Progress with object Movement.
Improve the way we handle the cube.Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no action (confusing).Now it seamlessly becomes a drag (even if we, during a transition, touched inside the cube)
Big progress with generalizing the Movement classes.
Improve RubikCubeMovement
Fix the memory test - we need to run one thing on the Graphics thread!
Fixes for the Projection matrix, FOV.
There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
Some fixes for the Pyraminx.
The Pyraminx itself finished - now its movements!
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