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Revision 306aa049

Added by Leszek Koltunski over 1 year ago

Make the bandaged cuboids work up to any size.

View differences:

src/main/java/org/distorted/bandaged/BandagedPlayRenderer.java
18 18
import org.distorted.library.main.DistortedScreen;
19 19
import org.distorted.library.mesh.MeshBase;
20 20
import org.distorted.objectlib.effects.BaseEffect;
21
import org.distorted.objectlib.scrambling.ScrambleStateBandagedCuboid;
21 22

  
22 23
import javax.microedition.khronos.egl.EGLConfig;
23 24
import javax.microedition.khronos.opengles.GL10;
......
64 65
   @Override
65 66
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
66 67
      {
68
      int maxS = ScrambleStateBandagedCuboid.MAX_SUPPORTED_SIZE;
69
      int numComponents = maxS*maxS*maxS - (maxS-2)*(maxS-2)*(maxS-2);
70

  
67 71
      DistortedLibrary.setMax(EffectType.VERTEX,25); // 24 quaternions + rotation
68
      MeshBase.setMaxEffComponents(98);  // max 5^3-3^3 moving parts
72
      MeshBase.setMaxEffComponents(numComponents);
69 73
      VertexEffectRotate.enable();
70 74
      VertexEffectQuaternion.enable();
71 75
      BaseEffect.Type.enableEffects();

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