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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.screens;
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import android.content.SharedPreferences;
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import org.distorted.main.RubikActivity;
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import org.distorted.patterns.RubikPatternList;
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import org.distorted.tutorials.TutorialList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikScreenAbstract
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{
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int getPatternOrdinal()
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{
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RubikScreenPlay play = (RubikScreenPlay) ScreenList.PLAY.getScreenClass();
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int obj = play.getObject();
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int ret = RubikPatternList.getOrdinal(obj);
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if( ret<0 )
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{
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ret = RubikPatternList.getOrdinal(RubikScreenPlay.DEF_OBJECT);
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getTutorialOrdinal()
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{
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RubikScreenPlay play = (RubikScreenPlay) ScreenList.PLAY.getScreenClass();
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int obj = play.getObject();
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int ret = TutorialList.getOrdinal(obj);
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if( ret<0 )
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{
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ret = TutorialList.getOrdinal(RubikScreenPlay.DEF_OBJECT);
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract void enterScreen(RubikActivity act);
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abstract void leaveScreen(RubikActivity act);
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public abstract void savePreferences(SharedPreferences.Editor editor);
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public abstract void restorePreferences(SharedPreferences preferences);
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}
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