Update the Pyraminx5 pretty patterns.
New Megaminx & Gigaminx pretty patterns.
Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.
Workaround for a crash.
Correct the Redmi mesh to eliminate the visible seams.
Correct the dino mesh to eliminate the visible seams.
Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.
Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.
Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
Minor.
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