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magiccube / src / main / java / org / distorted / objects @ 34d9e652

Name Size
MainEntry.java 3.95 KB
MainEntryList.java 3.47 KB
RubikObject.java 9.96 KB
RubikObjectList.java 17.7 KB

Latest revisions

# Date Author Comment
3e68e30a 07/12/2022 11:33 AM Leszek Koltunski

Bugfixes.

1088a219 07/12/2022 12:48 AM Leszek Koltunski

Progress with colors in the Menu Level Buttons

15adc102 07/11/2022 03:20 PM Leszek Koltunski

Move 'bandaged' from the main menu to the object popup.

69b66386 07/04/2022 11:46 PM Leszek Koltunski

Mark the 'Free Play' with green or red dot.

5e048300 05/02/2022 11:50 PM Leszek Koltunski

Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get translated to upper case correctly (part 2: fix 'toLowerCase()' )

f611dc3e 05/02/2022 11:43 PM Leszek Koltunski

Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get transalted to upper case correctly.

41a5dd89 04/24/2022 04:54 PM Leszek Koltunski

If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.

7e9139c1 04/01/2022 12:38 AM Leszek Koltunski

Bugfix: in addition to deleting the files from local storage, also delete mentions of downloadable-but-now-built-in objects from Shared Prefs.

81493402 03/31/2022 10:48 PM Leszek Koltunski

delete icon, object and extras files from local storage when:

1) we delete a locally produced bandaged 3x3
2) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)

e4733ed7 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

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