RubikControl: fixes; progress.
Make Dynamic's resetToBegin() done on the next frame.This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.
Progress with RubikControl - finger movements during all 13 sub-stages of the 'whole' stage finished.Next: actually move the cube.
Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Progress with RubikControl.
Attach the control nodes directly to the screen, not to the Object Node.
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