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Revision 3c4a326c

Added by Leszek Koltunski about 4 years ago

More work on making new types of RubikObjects easily creatable.

View differences:

src/main/java/org/distorted/object/RubikObjectList.java
22 22
import org.distorted.library.main.DistortedEffects;
23 23
import org.distorted.library.main.DistortedTexture;
24 24
import org.distorted.library.mesh.MeshRectangles;
25
import org.distorted.library.type.Static3D;
26 25
import org.distorted.library.type.Static4D;
27 26
import org.distorted.magic.R;
28 27

  
......
38 37
  CUBE5 ( 5, R.drawable.button5 , RubikCube.class, RubikCubeMovement.class),
39 38
  ;
40 39

  
41
  public static final int VECTX = 0;  //
42
  public static final int VECTY = 1;  // don't change this
43
  public static final int VECTZ = 2;  //
44
  static final Static3D VectX = new Static3D(1,0,0);
45
  static final Static3D VectY = new Static3D(0,1,0);
46
  static final Static3D VectZ = new Static3D(0,0,1);
47

  
48 40
  public static final int LENGTH = values().length;
49 41
  private final int mObjectSize, mIconID;
50 42
  final Class<? extends RubikObject> mObjectClass;

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