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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.tutorials;
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import android.view.View;
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import android.widget.ImageButton;
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import android.widget.LinearLayout;
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import org.distorted.helpers.MovesAndLockController;
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import org.distorted.helpers.TwistyActivity;
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import org.distorted.helpers.TwistyPreRender;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import org.distorted.objects.ObjectList;
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import org.distorted.screens.RubikScreenPlay;
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import org.distorted.screens.ScreenList;
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import org.distorted.helpers.TransparentImageButton;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialState
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{
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private ImageButton mSolveButton, mScrambleButton, mBackButton;
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private final MovesAndLockController mController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupSolveButton(final TutorialActivity act, final float width)
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{
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int icon = RubikActivity.getDrawable(R.drawable.ui_small_cube_solve,R.drawable.ui_medium_cube_solve, R.drawable.ui_big_cube_solve, R.drawable.ui_huge_cube_solve);
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mSolveButton = new TransparentImageButton(act, icon, width, LinearLayout.LayoutParams.MATCH_PARENT);
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mSolveButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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act.getPreRender().solveObject();
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mController.clearMoves(act);
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupScrambleButton(final TutorialActivity act, final float width)
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{
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int icon = RubikActivity.getDrawable(R.drawable.ui_small_cube_scramble,R.drawable.ui_medium_cube_scramble, R.drawable.ui_big_cube_scramble, R.drawable.ui_huge_cube_scramble);
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mScrambleButton = new TransparentImageButton(act, icon, width,LinearLayout.LayoutParams.MATCH_PARENT);
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mScrambleButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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RubikScreenPlay play = (RubikScreenPlay) ScreenList.PLAY.getScreenClass();
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int size = play.getSize();
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int object= play.getObject();
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int sizeIndex = ObjectList.getSizeIndex(object,size);
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int numScrambles = ObjectList.getNumScramble(object, sizeIndex);
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act.getPreRender().scrambleObject(numScrambles);
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupBackButton(final TutorialActivity act, final float width)
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{
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int icon = RubikActivity.getDrawable(R.drawable.ui_small_smallback,R.drawable.ui_medium_smallback, R.drawable.ui_big_smallback, R.drawable.ui_huge_smallback);
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mBackButton = new TransparentImageButton(act, icon, width, LinearLayout.LayoutParams.MATCH_PARENT);
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mBackButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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TwistyPreRender pre = act.getPreRender();
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if( pre!=null ) pre.unblockEverything();
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act.finish();
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createRightPane(final TutorialActivity act, float width)
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{
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LinearLayout layout = act.findViewById(R.id.tutorialRightBar);
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layout.removeAllViews();
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mController.setupPrevButton(act,width);
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mController.setupLockButton(act,width);
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setupSolveButton(act,width);
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setupScrambleButton(act,width);
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setupBackButton(act,width);
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layout.addView(mSolveButton);
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layout.addView(mController.getPrevButton());
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layout.addView(mScrambleButton);
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layout.addView(mController.getLockButton());
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layout.addView(mBackButton);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void addMove(TwistyActivity act, int axis, int row, int angle)
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{
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mController.addMove(act, axis,row,angle);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public TutorialState()
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{
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mController = new MovesAndLockController();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void reddenLock(final TwistyActivity act)
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{
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mController.reddenLock(act);
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}
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}
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