Revision 3c4a326c
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/effect/scramble/ScrambleEffect.java | ||
|---|---|---|
| 23 | 23 | import org.distorted.library.effect.Effect; | 
| 24 | 24 | import org.distorted.library.main.DistortedEffects; | 
| 25 | 25 | import org.distorted.library.message.EffectListener; | 
| 26 | import org.distorted.library.type.Static3D; | |
| 26 | 27 | import org.distorted.magic.RubikRenderer; | 
| 27 | 28 | import org.distorted.object.RubikObject; | 
| 28 | 29 |  | 
| 29 | 30 | import java.lang.reflect.Method; | 
| 30 | 31 | import java.util.Random; | 
| 31 | 32 |  | 
| 32 | import static org.distorted.object.RubikObjectList.VECTX; | |
| 33 | import static org.distorted.object.RubikObjectList.VECTY; | |
| 34 | import static org.distorted.object.RubikObjectList.VECTZ; | |
| 35 |  | |
| 36 | 33 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 37 | 34 |  | 
| 38 | 35 | public abstract class ScrambleEffect extends BaseEffect implements EffectListener | 
| ... | ... | |
| 55 | 52 | private static final int FAKE_EFFECT_ID = -3; | 
| 56 | 53 | private static final Type[] types; | 
| 57 | 54 |  | 
| 55 | private static final Static3D VECTX = new Static3D(1,0,0); | |
| 56 | private static final Static3D VECTY = new Static3D(0,1,0); | |
| 57 | private static final Static3D VECTZ = new Static3D(0,0,1); | |
| 58 | private static final Static3D VECTU = new Static3D(0,0,0); | |
| 59 |  | |
| 60 |   private static final Static3D[] VECTORS = { VECTX, VECTY, VECTZ, VECTZ };
 | |
| 61 |  | |
| 58 | 62 | static | 
| 59 | 63 |     {
 | 
| 60 | 64 | int i=0; | 
| ... | ... | |
| 86 | 90 | ScrambleEffect() | 
| 87 | 91 |     {
 | 
| 88 | 92 | mRnd = new Random( System.currentTimeMillis() ); | 
| 89 |     mLastVector = -1;
 | |
| 93 |     mLastVector = 3;
 | |
| 90 | 94 | } | 
| 91 | 95 |  | 
| 92 | 96 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 123 | 127 |     {
 | 
| 124 | 128 | if( mNumScramblesLeft>0 ) | 
| 125 | 129 |       {
 | 
| 126 |       if( mLastVector == -1 )
 | |
| 130 |       if( mLastVector == 3 )
 | |
| 127 | 131 |         {
 | 
| 128 | switch(mRnd.nextInt(3)) | |
| 129 |           {
 | |
| 130 | case 0: mLastVector = VECTX; break; | |
| 131 | case 1: mLastVector = VECTY; break; | |
| 132 | case 2: mLastVector = VECTZ; break; | |
| 133 | } | |
| 132 | mLastVector = mRnd.nextInt(3); | |
| 134 | 133 | } | 
| 135 | 134 | else | 
| 136 | 135 |         {
 | 
| ... | ... | |
| 138 | 137 |  | 
| 139 | 138 | switch(mLastVector) | 
| 140 | 139 |           {
 | 
| 141 |           case VECTX: mLastVector = (newVector==0 ? VECTY: VECTZ); break;
 | |
| 142 |           case VECTY: mLastVector = (newVector==0 ? VECTX: VECTZ); break;
 | |
| 143 |           case VECTZ: mLastVector = (newVector==0 ? VECTX: VECTY); break;
 | |
| 140 |           case 0: mLastVector = (newVector==0 ? 1:2); break;
 | |
| 141 |           case 1: mLastVector = (newVector==0 ? 0:2); break;
 | |
| 142 |           case 2: mLastVector = (newVector==0 ? 0:1); break;
 | |
| 144 | 143 | } | 
| 145 | 144 | } | 
| 146 | 145 |  | 
| ... | ... | |
| 157 | 156 |         android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
 | 
| 158 | 157 | } | 
| 159 | 158 |  | 
| 160 |       mCurrentBaseEffectID = mObject.addNewRotation(mLastVector, row, angle*90, durationMillis, this );
 | |
| 159 |       mCurrentBaseEffectID = mObject.addNewRotation(VECTORS[mLastVector], row, angle*90, durationMillis, this );
 | |
| 161 | 160 | } | 
| 162 | 161 | else | 
| 163 | 162 |       {
 | 
| src/main/java/org/distorted/magic/RubikRenderer.java | ||
|---|---|---|
| 132 | 132 |  | 
| 133 | 133 | void savePreferences(SharedPreferences.Editor editor) | 
| 134 | 134 |      {
 | 
| 135 | mNewObject.savePreferences(editor); | |
| 135 | if( mNewObject!=null ) | |
| 136 |        {
 | |
| 137 | mNewObject.savePreferences(editor); | |
| 138 | } | |
| 136 | 139 | } | 
| 137 | 140 |  | 
| 138 | 141 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
|---|---|---|
| 27 | 27 | import android.view.MotionEvent; | 
| 28 | 28 |  | 
| 29 | 29 | import org.distorted.library.type.Static2D; | 
| 30 | import org.distorted.library.type.Static3D; | |
| 30 | 31 | import org.distorted.library.type.Static4D; | 
| 31 | 32 | import org.distorted.object.RubikObject; | 
| 32 | 33 | import org.distorted.object.RubikObjectMovement; | 
| ... | ... | |
| 264 | 265 | Static4D touchPoint2 = new Static4D(x, y, 0, 0); | 
| 265 | 266 | Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuatAccumulated); | 
| 266 | 267 |  | 
| 267 |                                            Static2D rot = mMovement.newRotation(rotatedTouchPoint2);
 | |
| 268 |                                            Static4D rot = mMovement.newRotation(rotatedTouchPoint2);
 | |
| 268 | 269 | RubikObject object = mRenderer.getObject(); | 
| 269 | 270 |  | 
| 270 |                                            object.beginNewRotation( (int)rot.get0(), (int)(object.getSize()*rot.get1()) );
 | |
| 271 |                                            object.beginNewRotation( new Static3D(rot.get0(),rot.get1(),rot.get2()), (int)(object.getSize()*rot.get3()) );
 | |
| 271 | 272 |  | 
| 272 | 273 | if( RubikState.getCurrentState()==RubikState.SOLV ) | 
| 273 | 274 |                                              {
 | 
| src/main/java/org/distorted/object/Cubit.java | ||
|---|---|---|
| 233 | 233 |  | 
| 234 | 234 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 235 | 235 |  | 
| 236 |   Static4D returnRotationQuat(float qx,float qy,float qz)
 | |
| 236 |   Static4D returnRotationQuat( Static3D axis)
 | |
| 237 | 237 |     {
 | 
| 238 | 238 | int pointNum = mRotationAngle.getNumPoints(); | 
| 239 | 239 |  | 
| ... | ... | |
| 244 | 244 | double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; | 
| 245 | 245 | float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); | 
| 246 | 246 | float cosA = (float)Math.cos(nearestAngleInRadians*0.5); | 
| 247 |       return new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA);
 | |
| 247 |       return new Static4D( axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
 | |
| 248 | 248 | } | 
| 249 | 249 |  | 
| 250 | 250 | return null; | 
| src/main/java/org/distorted/object/RubikCube.java | ||
|---|---|---|
| 30 | 30 | import org.distorted.library.type.Static3D; | 
| 31 | 31 | import org.distorted.library.type.Static4D; | 
| 32 | 32 |  | 
| 33 | import static org.distorted.object.RubikObjectList.VECTX; | |
| 34 | import static org.distorted.object.RubikObjectList.VECTY; | |
| 35 | import static org.distorted.object.RubikObjectList.VECTZ; | |
| 36 |  | |
| 37 | 33 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 38 | 34 |  | 
| 39 | 35 | class RubikCube extends RubikObject | 
| ... | ... | |
| 64 | 60 | } | 
| 65 | 61 |  | 
| 66 | 62 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 67 | // i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we dont create or | |
| 68 | // render the inside0
 | |
| 63 | // i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or
 | |
| 64 | // render the inside)
 | |
| 69 | 65 |  | 
| 70 | 66 | int getNumCubits(int size) | 
| 71 | 67 |     {
 | 
| 72 |     return 6*size*size - 12*size + 8;
 | |
| 68 |     return size>1 ? 6*size*size - 12*size + 8 : 1;
 | |
| 73 | 69 | } | 
| 74 | 70 |  | 
| 75 | 71 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 109 | 105 |  | 
| 110 | 106 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 111 | 107 |  | 
| 112 |   boolean belongsToRotation( Static3D currentPosition, int vector, int row)
 | |
| 108 |   boolean belongsToRotation( Static3D currentPosition, Static3D axis, int row)
 | |
| 113 | 109 |     {
 | 
| 114 | switch(vector) | |
| 115 |       {
 | |
| 116 | case VECTX: return currentPosition.get0()==row; | |
| 117 | case VECTY: return currentPosition.get1()==row; | |
| 118 | case VECTZ: return currentPosition.get2()==row; | |
| 119 | } | |
| 110 | if( axis.get0()!=0 ) return currentPosition.get0()==row; | |
| 111 | if( axis.get1()!=0 ) return currentPosition.get1()==row; | |
| 112 | if( axis.get2()!=0 ) return currentPosition.get2()==row; | |
| 120 | 113 |  | 
| 121 | 114 | return false; | 
| 122 | 115 | } | 
| src/main/java/org/distorted/object/RubikCubeMovement.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.object; | 
| 21 | 21 |  | 
| 22 | import org.distorted.library.type.Static2D; | |
| 23 | 22 | import org.distorted.library.type.Static4D; | 
| 24 | 23 |  | 
| 25 | import static org.distorted.object.RubikObjectList.VECTX; | |
| 26 | import static org.distorted.object.RubikObjectList.VECTY; | |
| 27 | import static org.distorted.object.RubikObjectList.VECTZ; | |
| 28 |  | |
| 29 | 24 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 30 | 25 |  | 
| 31 | 26 | class RubikCubeMovement extends RubikObjectMovement | 
| 32 | 27 | {
 | 
| 33 | 28 | private final static int NONE =-1; | 
| 34 |     private final static int FRONT  = 0;  // has to be 6 consecutive ints
 | |
| 35 |     private final static int BACK   = 1;  // FRONT ... BOTTOM
 | |
| 36 | private final static int LEFT = 2; // | |
| 37 | private final static int RIGHT = 3; // | |
| 29 | private final static int FRONT = 0; // | |
| 30 | private final static int BACK = 1; // | |
| 31 |     private final static int LEFT   = 2;  // has to be 6 consecutive ints
 | |
| 32 |     private final static int RIGHT  = 3;  // FRONT ... BOTTOM
 | |
| 38 | 33 | private final static int TOP = 4; // | 
| 39 | 34 | private final static int BOTTOM = 5; // | 
| 40 | 35 |  | 
| 36 | private static final int VECTX = 0; // | |
| 37 | private static final int VECTY = 1; // don't change this | |
| 38 | private static final int VECTZ = 2; // | |
| 39 |  | |
| 41 | 40 |     private static final int[] VECT = {VECTX,VECTY,VECTZ};
 | 
| 42 | 41 |  | 
| 43 | 42 | private float[] mPoint, mCamera, mDiff, mTouch; | 
| ... | ... | |
| 192 | 191 |  | 
| 193 | 192 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 194 | 193 |  | 
| 195 |     public Static2D newRotation(Static4D rotatedTouchPoint)
 | |
| 194 |     public Static4D newRotation(Static4D rotatedTouchPoint)
 | |
| 196 | 195 |       {
 | 
| 197 | 196 | float cubeHalfSize= RubikObject.OBJECT_SCREEN_RATIO*0.5f; | 
| 198 | 197 |  | 
| ... | ... | |
| 215 | 214 | mTouch[1] = mPoint[1]; | 
| 216 | 215 | mTouch[2] = mPoint[2]; | 
| 217 | 216 |  | 
| 218 | return new Static2D(mRotationVect,offset); | |
| 217 | Static4D result=null; | |
| 218 |  | |
| 219 | switch(mRotationVect) | |
| 220 |         {
 | |
| 221 | case VECTX: result = new Static4D(1,0,0,offset); break; | |
| 222 | case VECTY: result = new Static4D(0,1,0,offset); break; | |
| 223 | case VECTZ: result = new Static4D(0,0,1,offset); break; | |
| 224 | } | |
| 225 |  | |
| 226 | return result; | |
| 219 | 227 | } | 
| 220 | 228 |  | 
| 221 | 229 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| src/main/java/org/distorted/object/RubikObject.java | ||
|---|---|---|
| 37 | 37 | import org.distorted.library.type.Static3D; | 
| 38 | 38 | import org.distorted.library.type.Static4D; | 
| 39 | 39 |  | 
| 40 | import static org.distorted.object.RubikObjectList.*; | |
| 41 |  | |
| 42 | 40 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 43 | 41 |  | 
| 44 | 42 | public abstract class RubikObject extends DistortedNode | 
| ... | ... | |
| 50 | 48 | private static final int POST_ROTATION_MILLISEC = 500; | 
| 51 | 49 | private final int NUM_CUBITS; | 
| 52 | 50 | private final int[][] CUBIT_POSITIONS; | 
| 53 |   private int mRotAxis, mRotRow;
 | |
| 54 |  | |
| 51 | private int mRotRow; | |
| 52 | private Static3D mRotAxis; | |
| 55 | 53 | private Static3D mMove, mScale, mNodeMove, mNodeScale; | 
| 56 | 54 | private Static4D mQuatAccumulated; | 
| 57 | 55 | private DistortedTexture mNodeTexture; | 
| ... | ... | |
| 292 | 290 |  | 
| 293 | 291 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 294 | 292 |  | 
| 295 |   public void beginNewRotation(int vector, int row )
 | |
| 293 |   public void beginNewRotation(Static3D axis, int row )
 | |
| 296 | 294 |     {
 | 
| 297 | Static3D axis = VectX; | |
| 298 |  | |
| 299 | switch(vector) | |
| 300 |       {
 | |
| 301 | case VECTX: axis = VectX; break; | |
| 302 | case VECTY: axis = VectY; break; | |
| 303 | case VECTZ: axis = VectZ; break; | |
| 304 | } | |
| 305 |  | |
| 306 | mRotAxis = vector; | |
| 295 | mRotAxis = axis; | |
| 307 | 296 | mRotRow = row; | 
| 308 | 297 |  | 
| 309 | 298 | mRotationAngleStatic.set0(0.0f); | 
| 310 | 299 |  | 
| 311 | 300 | for(int i=0; i<NUM_CUBITS; i++) | 
| 312 |       if( belongsToRotation( mCubits[i].mCurrentPosition,vector,mRotRow) )
 | |
| 301 |       if( belongsToRotation( mCubits[i].mCurrentPosition,axis,mRotRow) )
 | |
| 313 | 302 |         {
 | 
| 314 | 303 | mCubits[i].beginNewRotation(axis); | 
| 315 | 304 | } | 
| ... | ... | |
| 317 | 306 |  | 
| 318 | 307 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 319 | 308 |  | 
| 320 |   public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener )
 | |
| 309 |   public long addNewRotation( Static3D axis, int row, int angle, long durationMillis, EffectListener listener )
 | |
| 321 | 310 |      {
 | 
| 322 | Static3D axis = VectX; | |
| 323 | 311 | long effectID=0; | 
| 324 | 312 | boolean first = true; | 
| 325 | 313 |  | 
| 326 | switch(vector) | |
| 327 |        {
 | |
| 328 | case VECTX: axis = VectX; break; | |
| 329 | case VECTY: axis = VectY; break; | |
| 330 | case VECTZ: axis = VectZ; break; | |
| 331 | } | |
| 332 |  | |
| 333 | mRotAxis = vector; | |
| 314 | mRotAxis = axis; | |
| 334 | 315 | mRotRow = row; | 
| 335 | 316 |  | 
| 336 | 317 | mRotationAngleStatic.set0(0.0f); | 
| 337 | 318 |  | 
| 338 | 319 | for(int i=0; i<NUM_CUBITS; i++) | 
| 339 |        if( belongsToRotation(mCubits[i].mCurrentPosition,vector,mRotRow) )
 | |
| 320 |        if( belongsToRotation(mCubits[i].mCurrentPosition,axis,mRotRow) )
 | |
| 340 | 321 |          {
 | 
| 341 | 322 | mCubits[i].addNewRotation(axis,durationMillis,angle); | 
| 342 | 323 |  | 
| ... | ... | |
| 354 | 335 |  | 
| 355 | 336 | public void removeRotationNow() | 
| 356 | 337 |      {
 | 
| 357 | float qx=0,qy=0,qz=0; | |
| 358 | 338 | boolean first = true; | 
| 359 | 339 | Static4D quat = null; | 
| 360 | 340 |  | 
| 361 | switch(mRotAxis) | |
| 362 |        {
 | |
| 363 | case VECTX: qx=1; break; | |
| 364 | case VECTY: qy=1; break; | |
| 365 | case VECTZ: qz=1; break; | |
| 366 | } | |
| 367 |  | |
| 368 | 341 | for(int i=0; i<NUM_CUBITS; i++) | 
| 369 | 342 | if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) ) | 
| 370 | 343 |          {
 | 
| 371 | 344 | if( first ) | 
| 372 | 345 |            {
 | 
| 373 | 346 | first = false; | 
| 374 |            quat = mCubits[i].returnRotationQuat(qx,qy,qz);
 | |
| 347 |            quat = mCubits[i].returnRotationQuat(mRotAxis);
 | |
| 375 | 348 | } | 
| 376 | 349 |  | 
| 377 | 350 | mCubits[i].removeRotationNow(quat); | 
| ... | ... | |
| 385 | 358 | abstract int getNumCubits(int size); | 
| 386 | 359 | abstract int[][] getCubitPositions(int size); | 
| 387 | 360 | abstract float[] getLegalQuats(); | 
| 388 |   abstract boolean belongsToRotation(Static3D position, int axis, int row);
 | |
| 361 |   abstract boolean belongsToRotation(Static3D position, Static3D axis, int row);
 | |
| 389 | 362 | abstract MeshCubes createMesh(int vertices,int x, int y, int z); | 
| 390 | 363 |  | 
| 391 | 364 | public abstract void createTexture(); | 
| src/main/java/org/distorted/object/RubikObjectList.java | ||
|---|---|---|
| 22 | 22 | import org.distorted.library.main.DistortedEffects; | 
| 23 | 23 | import org.distorted.library.main.DistortedTexture; | 
| 24 | 24 | import org.distorted.library.mesh.MeshRectangles; | 
| 25 | import org.distorted.library.type.Static3D; | |
| 26 | 25 | import org.distorted.library.type.Static4D; | 
| 27 | 26 | import org.distorted.magic.R; | 
| 28 | 27 |  | 
| ... | ... | |
| 38 | 37 | CUBE5 ( 5, R.drawable.button5 , RubikCube.class, RubikCubeMovement.class), | 
| 39 | 38 | ; | 
| 40 | 39 |  | 
| 41 | public static final int VECTX = 0; // | |
| 42 | public static final int VECTY = 1; // don't change this | |
| 43 | public static final int VECTZ = 2; // | |
| 44 | static final Static3D VectX = new Static3D(1,0,0); | |
| 45 | static final Static3D VectY = new Static3D(0,1,0); | |
| 46 | static final Static3D VectZ = new Static3D(0,0,1); | |
| 47 |  | |
| 48 | 40 | public static final int LENGTH = values().length; | 
| 49 | 41 | private final int mObjectSize, mIconID; | 
| 50 | 42 | final Class<? extends RubikObject> mObjectClass; | 
| src/main/java/org/distorted/object/RubikObjectMovement.java | ||
|---|---|---|
| 19 | 19 |  | 
| 20 | 20 | package org.distorted.object; | 
| 21 | 21 |  | 
| 22 | import org.distorted.library.type.Static2D; | |
| 23 | 22 | import org.distorted.library.type.Static4D; | 
| 24 | 23 |  | 
| 25 | 24 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
| ... | ... | |
| 27 | 26 | public abstract class RubikObjectMovement | 
| 28 | 27 |   {
 | 
| 29 | 28 | public abstract boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera); | 
| 30 |   public abstract Static2D newRotation(Static4D rotatedTouchPoint);
 | |
| 29 |   public abstract Static4D newRotation(Static4D rotatedTouchPoint);
 | |
| 31 | 30 | public abstract float continueRotation(Static4D rotatedTouchPoint); | 
| 32 | 31 | } | 
Also available in: Unified diff
More work on making new types of RubikObjects easily creatable.