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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.tutorials;
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import android.content.Context;
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import android.content.res.Resources;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.effects.BaseEffect;
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import org.distorted.effects.EffectController;
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import org.distorted.helpers.BlockController;
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import org.distorted.helpers.MovesFinished;
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import org.distorted.helpers.TwistyPreRender;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialPreRender implements EffectController, TwistyPreRender
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{
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private MovesFinished mAddActionListener;
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private final TutorialSurfaceView mView;
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private boolean mFinishRotation, mRemoveRotation, mAddRotation,
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation, mSolve;
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private boolean mUIBlocked, mTouchBlocked;
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private boolean mIsSolved;
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private ObjectType mNextObject;
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private long mRotationFinishedID;
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private int mScreenWidth;
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private TwistyObject mOldObject, mNewObject;
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private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
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private long mAddRotationDuration;
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private long mAddRotationID, mRemoveRotationID;
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private int mNearestAngle;
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private int mScrambleObjectNum;
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private final BlockController mBlockController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TutorialPreRender(TutorialSurfaceView view)
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{
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mView = view;
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mFinishRotation = false;
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mRemoveRotation = false;
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mAddRotation = false;
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mSetQuat = false;
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mChangeObject = false;
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mSetupObject = false;
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mSolveObject = false;
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mSolve = false;
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mScrambleObject = false;
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mOldObject = null;
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mNewObject = null;
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mScreenWidth = 0;
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mScrambleObjectNum = 0;
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mRemovePatternRotation= false;
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TutorialActivity act = (TutorialActivity)mView.getContext();
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mBlockController = new BlockController(act);
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unblockEverything();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createObjectNow(ObjectType object)
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{
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if( mOldObject!=null ) mOldObject.releaseResources();
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mOldObject = mNewObject;
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Context con = mView.getContext();
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Resources res = con.getResources();
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mNewObject = object.create(mView.getQuat(), null, res, mScreenWidth);
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mView.setMovement(mNewObject.getMovement());
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mIsSolved = mNewObject.isSolved();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void doEffectNow(BaseEffect.Type type)
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{
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try
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{
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type.startEffect(mView.getRenderer().getScreen(),this);
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}
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catch( Exception ex )
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{
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android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotation()
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{
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mRemovePatternRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotationNow()
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{
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mRemovePatternRotation=false;
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mNewObject.removeRotationNow();
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mAddActionListener.onActionFinished(mRemoveRotationID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotationNow()
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{
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mRemoveRotation=false;
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mNewObject.removeRotationNow();
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boolean solved = mNewObject.isSolved();
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unblockEverything();
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if( solved && !mIsSolved ) doEffectNow( BaseEffect.Type.WIN );
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mIsSolved = solved;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotation()
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{
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mRemoveRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotationNow()
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{
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mAddRotation = false;
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mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
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mAddRotationAngle, mAddRotationDuration, this);
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if( mAddRotationID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotationNow()
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{
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mFinishRotation = false;
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blockEverything(BlockController.TUTORIAL_PLACE_0);
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mRotationFinishedID = mNewObject.finishRotationNow(this, mNearestAngle);
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if( mRotationFinishedID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void changeObjectNow()
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{
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mChangeObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_1);
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createObjectNow(mNextObject);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupObjectNow()
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{
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mSetupObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_2);
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createObjectNow(mNextObject);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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else
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{
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mNewObject.initializeObject(null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void scrambleObjectNow()
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{
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mScrambleObject = false;
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mIsSolved = false;
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blockEverything(BlockController.TUTORIAL_PLACE_3);
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doEffectNow( BaseEffect.Type.SCRAMBLE );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveObjectNow()
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{
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mSolveObject = false;
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blockEverything(BlockController.TUTORIAL_PLACE_4);
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doEffectNow( BaseEffect.Type.SOLVE );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveNow()
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{
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mSolve = false;
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mNewObject.solve();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeObjectNow()
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{
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mInitializeObject = false;
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mNewObject.initializeObject(null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetAllTextureMapsNow()
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{
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mResetAllTextureMaps = false;
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if( mNewObject!=null ) mNewObject.resetAllTextureMaps();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatNow()
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{
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mSetQuat = false;
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mView.setQuat();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width)
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{
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mNewObject.recomputeScaleFactor(width);
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}
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void finishRotation(int nearestAngle)
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{
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mNearestAngle = nearestAngle;
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mFinishRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void changeObject(ObjectType object)
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{
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mChangeObject = true;
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mNextObject = object;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatOnNextRender()
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{
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mSetQuat = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void preRender()
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{
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if( mSolve ) solveNow();
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if( mSetQuat ) setQuatNow();
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if( mFinishRotation ) finishRotationNow();
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if( mRemoveRotation ) removeRotationNow();
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if( mChangeObject ) changeObjectNow();
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if( mSetupObject ) setupObjectNow();
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if( mSolveObject ) solveObjectNow();
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if( mScrambleObject ) scrambleObjectNow();
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if( mAddRotation ) addRotationNow();
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if( mInitializeObject ) initializeObjectNow();
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if( mResetAllTextureMaps ) resetAllTextureMapsNow();
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if( mRemovePatternRotation ) removePatternRotationNow();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isTouchBlocked()
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{
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return mTouchBlocked;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isUINotBlocked()
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{
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return !mUIBlocked;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void blockEverything(int place)
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{
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mUIBlocked = true;
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mTouchBlocked= true;
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mBlockController.touchBlocked(place);
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mBlockController.uiBlocked(place);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void blockTouch(int place)
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{
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mTouchBlocked= true;
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mBlockController.touchBlocked(place);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void unblockEverything()
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{
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mUIBlocked = false;
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mTouchBlocked= false;
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mBlockController.touchUnblocked();
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mBlockController.uiUnblocked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void unblockTouch()
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{
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mTouchBlocked= false;
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mBlockController.touchUnblocked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void unblockUI()
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{
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mUIBlocked= false;
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mBlockController.uiUnblocked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void addRotation(MovesFinished listener, int axis, int rowBitmap, int angle, long duration)
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{
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mAddRotation = true;
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mAddActionListener = listener;
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mAddRotationAxis = axis;
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mAddRotationRowBitmap = rowBitmap;
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mAddRotationAngle = angle;
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mAddRotationDuration = duration;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumScrambles()
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{
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return mScrambleObjectNum;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// this starts the SolveEffect
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public void solveObject()
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{
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if( !mUIBlocked )
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{
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mSolveObject = true;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// this only solves the object
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public void solve()
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{
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mSolve = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void scrambleObject(int num)
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{
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if( !mUIBlocked )
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{
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mScrambleObject = true;
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mScrambleObjectNum = num;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyObject getObject()
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{
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return mNewObject;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyObject getOldObject()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void effectFinished(final long effectID)
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{
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if( effectID == mRotationFinishedID )
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{
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mRotationFinishedID = 0;
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removeRotation();
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}
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else if( effectID == mAddRotationID )
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{
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mAddRotationID = 0;
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mRemoveRotationID = effectID;
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removePatternRotation();
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}
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else
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{
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unblockEverything(); // buggy? I think we shouldn't do it if the effect is of type 'WIN'
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}
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}
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}
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