistortedNode node : screenNodes) screen.attach(node); |
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} |
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DistortedNode object = getObject(); |
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DistortedNode[] objectNodes = mRotate.getObjectNodes(); |
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if( object!=null && objectNodes!=null ) |
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{
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for (DistortedNode node : objectNodes) object.attach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void removeRotateObjects() |
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{
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DistortedScreen screen = getScreen(); |
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DistortedNode[] screenNodes = mRotate.returnScreenNodes(); |
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if( screen!=null && screenNodes!=null ) |
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{
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for (DistortedNode node : screenNodes) screen.detach(node); |
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} |
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DistortedNode object = getObject(); |
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DistortedNode[] objectNodes = mRotate.returnObjectNodes(); |
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if( object!=null && objectNodes!=null ) |
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{
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for (DistortedNode node : objectNodes) object.detach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void finishWhole() |
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{
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removeWholeObjects(); |
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mWholeReturned = true; |
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if( !mRotateReturned ) addRotateObjects(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void finishRotate() |
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{
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removeRotateObjects(); |
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mRotateReturned= true; |
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RubikActivity act = mRefAct.get(); |
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if( act!=null ) act.unblockEverything(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikActivity getActivity() |
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{
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return mRefAct.get(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private RubikControl() |
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{
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mWhole = new RubikControlWhole(this); |
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mRotate= new RubikControlRotate(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC |
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public static RubikControl getInstance() |
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{
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if( mControl==null ) mControl = new RubikControl(); |
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return mControl; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void postDrawFrame(long time) |
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{
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mWhole.postDrawFrame(time); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void effectFinished(long effectID) |
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{
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if( effectID==mWhole.getEffectID() ) finishWhole(); |
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if( effectID==mRotate.getEffectID() ) finishRotate(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void animateAll(RubikActivity act) |
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{
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act.blockEverything(BlockController.CONTROL_PLACE_0); |
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mRefAct = new WeakReference<>(act); |
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mWholeReturned = false; |
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mRotateReturned= false; |
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addWholeObjects(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void animateRotate(RubikActivity act) |
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{
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act.blockEverything(BlockController.CONTROL_PLACE_1); |
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mRefAct = new WeakReference<>(act); |
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mWholeReturned = true; |
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mRotateReturned= false; |
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addRotateObjects(); |
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} |
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} |
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| src/main/java/org/distorted/control/RubikControlRotate.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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| 10 |
// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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| 14 |
// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.control; |
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.main.QuatHelper; |
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import org.distorted.objectlib.main.TwistyObject; |
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import org.distorted.main.R; |
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import org.distorted.main.RubikActivity; |
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import java.io.IOException; |
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import java.io.InputStream; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikControlRotate implements EffectListener |
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{
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private static final int NUM_SCREEN = 0; |
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private static final int NUM_OBJECT = 1; |
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private static Static4D INIT_QUAT; |
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private final RubikControl mControl; |
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private DistortedEffects[] mScreenEffects, mObjectEffects; |
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private DistortedNode[] mScreenNodes, mObjectNodes; |
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private long mScreenEffectID, mObjectEffectID, mCubeEffectID; |
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private Static4D mObjRotQuat; |
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private Dynamic3D mDynamic3; |
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private Dynamic4D mDynamic4; |
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private MatrixEffectScale mScale; |
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private MatrixEffectQuaternion mQuaternion; |
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private MeshQuad mScreenQuad, mObjectQuad; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Bitmap openBitmap(RubikActivity act, int resource) |
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{
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try( InputStream is = act.getResources().openRawResource(resource) ) |
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{
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return BitmapFactory.decodeStream(is); |
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} |
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catch( IOException e ) |
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{
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// ignore |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computeInitQuat() |
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{
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double alphaZ = 0;//-Math.PI* 0.1250f; |
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double alphaY = 0;//-Math.PI* 0.0625f; |
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alphaY /= 2; |
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alphaZ /= 2; |
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float sinZ = (float)Math.sin(alphaZ); |
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float cosZ = (float)Math.cos(alphaZ); |
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float sinY = (float)Math.sin(alphaY); |
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float cosY = (float)Math.cos(alphaY); |
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Static4D qZ = new Static4D(0,0,sinZ,cosZ); |
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Static4D qY = new Static4D(0,sinY,0,cosY); |
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INIT_QUAT = QuatHelper.quatMultiply(qY,qZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Take 3D vector 'ax', rotate it by quaternion 'objQuat' to get vector V1. |
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// Take 3D vector (1,0,0) and rotate it by INIT_QUAT to get vector V2. |
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// Return a quaternion Q such that if we rotate V1 by Q, we get V2. |
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private Static4D computeQuat(Static3D ax, Static4D objQuat, float x, float y, float z) |
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{
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Static4D ax4D = new Static4D( ax.get0(), ax.get1(), ax.get2(), 0); |
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Static4D axRo = QuatHelper.rotateVectorByQuat(ax4D,objQuat); |
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return QuatHelper.retRotationQuat(axRo.get0(),axRo.get1(),axRo.get2(),x,y,z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void computeRotQuat() |
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{
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TwistyObject object = mControl.getObject(); |
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Static3D[] axis = object.getRotationAxis(); |
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int chosen=-1,numAxis = axis.length; |
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float cos,maxCos = -1.0f; |
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Static4D quat; |
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Static4D objCurrQuat = mControl.getCurrQuat(); |
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Static4D axisX = new Static4D(1,0,0,0); |
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Static4D rotAxisX = QuatHelper.rotateVectorByQuat(axisX,INIT_QUAT); |
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float axX = rotAxisX.get0(); |
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float axY = rotAxisX.get1(); |
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float axZ = rotAxisX.get2(); |
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for (int a=0; a<numAxis; a++) |
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{
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quat = computeQuat(axis[a],objCurrQuat,axX,axY,axZ); |
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cos = quat.get3(); |
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android.util.Log.e("D", "axis="+a+" "+quat.get0()+" "+quat.get1()+" "+quat.get2()+" "+quat.get3() );
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if (cos > maxCos) |
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{
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maxCos = cos; |
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chosen = a; |
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if( mObjRotQuat==null ) mObjRotQuat = new Static4D(quat); |
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else mObjRotQuat.set(quat); |
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} |
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} |
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android.util.Log.e("D", "axis chosen: "+chosen);
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android.util.Log.e("D", mObjRotQuat.get0()+" "+mObjRotQuat.get1()+" "+mObjRotQuat.get2()+" "+mObjRotQuat.get3() );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setScreenEffectsStage1() |
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{
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mDynamic3.resetToBeginning(); |
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mScale.notifyWhenFinished(mControl); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the whole cube rotates so that its axis is alignled according to the Euler angles defined in |
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// computeInitQuat() |
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private void setObjectEffectsStage1() |
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{
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TwistyObject obj = mControl.getObject(); |
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obj.apply(mQuaternion,0); |
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mDynamic4.resetToBeginning(); |
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mQuaternion.notifyWhenFinished(this); |
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Static4D d = mDynamic4.getPoint(1); |
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android.util.Log.e("D", "set: "+d.get0()+" "+d.get1()+" "+d.get2()+" "+d.get3() );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setObjectEffectsStage2() |
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{
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createScreenEffects() |
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{
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mScreenEffects = new DistortedEffects[NUM_SCREEN]; |
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mScreenEffects[0]= new DistortedEffects(); |
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DistortedScreen screen = mControl.getScreen(); |
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int wid = screen.getWidth(); |
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Static3D scaleStart= new Static3D(1,1,1); |
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Static3D scaleEnd = new Static3D(wid,wid,wid); |
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mDynamic3 = new Dynamic3D(10000,0.5f); |
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mDynamic3.add(scaleStart); |
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mDynamic3.add(scaleEnd ); |
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mDynamic3.add(scaleStart); |
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mDynamic3.setMode(Dynamic.MODE_PATH); |
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mScale = new MatrixEffectScale(mDynamic3); |
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mScreenEffectID = mScale.getID(); |
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mScreenEffects[0].apply(mScale); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createObjectEffects() |
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{
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|
| 219 |
mObjectEffects = new DistortedEffects[NUM_OBJECT]; |
|
| 220 |
mObjectEffects[0]= new DistortedEffects(); |
|
| 221 |
|
|
| 222 |
mDynamic4 = new Dynamic4D(5000,0.5f); |
|
| 223 |
mDynamic4.add(new Static4D(0,0,0,1)); |
|
| 224 |
mDynamic4.add(mObjRotQuat); |
|
| 225 |
mDynamic4.add(mObjRotQuat); |
|
| 226 |
mDynamic4.add(mObjRotQuat); |
|
| 227 |
mDynamic4.setMode(Dynamic.MODE_PATH); |
|
| 228 |
|
|
| 229 |
android.util.Log.e("D", "create: "+mObjRotQuat.get0()+" "+mObjRotQuat.get1()+" "+mObjRotQuat.get2()+" "+mObjRotQuat.get3() );
|
|
| 230 |
|
|
| 231 |
TwistyObject obj = mControl.getObject(); |
|
| 232 |
Static3D ax = obj.getRotationAxis()[0]; |
|
| 233 |
Static4D axis = new Static4D(ax.get0(), ax.get1(), ax.get2(), 0); |
|
| 234 |
|
|
| 235 |
Static4D v1 = QuatHelper.rotateVectorByQuat( new Static4D(1,0,0,0), INIT_QUAT); |
|
| 236 |
Static4D v2 = QuatHelper.rotateVectorByQuat( axis , mObjRotQuat); |
|
| 237 |
|
|
| 238 |
android.util.Log.e("D", "v1: "+v1.get0()+" "+v1.get1()+" "+v1.get2()+" "+v1.get3());
|
|
| 239 |
android.util.Log.e("D", "v2: "+v2.get0()+" "+v2.get1()+" "+v2.get2()+" "+v2.get3());
|
|
| 240 |
android.util.Log.e("D", "ax: "+ax.get0()+" "+ax.get1()+" "+ax.get2());
|
|
| 241 |
|
|
| 242 |
|
|
| 243 |
Static3D center = new Static3D(0,0,0); |
|
| 244 |
mQuaternion = new MatrixEffectQuaternion(mDynamic4, center); |
|
| 245 |
mCubeEffectID = mQuaternion.getID(); |
|
| 246 |
|
|
| 247 |
DistortedScreen screen = mControl.getScreen(); |
|
| 248 |
int wid = screen.getWidth(); |
|
| 249 |
Static3D scaleFactor = new Static3D(wid,wid*0.1f,10); |
|
| 250 |
MatrixEffectScale scale = new MatrixEffectScale(scaleFactor); |
|
| 251 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion(INIT_QUAT,center); |
|
| 252 |
|
|
| 253 |
mObjectEffects[0].apply(scale); |
|
| 254 |
mObjectEffects[0].apply(quat); |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 258 |
|
|
| 259 |
private void createScreenNodes() |
|
| 260 |
{
|
|
| 261 |
if( mScreenNodes==null ) |
|
| 262 |
{
|
|
| 263 |
mScreenNodes= new DistortedNode[NUM_SCREEN]; |
|
| 264 |
mScreenQuad = new MeshQuad(); |
|
| 265 |
} |
|
| 266 |
|
|
| 267 |
DistortedTexture texture = new DistortedTexture(); |
|
| 268 |
texture.setColorARGB(0xff00ff00); |
|
| 269 |
mScreenNodes[0] = new DistortedNode(texture, mScreenEffects[0], mScreenQuad); |
|
| 270 |
} |
|
| 271 |
|
|
| 272 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 273 |
|
|
| 274 |
private void createObjectNodes() |
|
| 275 |
{
|
|
| 276 |
if( mObjectNodes==null ) |
|
| 277 |
{
|
|
| 278 |
mObjectNodes= new DistortedNode[NUM_OBJECT]; |
|
| 279 |
mObjectQuad = new MeshQuad(); |
|
| 280 |
} |
|
| 281 |
|
|
| 282 |
RubikActivity act = mControl.getActivity(); |
|
| 283 |
|
|
| 284 |
if( act!=null ) |
|
| 285 |
{
|
|
| 286 |
Bitmap bmpArrow = openBitmap(act, R.drawable.ui_axis_arrow); |
|
| 287 |
DistortedTexture textureArrow = new DistortedTexture(); |
|
| 288 |
|
|
| 289 |
if( bmpArrow!=null ) textureArrow.setTexture(bmpArrow); |
|
| 290 |
|
|
| 291 |
mObjectNodes[0] = new DistortedNode(textureArrow, mObjectEffects[0], mObjectQuad); |
|
| 292 |
} |
|
| 293 |
else |
|
| 294 |
{
|
|
| 295 |
android.util.Log.e("D", "Activity NULL!!");
|
|
| 296 |
} |
|
| 297 |
} |
|
| 298 |
|
|
| 299 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 300 |
|
|
| 301 |
long getEffectID() |
|
| 302 |
{
|
|
| 303 |
return mObjectEffectID; |
|
| 304 |
} |
|
| 305 |
|
|
| 306 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 307 |
|
|
| 308 |
DistortedNode[] getScreenNodes() |
|
| 309 |
{
|
|
| 310 |
if( NUM_SCREEN>0 ) |
|
| 311 |
{
|
|
| 312 |
if( mScreenEffects==null ) createScreenEffects(); |
|
| 313 |
createScreenNodes(); |
|
| 314 |
setScreenEffectsStage1(); |
|
| 315 |
} |
|
| 316 |
|
|
| 317 |
return mScreenNodes; |
|
| 318 |
} |
|
| 319 |
|
|
| 320 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 321 |
|
|
| 322 |
DistortedNode[] returnScreenNodes() |
|
| 323 |
{
|
|
| 324 |
return mScreenNodes; |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 328 |
|
|
| 329 |
DistortedNode[] getObjectNodes() |
|
| 330 |
{
|
|
| 331 |
if( NUM_OBJECT>0 ) |
|
| 332 |
{
|
|
| 333 |
if( INIT_QUAT==null ) computeInitQuat(); |
|
| 334 |
computeRotQuat(); |
|
| 335 |
if( mObjectEffects==null ) createObjectEffects(); |
|
| 336 |
createObjectNodes(); |
|
| 337 |
setObjectEffectsStage1(); |
|
| 338 |
} |
|
| 339 |
|
|
| 340 |
return mObjectNodes; |
|
| 341 |
} |
|
| 342 |
|
|
| 343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 344 |
|
|
| 345 |
DistortedNode[] returnObjectNodes() |
|
| 346 |
{
|
|
| 347 |
return mObjectNodes; |
|
| 348 |
} |
|
| 349 |
|
|
| 350 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 351 |
|
|
| 352 |
RubikControlRotate(RubikControl control) |
|
| 353 |
{
|
|
| 354 |
mControl = control; |
|
| 355 |
} |
|
| 356 |
|
|
| 357 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 358 |
|
|
| 359 |
@Override |
|
| 360 |
public void effectFinished(long effectID) |
|
| 361 |
{
|
|
| 362 |
if( effectID==mCubeEffectID) |
|
| 363 |
{
|
|
| 364 |
setObjectEffectsStage2(); |
|
| 365 |
|
|
| 366 |
TwistyObject obj = mControl.getObject(); |
|
| 367 |
obj.remove(mCubeEffectID); |
|
| 368 |
mObjectEffectID = -1; |
|
| 369 |
mControl.effectFinished(mObjectEffectID); |
|
| 370 |
} |
|
| 371 |
} |
|
| 372 |
} |
|
| src/main/java/org/distorted/control/RubikControlWhole.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.control; |
|
| 21 |
|
|
| 22 |
import android.graphics.Bitmap; |
|
| 23 |
import android.graphics.BitmapFactory; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.effect.MatrixEffectMove; |
|
| 26 |
import org.distorted.library.effect.MatrixEffectScale; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedNode; |
|
| 29 |
import org.distorted.library.main.DistortedScreen; |
|
| 30 |
import org.distorted.library.main.DistortedTexture; |
|
| 31 |
import org.distorted.library.mesh.MeshQuad; |
|
| 32 |
import org.distorted.library.type.Dynamic; |
|
| 33 |
import org.distorted.library.type.Dynamic3D; |
|
| 34 |
import org.distorted.library.type.Static3D; |
|
| 35 |
|
|
| 36 |
import org.distorted.main.R; |
|
| 37 |
import org.distorted.main.RubikActivity; |
|
| 38 |
import org.distorted.main.RubikSurfaceView; |
|
| 39 |
|
|
| 40 |
import java.io.IOException; |
|
| 41 |
import java.io.InputStream; |
|
| 42 |
|
|
| 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 44 |
|
|
| 45 |
class RubikControlWhole |
|
| 46 |
{
|
|
| 47 |
private static final int NUM_NODE = 4; |
|
| 48 |
private static final int NUM_EFFE = 4; |
|
| 49 |
|
|
| 50 |
private static final int D1 = 2600; // time it takes for the finger to appear |
|
| 51 |
private static final int D2 = 250; // finger press |
|
| 52 |
private static final int D3 =10000; // finger triangle |
|
| 53 |
private static final int D4 = 3000; // fingers approach |
|
| 54 |
private static final int D5 = 8000; // fingers circle |
|
| 55 |
|
|
| 56 |
private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 };
|
|
| 57 |
private static final int[] DYN = { 2, 1, 1, 1, 2, 2, 4, 2, 2, 2, 2, 2, 4};
|
|
| 58 |
|
|
| 59 |
private float X0, X1, X2, Y1, D, s001, s014, s033, F; |
|
| 60 |
private int mWidth, mHeight; |
|
| 61 |
|
|
| 62 |
private final RubikControl mControl; |
|
| 63 |
private DistortedEffects[] mEffects; |
|
| 64 |
private DistortedNode[] mNodes; |
|
| 65 |
private long mEffectID; |
|
| 66 |
private int mCurrentStage; |
|
| 67 |
|
|
| 68 |
private MeshQuad mQuad; |
|
| 69 |
private DistortedTexture mTextureShad, mTextureCirc; |
|
| 70 |
private Dynamic3D mDynMoveHand1, mDynMoveShad1; |
|
| 71 |
private Dynamic3D mDynScaleHand1, mDynScaleShad1; |
|
| 72 |
private Dynamic3D mDynMoveHand2, mDynMoveShad2; |
|
| 73 |
private Dynamic3D mDynScaleHand2, mDynScaleShad2; |
|
| 74 |
private Dynamic3D mDyn1, mDyn2, mDyn3, mDyn4; |
|
| 75 |
private Static3D mPosition1, mPosition2, mPosition3, mPosition4; |
|
| 76 |
private float[] tmpBuffer; |
|
| 77 |
private long mLastTime, mDiffTime; |
|
| 78 |
|
|
| 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 80 |
|
|
| 81 |
private void setPostFrame(boolean on) |
|
| 82 |
{
|
|
| 83 |
RubikActivity act = mControl.getActivity(); |
|
| 84 |
act.setControlState(on); |
|
| 85 |
mLastTime = -1; |
|
| 86 |
} |
|
| 87 |
|
|
| 88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 89 |
|
|
| 90 |
private Bitmap openBitmap(RubikActivity act, int resource) |
|
| 91 |
{
|
|
| 92 |
try( InputStream is = act.getResources().openRawResource(resource) ) |
|
| 93 |
{
|
|
| 94 |
return BitmapFactory.decodeStream(is); |
|
| 95 |
} |
|
| 96 |
catch( IOException e ) |
|
| 97 |
{
|
|
| 98 |
// ignore |
|
| 99 |
} |
|
| 100 |
|
|
| 101 |
return null; |
|
| 102 |
} |
|
| 103 |
|
|
| 104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 105 |
|
|
| 106 |
private void resetDynamics1(int stage) |
|
| 107 |
{
|
|
| 108 |
int dur = DUR[stage-1]; |
|
| 109 |
|
|
| 110 |
mDynMoveHand1.removeAll(); |
|
| 111 |
mDynMoveShad1.removeAll(); |
|
| 112 |
mDynScaleHand1.removeAll(); |
|
| 113 |
mDynScaleShad1.removeAll(); |
|
| 114 |
|
|
| 115 |
mDynMoveHand1.setDuration(dur); |
|
| 116 |
mDynMoveShad1.setDuration(dur); |
|
| 117 |
mDynScaleHand1.setDuration(dur); |
|
| 118 |
mDynScaleShad1.setDuration(dur); |
|
| 119 |
mDynMoveHand1.resetToBeginning(); |
|
| 120 |
mDynMoveShad1.resetToBeginning(); |
|
| 121 |
mDynScaleHand1.resetToBeginning(); |
|
| 122 |
mDynScaleShad1.resetToBeginning(); |
|
| 123 |
|
|
| 124 |
mCurrentStage = stage; |
|
| 125 |
} |
|
| 126 |
|
|
| 127 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 128 |
|
|
| 129 |
private void resetDynamics2(int stage) |
|
| 130 |
{
|
|
| 131 |
int dur = DUR[stage-1]; |
|
| 132 |
|
|
| 133 |
mDynMoveHand2.removeAll(); |
|
| 134 |
mDynMoveShad2.removeAll(); |
|
| 135 |
mDynScaleHand2.removeAll(); |
|
| 136 |
mDynScaleShad2.removeAll(); |
|
| 137 |
|
|
| 138 |
mDynMoveHand2.setDuration(dur); |
|
| 139 |
mDynMoveShad2.setDuration(dur); |
|
| 140 |
mDynScaleHand2.setDuration(dur); |
|
| 141 |
mDynScaleShad2.setDuration(dur); |
|
| 142 |
mDynMoveHand2.resetToBeginning(); |
|
| 143 |
mDynMoveShad2.resetToBeginning(); |
|
| 144 |
mDynScaleHand2.resetToBeginning(); |
|
| 145 |
mDynScaleShad2.resetToBeginning(); |
|
| 146 |
} |
|
| 147 |
|
|
| 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 149 |
|
|
| 150 |
private void resetDynamics3(int stage) |
|
| 151 |
{
|
|
| 152 |
int dur = DUR[stage-1]; |
|
| 153 |
|
|
| 154 |
mDyn1.removeAll(); |
|
| 155 |
mDyn2.removeAll(); |
|
| 156 |
mDyn1.setDuration(dur); |
|
| 157 |
mDyn2.setDuration(dur); |
|
| 158 |
mDyn1.resetToBeginning(); |
|
| 159 |
mDyn2.resetToBeginning(); |
|
| 160 |
} |
|
| 161 |
|
|
| 162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 163 |
|
|
| 164 |
private void resetDynamics4(int stage) |
|
| 165 |
{
|
|
| 166 |
int dur = DUR[stage-1]; |
|
| 167 |
|
|
| 168 |
mDyn3.removeAll(); |
|
| 169 |
mDyn4.removeAll(); |
|
| 170 |
mDyn3.setDuration(dur); |
|
| 171 |
mDyn4.setDuration(dur); |
|
| 172 |
mDyn3.resetToBeginning(); |
|
| 173 |
mDyn4.resetToBeginning(); |
|
| 174 |
} |
|
| 175 |
|
|
| 176 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 177 |
// first finger appears and approaches the screen |
|
| 178 |
|
|
| 179 |
private void setEffectsStage1() |
|
| 180 |
{
|
|
| 181 |
resetDynamics1(1); |
|
| 182 |
resetDynamics2(1); |
|
| 183 |
resetDynamics3(1); |
|
| 184 |
|
|
| 185 |
Static3D point0h = new Static3D(-X0 ,-Y1 , 0); |
|
| 186 |
Static3D point1h = new Static3D(-X1 ,-Y1 , 0); |
|
| 187 |
Static3D point2h = new Static3D(-X2 ,-Y1 , 0); |
|
| 188 |
Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 189 |
Static3D point0s = new Static3D(-X0+2*D,-Y1+2*D, 0); |
|
| 190 |
Static3D point1s = new Static3D(-X1+2*D,-Y1+2*D, 0); |
|
| 191 |
Static3D point2s = new Static3D(-X2+2*D,-Y1+2*D, 0); |
|
| 192 |
Static3D point3s = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 193 |
|
|
| 194 |
Static3D pointSc = new Static3D(s033,s033,s033); |
|
| 195 |
|
|
| 196 |
mDyn1.add(point0h); |
|
| 197 |
mDyn1.add(point1h); |
|
| 198 |
mDyn1.add(point2h); |
|
| 199 |
mDyn1.add(point2h); |
|
| 200 |
mDyn1.add(point3h); |
|
| 201 |
mDyn2.add(point0s); |
|
| 202 |
mDyn2.add(point1s); |
|
| 203 |
mDyn2.add(point2s); |
|
| 204 |
mDyn2.add(point2s); |
|
| 205 |
mDyn2.add(point3s); |
|
| 206 |
|
|
| 207 |
mPosition1.set(point0h); |
|
| 208 |
mPosition2.set(point0s); |
|
| 209 |
|
|
| 210 |
mDynMoveHand1.add(mPosition1); |
|
| 211 |
mDynMoveShad1.add(mPosition2); |
|
| 212 |
|
|
| 213 |
mDynScaleHand1.add(pointSc); |
|
| 214 |
mDynScaleShad1.add(pointSc); |
|
| 215 |
|
|
| 216 |
setPostFrame(true); |
|
| 217 |
} |
|
| 218 |
|
|
| 219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 220 |
// first finger touches the screen |
|
| 221 |
|
|
| 222 |
private void setEffectsStage2() |
|
| 223 |
{
|
|
| 224 |
resetDynamics1(2); |
|
| 225 |
resetDynamics3(2); |
|
| 226 |
|
|
| 227 |
Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 228 |
Static3D scaleS = new Static3D(s001,s001,s001); |
|
| 229 |
Static3D scaleF = new Static3D(s014,s014,s014); |
|
| 230 |
Static3D pointH = new Static3D(s033,s033,s033); |
|
| 231 |
|
|
| 232 |
mPosition1.set(scaleS); |
|
| 233 |
mDyn1.add(scaleS); |
|
| 234 |
mDyn1.add(scaleF); |
|
| 235 |
|
|
| 236 |
mDynMoveHand1.add(point3h); |
|
| 237 |
mDynMoveShad1.add(point3h); |
|
| 238 |
mDynScaleHand1.add(pointH); |
|
| 239 |
mDynScaleShad1.add(mPosition1); |
|
| 240 |
|
|
| 241 |
mNodes[0].changeInputSurface(mTextureCirc); |
|
| 242 |
} |
|
| 243 |
|
|
| 244 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 245 |
// first finger moves across the screen in a triangular fashion |
|
| 246 |
|
|
| 247 |
private void setEffectsStage3() |
|
| 248 |
{
|
|
| 249 |
resetDynamics1(3); |
|
| 250 |
resetDynamics3(3); |
|
| 251 |
|
|
| 252 |
Static3D scaleS = new Static3D(s014,s014,s014); |
|
| 253 |
Static3D pointH = new Static3D(s033,s033,s033); |
|
| 254 |
Static3D point1 = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 255 |
Static3D point2 = new Static3D( +D,-Y1 +D, 0); |
|
| 256 |
Static3D point3 = new Static3D(+X2 +D,-Y1 +D, 0); |
|
| 257 |
Static3D point4 = new Static3D(+X2 +D, +D, 0); |
|
| 258 |
Static3D point5 = new Static3D(+X2 +D,+Y1 +D, 0); |
|
| 259 |
Static3D point6 = new Static3D( +D, +D, 0); |
|
| 260 |
|
|
| 261 |
mDynScaleHand1.add(pointH); |
|
| 262 |
mDynScaleShad1.add(scaleS); |
|
| 263 |
|
|
| 264 |
mDyn1.add(point1); |
|
| 265 |
mDyn1.add(point1); |
|
| 266 |
mDyn1.add(point2); |
|
| 267 |
mDyn1.add(point3); |
|
| 268 |
mDyn1.add(point3); |
|
| 269 |
mDyn1.add(point4); |
|
| 270 |
mDyn1.add(point5); |
|
| 271 |
mDyn1.add(point5); |
|
| 272 |
mDyn1.add(point6); |
|
| 273 |
mDyn1.add(point1); |
|
| 274 |
mDyn1.add(point1); |
|
| 275 |
|
|
| 276 |
mPosition1.set(point1); |
|
| 277 |
|
|
| 278 |
mDynMoveHand1.add(mPosition1); |
|
| 279 |
mDynMoveShad1.add(mPosition1); |
|
| 280 |
|
|
| 281 |
RubikSurfaceView view = mControl.getSurfaceView(); |
|
| 282 |
float x = point1.get0() + mWidth*0.5f; |
|
| 283 |
float y = mHeight*0.5f - point1.get1(); |
|
| 284 |
|
|
| 285 |
/* |
|
| 286 |
view.prepareDown(); |
|
| 287 |
view.actionDown(x,y); |
|
| 288 |
|
|
| 289 |
*/ |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 293 |
// first finger un-touches the screen |
|
| 294 |
|
|
| 295 |
private void setEffectsStage4() |
|
| 296 |
{
|
|
| 297 |
resetDynamics1(4); |
|
| 298 |
resetDynamics3(4); |
|
| 299 |
|
|
| 300 |
Static3D point3h = new Static3D(-X2+D,-Y1+D, 0); |
|
| 301 |
Static3D scaleS = new Static3D(s014,s014,s014); |
|
| 302 |
Static3D scaleF = new Static3D(s001,s001,s001); |
|
| 303 |
Static3D pointH = new Static3D(s033,s033,s033); |
|
| 304 |
|
|
| 305 |
mDyn1.add(scaleS); |
|
| 306 |
mDyn1.add(scaleF); |
|
| 307 |
mPosition1.set(scaleS); |
|
| 308 |
|
|
| 309 |
mDynMoveHand1.add(point3h); |
|
| 310 |
mDynMoveShad1.add(point3h); |
|
| 311 |
mDynScaleHand1.add(pointH); |
|
| 312 |
mDynScaleShad1.add(mPosition1); |
|
| 313 |
} |
|
| 314 |
|
|
| 315 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 316 |
// first finger un-touches the screen (part2) |
|
| 317 |
|
|
| 318 |
private void setEffectsStage5() |
|
| 319 |
{
|
|
| 320 |
resetDynamics1(5); |
|
| 321 |
resetDynamics3(5); |
|
| 322 |
|
|
| 323 |
Static3D pointH = new Static3D(-X2 ,-Y1 , 0); |
|
| 324 |
Static3D point0 = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 325 |
Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0); |
|
| 326 |
Static3D pointSc = new Static3D(s033,s033,s033); |
|
| 327 |
|
|
| 328 |
mPosition1.set(point0); |
|
| 329 |
mPosition2.set(point0); |
|
| 330 |
|
|
| 331 |
mDyn1.add(point0); |
|
| 332 |
mDyn1.add(pointH); |
|
| 333 |
mDyn2.add(point0); |
|
| 334 |
mDyn2.add(pointS); |
|
| 335 |
|
|
| 336 |
mDynScaleHand1.add(pointSc); |
|
| 337 |
mDynScaleShad1.add(pointSc); |
|
| 338 |
mDynMoveHand1.add(mPosition1); |
|
| 339 |
mDynMoveShad1.add(mPosition2); |
|
| 340 |
|
|
| 341 |
mNodes[0].changeInputSurface(mTextureShad); |
|
| 342 |
} |
|
| 343 |
|
|
| 344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 345 |
// second finger appears |
|
| 346 |
|
|
| 347 |
private void setEffectsStage6() |
|
| 348 |
{
|
|
| 349 |
resetDynamics1(6); |
|
| 350 |
resetDynamics2(6); |
|
| 351 |
resetDynamics3(6); |
|
| 352 |
|
|
| 353 |
Static3D pointH = new Static3D(-X2 ,-Y1 , 0); |
|
| 354 |
Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0); |
|
| 355 |
Static3D pointSc= new Static3D(s033,s033,s033); |
|
| 356 |
|
|
| 357 |
mDynScaleHand1.add(pointSc); |
|
| 358 |
mDynScaleShad1.add(pointSc); |
|
| 359 |
mDynMoveHand1.add(pointH); |
|
| 360 |
mDynMoveShad1.add(pointS); |
|
| 361 |
|
|
| 362 |
Static3D point0h = new Static3D( X0 , Y1 , 0); |
|
| 363 |
Static3D point1h = new Static3D( X1 , Y1 , 0); |
|
| 364 |
Static3D point2h = new Static3D( X2 , Y1 , 0); |
|
| 365 |
Static3D point0s = new Static3D( X0+2*D, Y1+2*D, 0); |
|
| 366 |
Static3D point1s = new Static3D( X1+2*D, Y1+2*D, 0); |
|
| 367 |
Static3D point2s = new Static3D( X2+2*D, Y1+2*D, 0); |
|
| 368 |
Static3D pointSm = new Static3D(-s033,s033,s033); |
|
| 369 |
|
|
| 370 |
mPosition1.set(point0h); |
|
| 371 |
mPosition2.set(point0s); |
|
| 372 |
|
|
| 373 |
mDyn1.add(point0h); |
|
| 374 |
mDyn1.add(point1h); |
|
| 375 |
mDyn1.add(point2h); |
|
| 376 |
mDyn1.add(point2h); |
|
| 377 |
mDyn2.add(point0s); |
|
| 378 |
mDyn2.add(point1s); |
|
| 379 |
mDyn2.add(point2s); |
|
| 380 |
mDyn2.add(point2s); |
|
| 381 |
|
|
| 382 |
mDynScaleHand2.add(pointSm); |
|
| 383 |
mDynScaleShad2.add(pointSm); |
|
| 384 |
mDynMoveHand2.add(mPosition1); |
|
| 385 |
mDynMoveShad2.add(mPosition2); |
|
| 386 |
} |
|
| 387 |
|
|
| 388 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 389 |
// both fingers touch the screen (part1) |
|
| 390 |
|
|
| 391 |
private void setEffectsStage7() |
|
| 392 |
{
|
|
| 393 |
resetDynamics1(7); |
|
| 394 |
resetDynamics2(7); |
|
| 395 |
resetDynamics3(7); |
|
| 396 |
resetDynamics4(7); |
|
| 397 |
|
|
| 398 |
Static3D point1Sc= new Static3D( s033,s033,s033); |
|
| 399 |
Static3D point2Sc= new Static3D(-s033,s033,s033); |
|
| 400 |
mDynScaleHand1.add(point1Sc); |
|
| 401 |
mDynScaleShad1.add(point1Sc); |
|
| 402 |
mDynScaleHand2.add(point2Sc); |
|
| 403 |
mDynScaleShad2.add(point2Sc); |
|
| 404 |
|
|
| 405 |
Static3D point1H = new Static3D(-X2 ,-Y1 , 0); |
|
| 406 |
Static3D point1F = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 407 |
Static3D point1S = new Static3D(-X2+2*D,-Y1+2*D, 0); |
|
| 408 |
|
|
| 409 |
mDyn1.add(point1H); |
|
| 410 |
mDyn1.add(point1F); |
|
| 411 |
mDyn2.add(point1S); |
|
| 412 |
mDyn2.add(point1F); |
|
| 413 |
|
|
| 414 |
mPosition1.set(point1H); |
|
| 415 |
mPosition2.set(point1S); |
|
| 416 |
mDynMoveHand1.add(mPosition1); |
|
| 417 |
mDynMoveShad1.add(mPosition2); |
|
| 418 |
|
|
| 419 |
Static3D point2H = new Static3D( X2 , Y1 , 0); |
|
| 420 |
Static3D point2F = new Static3D( X2 +D, Y1 +D, 0); |
|
| 421 |
Static3D point2S = new Static3D( X2+2*D, Y1+2*D, 0); |
|
| 422 |
|
|
| 423 |
mDyn3.add(point2H); |
|
| 424 |
mDyn3.add(point2F); |
|
| 425 |
mDyn4.add(point2S); |
|
| 426 |
mDyn4.add(point2F); |
|
| 427 |
|
|
| 428 |
mPosition3.set(point2H); |
|
| 429 |
mPosition4.set(point2S); |
|
| 430 |
mDynMoveHand2.add(mPosition3); |
|
| 431 |
mDynMoveShad2.add(mPosition4); |
|
| 432 |
} |
|
| 433 |
|
|
| 434 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 435 |
// both fingers touch the screen (part2) |
|
| 436 |
|
|
| 437 |
private void setEffectsStage8() |
|
| 438 |
{
|
|
| 439 |
resetDynamics1(8); |
|
| 440 |
resetDynamics2(8); |
|
| 441 |
resetDynamics3(8); |
|
| 442 |
|
|
| 443 |
Static3D point1h= new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 444 |
Static3D point2h= new Static3D( X2 +D, Y1 +D, 0); |
|
| 445 |
Static3D scale1S = new Static3D( s001,s001,s001); |
|
| 446 |
Static3D scale1F = new Static3D( s014,s014,s014); |
|
| 447 |
Static3D point1H = new Static3D( s033,s033,s033); |
|
| 448 |
Static3D scale2S = new Static3D(-s001,s001,s001); |
|
| 449 |
Static3D scale2F = new Static3D(-s014,s014,s014); |
|
| 450 |
Static3D point2H = new Static3D(-s033,s033,s033); |
|
| 451 |
|
|
| 452 |
mPosition1.set(scale1S); |
|
| 453 |
mDyn1.add(scale1S); |
|
| 454 |
mDyn1.add(scale1F); |
|
| 455 |
|
|
| 456 |
mDynMoveHand1.add(point1h); |
|
| 457 |
mDynMoveShad1.add(point1h); |
|
| 458 |
mDynScaleHand1.add(point1H); |
|
| 459 |
mDynScaleShad1.add(mPosition1); |
|
| 460 |
|
|
| 461 |
mPosition2.set(scale2S); |
|
| 462 |
mDyn2.add(scale2S); |
|
| 463 |
mDyn2.add(scale2F); |
|
| 464 |
|
|
| 465 |
mDynMoveHand2.add(point2h); |
|
| 466 |
mDynMoveShad2.add(point2h); |
|
| 467 |
mDynScaleHand2.add(point2H); |
|
| 468 |
mDynScaleShad2.add(mPosition2); |
|
| 469 |
|
|
| 470 |
mNodes[0].changeInputSurface(mTextureCirc); |
|
| 471 |
mNodes[1].changeInputSurface(mTextureCirc); |
|
| 472 |
} |
|
| 473 |
|
|
| 474 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 475 |
// both fingers approach each other |
|
| 476 |
|
|
| 477 |
private void setEffectsStage9() |
|
| 478 |
{
|
|
| 479 |
resetDynamics1(9); |
|
| 480 |
resetDynamics2(9); |
|
| 481 |
resetDynamics3(9); |
|
| 482 |
|
|
| 483 |
Static3D point1s = new Static3D(-X2+D,-Y1+D, 0); |
|
| 484 |
Static3D point2s = new Static3D( X2+D, Y1+D, 0); |
|
| 485 |
Static3D point1f = new Static3D(-Y1*F,-Y1*F, 0); |
|
| 486 |
Static3D point2f = new Static3D( Y1*F, Y1*F, 0); |
|
| 487 |
Static3D scale1F = new Static3D( s014,s014,s014); |
|
| 488 |
Static3D point1H = new Static3D( s033,s033,s033); |
|
| 489 |
Static3D scale2F = new Static3D(-s014,s014,s014); |
|
| 490 |
Static3D point2H = new Static3D(-s033,s033,s033); |
|
| 491 |
|
|
| 492 |
mDynScaleHand1.add(point1H); |
|
| 493 |
mDynScaleShad1.add(scale1F); |
|
| 494 |
mDynScaleHand2.add(point2H); |
|
| 495 |
mDynScaleShad2.add(scale2F); |
|
| 496 |
|
|
| 497 |
mDyn1.add(point1s); |
|
| 498 |
mDyn1.add(point1f); |
|
| 499 |
mDyn2.add(point2s); |
|
| 500 |
mDyn2.add(point2f); |
|
| 501 |
|
|
| 502 |
mPosition1.set(point1s); |
|
| 503 |
mPosition2.set(point2s); |
|
| 504 |
|
|
| 505 |
mDynMoveHand1.add(mPosition1); |
|
| 506 |
mDynMoveShad1.add(mPosition1); |
|
| 507 |
mDynMoveHand2.add(mPosition2); |
|
| 508 |
mDynMoveShad2.add(mPosition2); |
|
| 509 |
|
|
| 510 |
float x1 = point1s.get0() + mWidth*0.5f; |
|
| 511 |
float y1 = mHeight*0.5f - point1s.get1(); |
|
| 512 |
float x2 = point2s.get0() + mWidth*0.5f; |
|
| 513 |
float y2 = mHeight*0.5f - point2s.get1(); |
|
| 514 |
|
|
| 515 |
RubikSurfaceView view = mControl.getSurfaceView(); |
|
| 516 |
|
|
| 517 |
/* |
|
| 518 |
view.prepareDown(); |
|
| 519 |
view.prepareDown2(); |
|
| 520 |
view.actionDown(x1,y1); |
|
| 521 |
view.actionDown2(x1,y1,x2,y2); |
|
| 522 |
|
|
| 523 |
*/ |
|
| 524 |
} |
|
| 525 |
|
|
| 526 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 527 |
// both fingers go around |
|
| 528 |
|
|
| 529 |
private void setEffectsStage10() |
|
| 530 |
{
|
|
| 531 |
resetDynamics1(10); |
|
| 532 |
resetDynamics2(10); |
|
| 533 |
resetDynamics3(10); |
|
| 534 |
|
|
| 535 |
Static3D scale1F = new Static3D( s014,s014,s014); |
|
| 536 |
Static3D point1H = new Static3D( s033,s033,s033); |
|
| 537 |
Static3D scale2F = new Static3D(-s014,s014,s014); |
|
| 538 |
Static3D point2H = new Static3D(-s033,s033,s033); |
|
| 539 |
|
|
| 540 |
Static3D point0= new Static3D(-Y1*F,-Y1*F, 0); |
|
| 541 |
Static3D point1= new Static3D(-Y1*F, Y1*F, 0); |
|
| 542 |
Static3D point2= new Static3D( Y1*F, Y1*F, 0); |
|
| 543 |
Static3D point3= new Static3D( Y1*F,-Y1*F, 0); |
|
| 544 |
|
|
| 545 |
mDynScaleHand1.add(point1H); |
|
| 546 |
mDynScaleShad1.add(scale1F); |
|
| 547 |
mDynScaleHand2.add(point2H); |
|
| 548 |
mDynScaleShad2.add(scale2F); |
|
| 549 |
|
|
| 550 |
mDyn1.add(point0); |
|
| 551 |
mDyn1.add(point1); |
|
| 552 |
mDyn1.add(point2); |
|
| 553 |
mDyn1.add(point3); |
|
| 554 |
mDyn1.add(point0); |
|
| 555 |
|
|
| 556 |
mDyn2.add(point2); |
|
| 557 |
mDyn2.add(point3); |
|
| 558 |
mDyn2.add(point0); |
|
| 559 |
mDyn2.add(point1); |
|
| 560 |
mDyn2.add(point2); |
|
| 561 |
|
|
| 562 |
mDyn1.setConvexity(1.0f); |
|
| 563 |
mDyn2.setConvexity(1.0f); |
|
| 564 |
|
|
| 565 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
|
| 566 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
|
| 567 |
|
|
| 568 |
mPosition1.set(point0); |
|
| 569 |
mPosition2.set(point2); |
|
| 570 |
|
|
| 571 |
mDynMoveHand1.add(mPosition1); |
|
| 572 |
mDynMoveShad1.add(mPosition1); |
|
| 573 |
mDynMoveHand2.add(mPosition2); |
|
| 574 |
mDynMoveShad2.add(mPosition2); |
|
| 575 |
} |
|
| 576 |
|
|
| 577 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 578 |
// both fingers move away from each other |
|
| 579 |
|
|
| 580 |
private void setEffectsStage11() |
|
| 581 |
{
|
|
| 582 |
resetDynamics1(11); |
|
| 583 |
resetDynamics2(11); |
|
| 584 |
resetDynamics3(11); |
|
| 585 |
|
|
| 586 |
Static3D point1s= new Static3D(-X2+D,-Y1+D, 0); |
|
| 587 |
Static3D point2s= new Static3D( X2+D, Y1+D, 0); |
|
| 588 |
Static3D point1f= new Static3D(-Y1*F,-Y1*F, 0); |
|
| 589 |
Static3D point2f= new Static3D( Y1*F, Y1*F, 0); |
|
| 590 |
Static3D scale1F= new Static3D( s014,s014,s014); |
|
| 591 |
Static3D point1H= new Static3D( s033,s033,s033); |
|
| 592 |
Static3D scale2F= new Static3D(-s014,s014,s014); |
|
| 593 |
Static3D point2H= new Static3D(-s033,s033,s033); |
|
| 594 |
|
|
| 595 |
mDynScaleHand1.add(point1H); |
|
| 596 |
mDynScaleShad1.add(scale1F); |
|
| 597 |
mDynScaleHand2.add(point2H); |
|
| 598 |
mDynScaleShad2.add(scale2F); |
|
| 599 |
|
|
| 600 |
mDyn1.add(point1f); |
|
| 601 |
mDyn1.add(point1s); |
|
| 602 |
mDyn2.add(point2f); |
|
| 603 |
mDyn2.add(point2s); |
|
| 604 |
|
|
| 605 |
mDyn1.setConvexity(0.0f); |
|
| 606 |
mDyn2.setConvexity(0.0f); |
|
| 607 |
|
|
| 608 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
|
| 609 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
|
| 610 |
|
|
| 611 |
mPosition1.set(point1f); |
|
| 612 |
mPosition2.set(point2f); |
|
| 613 |
|
|
| 614 |
mDynMoveHand1.add(mPosition1); |
|
| 615 |
mDynMoveShad1.add(mPosition1); |
|
| 616 |
mDynMoveHand2.add(mPosition2); |
|
| 617 |
mDynMoveShad2.add(mPosition2); |
|
| 618 |
} |
|
| 619 |
|
|
| 620 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 621 |
// both fingers un-touch the screen (part1) |
|
| 622 |
|
|
| 623 |
private void setEffectsStage12() |
|
| 624 |
{
|
|
| 625 |
resetDynamics1(12); |
|
| 626 |
resetDynamics2(12); |
|
| 627 |
resetDynamics3(12); |
|
| 628 |
|
|
| 629 |
Static3D point1h = new Static3D(-X2+D,-Y1+D, 0); |
|
| 630 |
Static3D point2h = new Static3D( X2+D, Y1+D, 0); |
|
| 631 |
Static3D scale1S = new Static3D( s014,s014,s014); |
|
| 632 |
Static3D scale1F = new Static3D( s001,s001,s001); |
|
| 633 |
Static3D point1H = new Static3D( s033,s033,s033); |
|
| 634 |
Static3D scale2S = new Static3D(-s014,s014,s014); |
|
| 635 |
Static3D scale2F = new Static3D(-s001,s001,s001); |
|
| 636 |
Static3D point2H = new Static3D(-s033,s033,s033); |
|
| 637 |
|
|
| 638 |
mPosition1.set(scale1S); |
|
| 639 |
mPosition2.set(scale2S); |
|
| 640 |
|
|
| 641 |
mDyn1.add(scale1S); |
|
| 642 |
mDyn1.add(scale1F); |
|
| 643 |
mDyn2.add(scale2S); |
|
| 644 |
mDyn2.add(scale2F); |
|
| 645 |
|
|
| 646 |
mDynMoveHand1.add(point1h); |
|
| 647 |
mDynMoveShad1.add(point1h); |
|
| 648 |
mDynScaleHand1.add(point1H); |
|
| 649 |
mDynScaleShad1.add(mPosition1); |
|
| 650 |
|
|
| 651 |
mDynMoveHand2.add(point2h); |
|
| 652 |
mDynMoveShad2.add(point2h); |
|
| 653 |
mDynScaleHand2.add(point2H); |
|
| 654 |
mDynScaleShad2.add(mPosition2); |
|
| 655 |
} |
|
| 656 |
|
|
| 657 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 658 |
// both fingers un-touch the screen (part2) |
|
| 659 |
|
|
| 660 |
private void setEffectsStage13() |
|
| 661 |
{
|
|
| 662 |
resetDynamics1(13); |
|
| 663 |
resetDynamics2(13); |
|
| 664 |
resetDynamics3(13); |
|
| 665 |
resetDynamics4(13); |
|
| 666 |
|
|
| 667 |
Static3D point1_0 = new Static3D(-X2 +D,-Y1 +D, 0); |
|
| 668 |
Static3D point11H = new Static3D(-X2 ,-Y1 , 0); |
|
| 669 |
Static3D point12H = new Static3D(-X1 ,-Y1 , 0); |
|
| 670 |
Static3D point13H = new Static3D(-X0 ,-Y1 , 0); |
|
| 671 |
Static3D point11S = new Static3D(-X2+2*D,-Y1+2*D, 0); |
|
| 672 |
Static3D point12S = new Static3D(-X1+2*D,-Y1+2*D, 0); |
|
| 673 |
Static3D point13S = new Static3D(-X0+2*D,-Y1+2*D, 0); |
|
| 674 |
Static3D point1Sc = new Static3D( s033,s033,s033); |
|
| 675 |
|
|
| 676 |
mPosition1.set(point1_0); |
|
| 677 |
mDynMoveHand1.add(mPosition1); |
|
| 678 |
mPosition2.set(point1_0); |
|
| 679 |
mDynMoveShad1.add(mPosition2); |
|
| 680 |
|
|
| 681 |
mDynScaleHand1.add(point1Sc); |
|
| 682 |
mDynScaleShad1.add(point1Sc); |
|
| 683 |
|
|
| 684 |
mDyn1.add(point1_0); |
|
| 685 |
mDyn1.add(point11H); |
|
| 686 |
mDyn1.add(point11H); |
|
| 687 |
mDyn1.add(point12H); |
|
| 688 |
mDyn1.add(point13H); |
|
| 689 |
|
|
| 690 |
mDyn2.add(point1_0); |
|
| 691 |
mDyn2.add(point11S); |
|
| 692 |
mDyn2.add(point11S); |
|
| 693 |
mDyn2.add(point12S); |
|
| 694 |
mDyn2.add(point13S); |
|
| 695 |
|
|
| 696 |
Static3D point2_0 = new Static3D( X2 +D, Y1 +D, 0); |
|
| 697 |
Static3D point21H = new Static3D( X2 , Y1 , 0); |
|
| 698 |
Static3D point22H = new Static3D( X1 , Y1 , 0); |
|
| 699 |
Static3D point23H = new Static3D( X0 , Y1 , 0); |
|
| 700 |
Static3D point21S = new Static3D( X2+2*D, Y1+2*D, 0); |
|
| 701 |
Static3D point22S = new Static3D( X1+2*D, Y1+2*D, 0); |
|
| 702 |
Static3D point23S = new Static3D( X0+2*D, Y1+2*D, 0); |
|
| 703 |
Static3D point2Sc= new Static3D(-s033,s033,s033); |
|
| 704 |
|
|
| 705 |
mPosition3.set(point2_0); |
|
| 706 |
mDynMoveHand2.add(mPosition3); |
|
| 707 |
mPosition4.set(point2_0); |
|
| 708 |
mDynMoveShad2.add(mPosition4); |
|
| 709 |
|
|
| 710 |
mDynScaleHand2.add(point2Sc); |
|
| 711 |
mDynScaleShad2.add(point2Sc); |
|
| 712 |
|
|
| 713 |
mDyn3.add(point2_0); |
|
| 714 |
mDyn3.add(point21H); |
|
| 715 |
mDyn3.add(point21H); |
|
| 716 |
mDyn3.add(point22H); |
|
| 717 |
mDyn3.add(point23H); |
|
| 718 |
|
|
| 719 |
mDyn4.add(point2_0); |
|
| 720 |
mDyn4.add(point21S); |
|
| 721 |
mDyn4.add(point21S); |
|
| 722 |
mDyn4.add(point22S); |
|
| 723 |
mDyn4.add(point23S); |
|
| 724 |
|
|
| 725 |
mNodes[0].changeInputSurface(mTextureShad); |
|
| 726 |
mNodes[1].changeInputSurface(mTextureShad); |
|
| 727 |
} |
|
| 728 |
|
|
| 729 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 730 |
|
|
| 731 |
private void createEffects() |
|
| 732 |
{
|
|
| 733 |
mEffects = new DistortedEffects[NUM_EFFE]; |
|
| 734 |
for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects(); |
|
| 735 |
|
|
| 736 |
int time = DUR[0]; |
|
| 737 |
|
|
| 738 |
mDyn1 = new Dynamic3D(time,0.5f); |
|
| 739 |
mDyn1.setMode(Dynamic.MODE_PATH); |
|
| 740 |
mDyn1.setConvexity(0.0f); |
|
| 741 |
mDyn2 = new Dynamic3D(time,0.5f); |
|
| 742 |
mDyn2.setMode(Dynamic.MODE_PATH); |
|
| 743 |
mDyn2.setConvexity(0.0f); |
|
| 744 |
mDyn3 = new Dynamic3D(time,0.5f); |
|
| 745 |
mDyn3.setMode(Dynamic.MODE_PATH); |
|
| 746 |
mDyn3.setConvexity(0.0f); |
|
| 747 |
mDyn4 = new Dynamic3D(time,0.5f); |
|
| 748 |
mDyn4.setMode(Dynamic.MODE_PATH); |
|
| 749 |
mDyn4.setConvexity(0.0f); |
|
| 750 |
|
|
| 751 |
mPosition1 = new Static3D(0,0,0); |
|
| 752 |
mPosition2 = new Static3D(0,0,0); |
|
| 753 |
mPosition3 = new Static3D(0,0,0); |
|
| 754 |
mPosition4 = new Static3D(0,0,0); |
|
| 755 |
|
|
| 756 |
tmpBuffer = new float[12]; |
|
| 757 |
|
|
| 758 |
mDynMoveHand1 = new Dynamic3D(time,0.5f); |
|
| 759 |
mDynMoveHand1.setMode(Dynamic.MODE_PATH); |
|
| 760 |
mDynMoveHand1.setConvexity(0.0f); |
|
| 761 |
mDynMoveShad1 = new Dynamic3D(time,0.5f); |
|
| 762 |
mDynMoveShad1.setMode(Dynamic.MODE_PATH); |
|
| 763 |
mDynMoveShad1.setConvexity(0.0f); |
|
| 764 |
mDynScaleHand1 = new Dynamic3D(time,0.5f); |
|
| 765 |
mDynScaleHand1.setMode(Dynamic.MODE_PATH); |
|
| 766 |
mDynScaleHand1.setConvexity(0.0f); |
|
| 767 |
mDynScaleShad1 = new Dynamic3D(time,0.5f); |
|
| 768 |
mDynScaleShad1.setMode(Dynamic.MODE_PATH); |
|
| 769 |
mDynScaleShad1.setConvexity(0.0f); |
|
| 770 |
|
|
| 771 |
MatrixEffectMove moveHand1 = new MatrixEffectMove(mDynMoveHand1); |
|
| 772 |
MatrixEffectMove moveShad1 = new MatrixEffectMove(mDynMoveShad1); |
|
| 773 |
MatrixEffectScale scaleHand1= new MatrixEffectScale(mDynScaleHand1); |
|
| 774 |
MatrixEffectScale scaleShad1= new MatrixEffectScale(mDynScaleShad1); |
|
| 775 |
|
|
| 776 |
mEffects[0].apply(scaleShad1); |
|
| 777 |
mEffects[0].apply(moveShad1); |
|
| 778 |
mEffects[2].apply(scaleHand1); |
|
| 779 |
mEffects[2].apply(moveHand1); |
|
| 780 |
|
|
| 781 |
mDynMoveHand2 = new Dynamic3D(time,0.5f); |
|
| 782 |
mDynMoveHand2.setMode(Dynamic.MODE_PATH); |
|
| 783 |
mDynMoveHand2.setConvexity(0.0f); |
|
| 784 |
mDynMoveShad2 = new Dynamic3D(time,0.5f); |
|
| 785 |
mDynMoveShad2.setMode(Dynamic.MODE_PATH); |
|
| 786 |
mDynMoveShad2.setConvexity(0.0f); |
|
| 787 |
mDynScaleHand2 = new Dynamic3D(time,0.5f); |
|
| 788 |
mDynScaleHand2.setMode(Dynamic.MODE_PATH); |
|
| 789 |
mDynScaleHand2.setConvexity(0.0f); |
|
| 790 |
mDynScaleShad2 = new Dynamic3D(time,0.5f); |
|
| 791 |
mDynScaleShad2.setMode(Dynamic.MODE_PATH); |
|
| 792 |
mDynScaleShad2.setConvexity(0.0f); |
|
| 793 |
|
|
| 794 |
MatrixEffectMove moveHand2 = new MatrixEffectMove(mDynMoveHand2); |
|
| 795 |
MatrixEffectMove moveShad2 = new MatrixEffectMove(mDynMoveShad2); |
|
| 796 |
MatrixEffectScale scaleHand2= new MatrixEffectScale(mDynScaleHand2); |
|
| 797 |
MatrixEffectScale scaleShad2= new MatrixEffectScale(mDynScaleShad2); |
|
| 798 |
|
|
| 799 |
mEffects[1].apply(scaleShad2); |
|
| 800 |
mEffects[1].apply(moveShad2); |
|
| 801 |
mEffects[3].apply(scaleHand2); |
|
| 802 |
mEffects[3].apply(moveHand2); |
|
| 803 |
|
|
| 804 |
DistortedScreen screen = mControl.getScreen(); |
|
| 805 |
mWidth = screen.getWidth(); |
|
| 806 |
mHeight= screen.getHeight(); |
|
| 807 |
|
|
| 808 |
X0 = mWidth*0.65f; |
|
| 809 |
X1 = mWidth*0.50f; |
|
| 810 |
X2 = mWidth*0.35f; |
|
| 811 |
Y1 = mHeight*0.28f; |
|
| 812 |
D = mWidth*0.01f; |
|
| 813 |
s001 = mWidth*0.0001f; |
|
| 814 |
s014 = mWidth*0.14f; |
|
| 815 |
s033 = mWidth*0.33f; |
|
| 816 |
F = 0.50f; |
|
| 817 |
} |
|
| 818 |
|
|
| 819 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 820 |
|
|
| 821 |
private void createNodes() |
|
| 822 |
{
|
|
| 823 |
if( mNodes==null ) |
|
| 824 |
{
|
|
| 825 |
mNodes = new DistortedNode[NUM_NODE]; |
|
| 826 |
mQuad = new MeshQuad(); |
|
| 827 |
} |
|
| 828 |
|
|
| 829 |
RubikActivity act = mControl.getActivity(); |
|
| 830 |
|
|
| 831 |
if( act!=null ) |
|
| 832 |
{
|
|
| 833 |
Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle); |
|
| 834 |
Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow); |
|
| 835 |
Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer); |
|
| 836 |
|
|
| 837 |
mTextureCirc = new DistortedTexture(); |
|
| 838 |
mTextureShad = new DistortedTexture(); |
|
| 839 |
DistortedTexture textureHand = new DistortedTexture(); |
|
| 840 |
|
|
| 841 |
if( bmpCirc!=null ) mTextureCirc.setTexture(bmpCirc); |
|
| 842 |
if( bmpShad!=null ) mTextureShad.setTexture(bmpShad); |
|
| 843 |
if( bmpHand!=null ) textureHand.setTexture(bmpHand); |
|
| 844 |
|
|
| 845 |
mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad); |
|
| 846 |
mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad); |
|
| 847 |
mNodes[2]= new DistortedNode( textureHand,mEffects[2],mQuad); |
|
| 848 |
mNodes[3]= new DistortedNode( textureHand,mEffects[3],mQuad); |
|
| 849 |
} |
|
| 850 |
else |
|
| 851 |
{
|
|
| 852 |
android.util.Log.e("D", "Activity NULL!!");
|
|
| 853 |
} |
|
| 854 |
} |
|
| 855 |
|
|
| 856 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 857 |
|
|
| 858 |
long getEffectID() |
|
| 859 |
{
|
|
| 860 |
return mEffectID; |
|
| 861 |
} |
|
| 862 |
|
|
| 863 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 864 |
|
|
| 865 |
DistortedNode[] getNodes() |
|
| 866 |
{
|
|
| 867 |
if( mEffects==null ) createEffects(); |
|
| 868 |
createNodes(); |
|
| 869 |
setEffectsStage1(); |
|
Also available in: Unified diff
Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.