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Revision 3d8237cc

Added by Leszek Koltunski over 3 years ago

Progress with Megaminx.

View differences:

src/main/java/org/distorted/objects/FactoryCubit.java
1355 1355
    float sinA = (2*SIN54*SIN54-1)/COS54;
1356 1356
    float cosA = (float)Math.sqrt(1-sinA*sinA);
1357 1357
    float LEN  = 0.5f/SIN54;
1358
    float scale= (numLayers/6.0f-MEGA_D)/(LEN*0.5f*(numLayers-1));
1358
    float scale= (numLayers/3.0f)*(0.5f-MEGA_D)/(LEN*0.5f*(numLayers-1));
1359 1359

  
1360 1360
    Static3D axisA = new Static3D( SIN54, COS54, 0.0f);
1361 1361
    Static3D axisB = new Static3D(-SIN54, COS54, 0.0f);
src/main/java/org/distorted/objects/TwistyMegaminx.java
33 33
import org.distorted.main.R;
34 34
import org.distorted.main.RubikSurfaceView;
35 35

  
36
import static org.distorted.objects.FactoryCubit.COS18;
37
import static org.distorted.objects.FactoryCubit.SIN18;
38

  
36 39
///////////////////////////////////////////////////////////////////////////////////////////////////
37 40

  
38 41
public class TwistyMegaminx extends TwistyMinx
......
76 79
           {  9, 11,  3, 11},
77 80
           { 11, 18,  2, 11},
78 81
           { 18,  2,  1, 11},
79
           { 18,  6,  2,  1},
80
           {  6, 16,  7,  1},
82
           { 18,  6,  1,  2},
83
           {  6, 16,  1,  7},
81 84
           { 16,  0,  8,  1},
82
           { 16, 10,  8,  7},
83
           { 10,  8,  8, 10},
84
           {  8, 12,  8,  9},
85
           { 16, 10,  7,  8},
86
           { 10,  8, 10,  8},
87
           {  8, 12,  9,  8},
85 88
           {  8, 13,  9, 10},
86 89
           { 13,  5,  9,  5},
87 90
           {  5,  4,  9,  4},
88
           {  5, 15,  4,  5},
89
           { 15,  9,  4,  3},
91
           {  5, 15,  5,  4},
92
           { 15,  9,  3,  4},
90 93
           { 11, 19,  2,  3},
91 94
           { 19,  7,  2,  6},
92 95
           {  7,  6,  2,  7},
93 96
           {  7, 17,  7,  6},
94 97
           { 17, 10,  7, 10},
95
           { 17,  1,  6, 10},
96
           {  1,  3,  6,  4},
97
           {  3, 19,  6,  3},
98
           { 17,  1, 10,  6},
99
           {  1,  3,  5,  6},
100
           {  3, 19,  3,  6},
98 101
           {  1, 13, 10,  5},
99
           {  3, 15,  5,  3},
102
           {  3, 15,  3,  5},
100 103
         };
101 104

  
102 105
  private static final float[][] mCenterCoords = new float[NUM_CENTERS][3];
......
232 235
      }
233 236
    else
234 237
      {
235
      float E = 2.0f*(numLayers/6.0f - MEGA_D)/(0.5f*(numLayers-1));
238
      float E = 2.0f*(numLayers/3.0f)*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
236 239
      int N = (numCubitsPerCorner-1)/3;
237 240
      int block = (part-1) % N;
238 241
      int index = (part-1) / N;
......
260 263

  
261 264
  private void computeEdge(Static3D pos, int numLayers, int edge, int part)
262 265
    {
266
    float corr = numLayers/3.0f;
267

  
263 268
    Static3D c1 = CORNERS[ mEdgeMap[edge][0] ];
264 269
    Static3D c2 = CORNERS[ mEdgeMap[edge][1] ];
265
    float x = (c1.get0() + c2.get0())/2;
266
    float y = (c1.get1() + c2.get1())/2;
267
    float z = (c1.get2() + c2.get2())/2;
270
    float x = corr*(c1.get0() + c2.get0())/2;
271
    float y = corr*(c1.get1() + c2.get1())/2;
272
    float z = corr*(c1.get2() + c2.get2())/2;
268 273

  
269 274
    if( part==0 )
270 275
      {
......
276 281
      int dir  = (part+1)%2;
277 282
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
278 283

  
279
      float vX = center[0]-x;
280
      float vY = center[1]-y;
281
      float vZ = center[2]-z;
284
      float vX = corr*center[0] - x;
285
      float vY = corr*center[1] - y;
286
      float vZ = corr*center[2] - z;
282 287

  
283
      float A = mult*(0.5f-MEGA_D)/((1+SQ5/5)*(numLayers-1));
288
      float len = (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
289
      float A = mult*corr*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f)/len;
284 290

  
285 291
      pos.set( x+A*vX, y+A*vY, z+A*vZ );
286 292
      }
......
383 389

  
384 390
      if( mEdgeMeshes[index][type]==null )
385 391
        {
386
        mEdgeMeshes[index][type] = FactoryCubit.getInstance().createMegaminxEdgeMesh(index,type);
392
        float height= (numLayers/3.0f)*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
393
        float width = (numLayers/3.0f)*2*MEGA_D + 2*type*height*SIN18/COS18;
394

  
395
        mEdgeMeshes[index][type] = FactoryCubit.getInstance().createMegaminxEdgeMesh(width,height);
387 396
        }
388 397

  
389 398
      mesh = mEdgeMeshes[index][type].copy(true);
......
394 403
      // TODO: centers
395 404
      }
396 405
*/
397
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit,numLayers)], new Static3D(0,0,0) );
406
    Static4D q = QUATS[getQuat(cubit,numLayers)];
407
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( q, new Static3D(0,0,0) );
398 408
    mesh.apply(quat,0xffffffff,0);
399 409

  
400 410
    return mesh;
src/main/java/org/distorted/objects/TwistyMinx.java
200 200

  
201 201
  static final int[] QUAT_EDGE_INDICES
202 202
    = {
203
         0, 56, 40, 43, 59, 35, 34, 42,  3, 25,
204
        49, 27, 36, 39, 51, 53, 32, 20, 47, 10,
205
        17, 37, 30,  5, 28, 33, 45, 14, 44, 38
203
        56, 40, 43, 59,  0, 55, 10, 17, 25, 49,
204
        48, 57, 18,  7, 53, 32, 20, 11, 31, 38,
205
        37, 30,  8, 28, 36, 44,  1, 46, 12, 14
206 206
      };
207 207

  
208 208
///////////////////////////////////////////////////////////////////////////////////////////////////

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