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magiccube / src / main / java / org / distorted / control / RubikControlWhole.java @ 3f7a4363

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import org.distorted.main.RubikSurfaceView;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole
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  {
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  private static final int NUM_NODE = 4;
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  private static final int NUM_EFFE = 4;
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  private static final int D1 = 2600; // time it takes for the finger to appear
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  private static final int D2 =  250; // finger press
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  private static final int D3 =10000; // finger triangle
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  private static final int D4 = 3000; // fingers approach
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  private static final int D5 = 8000; // fingers circle
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  private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 };
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  private static final int[] DYN = { 2, 1, 1, 1, 2, 2, 4, 2, 2, 2, 2, 2, 4};
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  private float X0, X1, X2, Y1, D, s001, s014, s033, F;
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  private int mWidth, mHeight;
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  private final RubikControl mControl;
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  private DistortedEffects[] mEffects;
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  private DistortedNode[] mNodes;
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  private long mEffectID;
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  private int mCurrentStage;
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  private MeshQuad mQuad;
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  private DistortedTexture mTextureShad, mTextureCirc;
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  private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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  private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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  private Dynamic3D mDynMoveHand2, mDynMoveShad2;
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  private Dynamic3D mDynScaleHand2, mDynScaleShad2;
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  private Dynamic3D mDyn1, mDyn2, mDyn3, mDyn4;
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  private Static3D mPosition1, mPosition2, mPosition3, mPosition4;
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  private float[] tmpBuffer;
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  private long mLastTime, mDiffTime;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void setPostFrame(boolean on)
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     {
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     RubikActivity act = mControl.getActivity();
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     act.setControlState(on);
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     mLastTime = -1;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private Bitmap openBitmap(RubikActivity act, int resource)
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     {
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     try( InputStream is = act.getResources().openRawResource(resource) )
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       {
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       return BitmapFactory.decodeStream(is);
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       }
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     catch( IOException e )
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       {
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       // ignore
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       }
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     return null;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void resetDynamics1(int stage)
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    {
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    int dur = DUR[stage-1];
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    mDynMoveHand1.removeAll();
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    mDynMoveShad1.removeAll();
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    mDynScaleHand1.removeAll();
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    mDynScaleShad1.removeAll();
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    mDynMoveHand1.setDuration(dur);
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    mDynMoveShad1.setDuration(dur);
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    mDynScaleHand1.setDuration(dur);
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    mDynScaleShad1.setDuration(dur);
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    mDynMoveHand1.resetToBeginning();
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    mDynMoveShad1.resetToBeginning();
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    mDynScaleHand1.resetToBeginning();
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    mDynScaleShad1.resetToBeginning();
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    mCurrentStage = stage;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void resetDynamics2(int stage)
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    {
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    int dur = DUR[stage-1];
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    mDynMoveHand2.removeAll();
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    mDynMoveShad2.removeAll();
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    mDynScaleHand2.removeAll();
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    mDynScaleShad2.removeAll();
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    mDynMoveHand2.setDuration(dur);
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    mDynMoveShad2.setDuration(dur);
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    mDynScaleHand2.setDuration(dur);
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    mDynScaleShad2.setDuration(dur);
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    mDynMoveHand2.resetToBeginning();
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    mDynMoveShad2.resetToBeginning();
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    mDynScaleHand2.resetToBeginning();
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    mDynScaleShad2.resetToBeginning();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void resetDynamics3(int stage)
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    {
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    int dur = DUR[stage-1];
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    mDyn1.removeAll();
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    mDyn2.removeAll();
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    mDyn1.setDuration(dur);
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    mDyn2.setDuration(dur);
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    mDyn1.resetToBeginning();
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    mDyn2.resetToBeginning();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void resetDynamics4(int stage)
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    {
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    int dur = DUR[stage-1];
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    mDyn3.removeAll();
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    mDyn4.removeAll();
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    mDyn3.setDuration(dur);
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    mDyn4.setDuration(dur);
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    mDyn3.resetToBeginning();
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    mDyn4.resetToBeginning();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger appears and approaches the screen
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  private void setEffectsStage1()
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    {
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    resetDynamics1(1);
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    resetDynamics2(1);
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    resetDynamics3(1);
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    Static3D point0h = new Static3D(-X0    ,-Y1    , 0);
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    Static3D point1h = new Static3D(-X1    ,-Y1    , 0);
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    Static3D point2h = new Static3D(-X2    ,-Y1    , 0);
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    Static3D point3h = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D point0s = new Static3D(-X0+2*D,-Y1+2*D, 0);
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    Static3D point1s = new Static3D(-X1+2*D,-Y1+2*D, 0);
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    Static3D point2s = new Static3D(-X2+2*D,-Y1+2*D, 0);
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    Static3D point3s = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D pointSc = new Static3D(s033,s033,s033);
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    mDyn1.add(point0h);
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    mDyn1.add(point1h);
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    mDyn1.add(point2h);
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    mDyn1.add(point2h);
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    mDyn1.add(point3h);
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    mDyn2.add(point0s);
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    mDyn2.add(point1s);
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    mDyn2.add(point2s);
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    mDyn2.add(point2s);
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    mDyn2.add(point3s);
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    mPosition1.set(point0h);
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    mPosition2.set(point0s);
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    mDynMoveHand1.add(mPosition1);
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    mDynMoveShad1.add(mPosition2);
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    mDynScaleHand1.add(pointSc);
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    mDynScaleShad1.add(pointSc);
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    setPostFrame(true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger touches the screen
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  private void setEffectsStage2()
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    {
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    resetDynamics1(2);
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    resetDynamics3(2);
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    Static3D point3h = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D scaleS  = new Static3D(s001,s001,s001);
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    Static3D scaleF  = new Static3D(s014,s014,s014);
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    Static3D pointH  = new Static3D(s033,s033,s033);
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    mPosition1.set(scaleS);
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    mDyn1.add(scaleS);
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    mDyn1.add(scaleF);
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    mDynMoveHand1.add(point3h);
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    mDynMoveShad1.add(point3h);
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    mDynScaleHand1.add(pointH);
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    mDynScaleShad1.add(mPosition1);
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    mNodes[0].changeInputSurface(mTextureCirc);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger moves across the screen in a triangular fashion
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  private void setEffectsStage3()
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    {
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    resetDynamics1(3);
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    resetDynamics3(3);
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    Static3D scaleS = new Static3D(s014,s014,s014);
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    Static3D pointH = new Static3D(s033,s033,s033);
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    Static3D point1 = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D point2 = new Static3D(     +D,-Y1  +D, 0);
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    Static3D point3 = new Static3D(+X2  +D,-Y1  +D, 0);
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    Static3D point4 = new Static3D(+X2  +D,     +D, 0);
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    Static3D point5 = new Static3D(+X2  +D,+Y1  +D, 0);
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    Static3D point6 = new Static3D(     +D,     +D, 0);
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    mDynScaleHand1.add(pointH);
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    mDynScaleShad1.add(scaleS);
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    mDyn1.add(point1);
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    mDyn1.add(point1);
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    mDyn1.add(point2);
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    mDyn1.add(point3);
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    mDyn1.add(point3);
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    mDyn1.add(point4);
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    mDyn1.add(point5);
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    mDyn1.add(point5);
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    mDyn1.add(point6);
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    mDyn1.add(point1);
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    mDyn1.add(point1);
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    mPosition1.set(point1);
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    mDynMoveHand1.add(mPosition1);
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    mDynMoveShad1.add(mPosition1);
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    RubikSurfaceView view = mControl.getSurfaceView();
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    float x = point1.get0() + mWidth*0.5f;
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    float y = mHeight*0.5f - point1.get1();
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    view.prepareDown();
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    view.actionDown(x,y);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen
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  private void setEffectsStage4()
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    {
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    resetDynamics1(4);
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    resetDynamics3(4);
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    Static3D point3h = new Static3D(-X2+D,-Y1+D, 0);
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    Static3D scaleS  = new Static3D(s014,s014,s014);
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    Static3D scaleF  = new Static3D(s001,s001,s001);
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    Static3D pointH  = new Static3D(s033,s033,s033);
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    mDyn1.add(scaleS);
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    mDyn1.add(scaleF);
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    mPosition1.set(scaleS);
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    mDynMoveHand1.add(point3h);
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    mDynMoveShad1.add(point3h);
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    mDynScaleHand1.add(pointH);
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    mDynScaleShad1.add(mPosition1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen (part2)
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  private void setEffectsStage5()
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    {
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    resetDynamics1(5);
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    resetDynamics3(5);
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    Static3D pointH = new Static3D(-X2    ,-Y1    , 0);
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    Static3D point0 = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
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    Static3D pointSc = new Static3D(s033,s033,s033);
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    mPosition1.set(point0);
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    mPosition2.set(point0);
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    mDyn1.add(point0);
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    mDyn1.add(pointH);
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    mDyn2.add(point0);
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    mDyn2.add(pointS);
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    mDynScaleHand1.add(pointSc);
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    mDynScaleShad1.add(pointSc);
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    mDynMoveHand1.add(mPosition1);
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    mDynMoveShad1.add(mPosition2);
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    mNodes[0].changeInputSurface(mTextureShad);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// second finger appears
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  private void setEffectsStage6()
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    {
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    resetDynamics1(6);
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    resetDynamics2(6);
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    resetDynamics3(6);
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    Static3D pointH = new Static3D(-X2    ,-Y1    , 0);
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    Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
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    Static3D pointSc= new Static3D(s033,s033,s033);
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    mDynScaleHand1.add(pointSc);
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    mDynScaleShad1.add(pointSc);
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    mDynMoveHand1.add(pointH);
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    mDynMoveShad1.add(pointS);
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    Static3D point0h = new Static3D( X0    , Y1    , 0);
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    Static3D point1h = new Static3D( X1    , Y1    , 0);
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    Static3D point2h = new Static3D( X2    , Y1    , 0);
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    Static3D point0s = new Static3D( X0+2*D, Y1+2*D, 0);
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    Static3D point1s = new Static3D( X1+2*D, Y1+2*D, 0);
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    Static3D point2s = new Static3D( X2+2*D, Y1+2*D, 0);
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    Static3D pointSm = new Static3D(-s033,s033,s033);
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    mPosition1.set(point0h);
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    mPosition2.set(point0s);
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    mDyn1.add(point0h);
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    mDyn1.add(point1h);
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    mDyn1.add(point2h);
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    mDyn1.add(point2h);
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    mDyn2.add(point0s);
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    mDyn2.add(point1s);
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    mDyn2.add(point2s);
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    mDyn2.add(point2s);
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    mDynScaleHand2.add(pointSm);
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    mDynScaleShad2.add(pointSm);
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    mDynMoveHand2.add(mPosition1);
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    mDynMoveShad2.add(mPosition2);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// both fingers touch the screen (part1)
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  private void setEffectsStage7()
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    {
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    resetDynamics1(7);
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    resetDynamics2(7);
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    resetDynamics3(7);
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    resetDynamics4(7);
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    Static3D point1Sc= new Static3D( s033,s033,s033);
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    Static3D point2Sc= new Static3D(-s033,s033,s033);
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    mDynScaleHand1.add(point1Sc);
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    mDynScaleShad1.add(point1Sc);
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    mDynScaleHand2.add(point2Sc);
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    mDynScaleShad2.add(point2Sc);
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    Static3D point1H = new Static3D(-X2    ,-Y1    , 0);
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    Static3D point1F = new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D point1S = new Static3D(-X2+2*D,-Y1+2*D, 0);
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    mDyn1.add(point1H);
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    mDyn1.add(point1F);
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    mDyn2.add(point1S);
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    mDyn2.add(point1F);
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    mPosition1.set(point1H);
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    mPosition2.set(point1S);
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    mDynMoveHand1.add(mPosition1);
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    mDynMoveShad1.add(mPosition2);
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    Static3D point2H = new Static3D( X2    , Y1    , 0);
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    Static3D point2F = new Static3D( X2  +D, Y1  +D, 0);
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    Static3D point2S = new Static3D( X2+2*D, Y1+2*D, 0);
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    mDyn3.add(point2H);
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    mDyn3.add(point2F);
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    mDyn4.add(point2S);
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    mDyn4.add(point2F);
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    mPosition3.set(point2H);
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    mPosition4.set(point2S);
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    mDynMoveHand2.add(mPosition3);
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    mDynMoveShad2.add(mPosition4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// both fingers touch the screen (part2)
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  private void setEffectsStage8()
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    {
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    resetDynamics1(8);
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    resetDynamics2(8);
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    resetDynamics3(8);
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    Static3D point1h= new Static3D(-X2  +D,-Y1  +D, 0);
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    Static3D point2h= new Static3D( X2  +D, Y1  +D, 0);
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    Static3D scale1S = new Static3D( s001,s001,s001);
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    Static3D scale1F = new Static3D( s014,s014,s014);
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    Static3D point1H = new Static3D( s033,s033,s033);
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    Static3D scale2S = new Static3D(-s001,s001,s001);
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    Static3D scale2F = new Static3D(-s014,s014,s014);
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    Static3D point2H = new Static3D(-s033,s033,s033);
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    mPosition1.set(scale1S);
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    mDyn1.add(scale1S);
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    mDyn1.add(scale1F);
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    mDynMoveHand1.add(point1h);
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    mDynMoveShad1.add(point1h);
454
    mDynScaleHand1.add(point1H);
455 1e256a15 Leszek Koltunski
    mDynScaleShad1.add(mPosition1);
456
457
    mPosition2.set(scale2S);
458
    mDyn2.add(scale2S);
459
    mDyn2.add(scale2F);
460 6968a6ef Leszek Koltunski
461
    mDynMoveHand2.add(point2h);
462
    mDynMoveShad2.add(point2h);
463
    mDynScaleHand2.add(point2H);
464 1e256a15 Leszek Koltunski
    mDynScaleShad2.add(mPosition2);
465 6968a6ef Leszek Koltunski
466
    mNodes[0].changeInputSurface(mTextureCirc);
467
    mNodes[1].changeInputSurface(mTextureCirc);
468
    }
469
470
///////////////////////////////////////////////////////////////////////////////////////////////////
471
// both fingers approach each other
472
473
  private void setEffectsStage9()
474
    {
475
    resetDynamics1(9);
476
    resetDynamics2(9);
477 314bffaf Leszek Koltunski
    resetDynamics3(9);
478 6968a6ef Leszek Koltunski
479 967b79dc Leszek Koltunski
    Static3D point1s = new Static3D(-X2+D,-Y1+D, 0);
480
    Static3D point2s = new Static3D( X2+D, Y1+D, 0);
481
    Static3D point1f = new Static3D(-Y1*F,-Y1*F, 0);
482
    Static3D point2f = new Static3D( Y1*F, Y1*F, 0);
483 314bffaf Leszek Koltunski
    Static3D scale1F = new Static3D( s014,s014,s014);
484
    Static3D point1H = new Static3D( s033,s033,s033);
485
    Static3D scale2F = new Static3D(-s014,s014,s014);
486
    Static3D point2H = new Static3D(-s033,s033,s033);
487 6968a6ef Leszek Koltunski
488
    mDynScaleHand1.add(point1H);
489
    mDynScaleShad1.add(scale1F);
490
    mDynScaleHand2.add(point2H);
491
    mDynScaleShad2.add(scale2F);
492
493 314bffaf Leszek Koltunski
    mDyn1.add(point1s);
494
    mDyn1.add(point1f);
495
    mDyn2.add(point2s);
496
    mDyn2.add(point2f);
497
498
    mPosition1.set(point1s);
499
    mPosition2.set(point2s);
500
501
    mDynMoveHand1.add(mPosition1);
502
    mDynMoveShad1.add(mPosition1);
503
    mDynMoveHand2.add(mPosition2);
504
    mDynMoveShad2.add(mPosition2);
505 a034956d Leszek Koltunski
506
    float x1 = point1s.get0() + mWidth*0.5f;
507
    float y1 = mHeight*0.5f - point1s.get1();
508
    float x2 = point2s.get0() + mWidth*0.5f;
509
    float y2 = mHeight*0.5f - point2s.get1();
510
511
    RubikSurfaceView view = mControl.getSurfaceView();
512
    view.prepareDown();
513
    view.prepareDown2();
514
    view.actionDown(x1,y1);
515
    view.actionDown2(x1,y1,x2,y2);
516 6968a6ef Leszek Koltunski
    }
517
518
///////////////////////////////////////////////////////////////////////////////////////////////////
519
// both fingers go around
520
521
  private void setEffectsStage10()
522
    {
523
    resetDynamics1(10);
524
    resetDynamics2(10);
525 1e256a15 Leszek Koltunski
    resetDynamics3(10);
526 6968a6ef Leszek Koltunski
527 314bffaf Leszek Koltunski
    Static3D scale1F = new Static3D( s014,s014,s014);
528
    Static3D point1H = new Static3D( s033,s033,s033);
529
    Static3D scale2F = new Static3D(-s014,s014,s014);
530
    Static3D point2H = new Static3D(-s033,s033,s033);
531 6968a6ef Leszek Koltunski
532 967b79dc Leszek Koltunski
    Static3D point0= new Static3D(-Y1*F,-Y1*F, 0);
533
    Static3D point1= new Static3D(-Y1*F, Y1*F, 0);
534
    Static3D point2= new Static3D( Y1*F, Y1*F, 0);
535
    Static3D point3= new Static3D( Y1*F,-Y1*F, 0);
536 6968a6ef Leszek Koltunski
537
    mDynScaleHand1.add(point1H);
538
    mDynScaleShad1.add(scale1F);
539
    mDynScaleHand2.add(point2H);
540
    mDynScaleShad2.add(scale2F);
541
542 1e256a15 Leszek Koltunski
    mDyn1.add(point0);
543
    mDyn1.add(point1);
544
    mDyn1.add(point2);
545
    mDyn1.add(point3);
546
    mDyn1.add(point0);
547 834b2618 Leszek Koltunski
548 1e256a15 Leszek Koltunski
    mDyn2.add(point2);
549
    mDyn2.add(point3);
550
    mDyn2.add(point0);
551
    mDyn2.add(point1);
552
    mDyn2.add(point2);
553
554
    mDyn1.setConvexity(1.0f);
555
    mDyn2.setConvexity(1.0f);
556
557 834b2618 Leszek Koltunski
    mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
558
    mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
559
560 1e256a15 Leszek Koltunski
    mPosition1.set(point0);
561
    mPosition2.set(point2);
562
563
    mDynMoveHand1.add(mPosition1);
564
    mDynMoveShad1.add(mPosition1);
565
    mDynMoveHand2.add(mPosition2);
566
    mDynMoveShad2.add(mPosition2);
567 6968a6ef Leszek Koltunski
    }
568
569
///////////////////////////////////////////////////////////////////////////////////////////////////
570
// both fingers move away from each other
571
572
  private void setEffectsStage11()
573
    {
574
    resetDynamics1(11);
575
    resetDynamics2(11);
576 1e256a15 Leszek Koltunski
    resetDynamics3(11);
577 6968a6ef Leszek Koltunski
578 967b79dc Leszek Koltunski
    Static3D point1s= new Static3D(-X2+D,-Y1+D, 0);
579
    Static3D point2s= new Static3D( X2+D, Y1+D, 0);
580
    Static3D point1f= new Static3D(-Y1*F,-Y1*F, 0);
581
    Static3D point2f= new Static3D( Y1*F, Y1*F, 0);
582 314bffaf Leszek Koltunski
    Static3D scale1F= new Static3D( s014,s014,s014);
583
    Static3D point1H= new Static3D( s033,s033,s033);
584
    Static3D scale2F= new Static3D(-s014,s014,s014);
585
    Static3D point2H= new Static3D(-s033,s033,s033);
586 6968a6ef Leszek Koltunski
587
    mDynScaleHand1.add(point1H);
588
    mDynScaleShad1.add(scale1F);
589
    mDynScaleHand2.add(point2H);
590
    mDynScaleShad2.add(scale2F);
591
592 1e256a15 Leszek Koltunski
    mDyn1.add(point1f);
593
    mDyn1.add(point1s);
594
    mDyn2.add(point2f);
595
    mDyn2.add(point2s);
596
597
    mDyn1.setConvexity(0.0f);
598
    mDyn2.setConvexity(0.0f);
599
600 834b2618 Leszek Koltunski
    mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
601
    mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
602
603 1e256a15 Leszek Koltunski
    mPosition1.set(point1f);
604
    mPosition2.set(point2f);
605
606
    mDynMoveHand1.add(mPosition1);
607
    mDynMoveShad1.add(mPosition1);
608
    mDynMoveHand2.add(mPosition2);
609
    mDynMoveShad2.add(mPosition2);
610 6968a6ef Leszek Koltunski
    }
611
612
///////////////////////////////////////////////////////////////////////////////////////////////////
613
// both fingers un-touch the screen (part1)
614
615
  private void setEffectsStage12()
616
    {
617
    resetDynamics1(12);
618
    resetDynamics2(12);
619 1e256a15 Leszek Koltunski
    resetDynamics3(12);
620 6968a6ef Leszek Koltunski
621 314bffaf Leszek Koltunski
    Static3D point1h = new Static3D(-X2+D,-Y1+D, 0);
622
    Static3D point2h = new Static3D( X2+D, Y1+D, 0);
623
    Static3D scale1S = new Static3D( s014,s014,s014);
624
    Static3D scale1F = new Static3D( s001,s001,s001);
625
    Static3D point1H = new Static3D( s033,s033,s033);
626
    Static3D scale2S = new Static3D(-s014,s014,s014);
627
    Static3D scale2F = new Static3D(-s001,s001,s001);
628
    Static3D point2H = new Static3D(-s033,s033,s033);
629 6968a6ef Leszek Koltunski
630 1e256a15 Leszek Koltunski
    mPosition1.set(scale1S);
631
    mPosition2.set(scale2S);
632
633
    mDyn1.add(scale1S);
634
    mDyn1.add(scale1F);
635
    mDyn2.add(scale2S);
636
    mDyn2.add(scale2F);
637
638 6968a6ef Leszek Koltunski
    mDynMoveHand1.add(point1h);
639
    mDynMoveShad1.add(point1h);
640
    mDynScaleHand1.add(point1H);
641 1e256a15 Leszek Koltunski
    mDynScaleShad1.add(mPosition1);
642 6968a6ef Leszek Koltunski
643
    mDynMoveHand2.add(point2h);
644
    mDynMoveShad2.add(point2h);
645
    mDynScaleHand2.add(point2H);
646 1e256a15 Leszek Koltunski
    mDynScaleShad2.add(mPosition2);
647 6968a6ef Leszek Koltunski
    }
648
649
///////////////////////////////////////////////////////////////////////////////////////////////////
650
// both fingers un-touch the screen (part2)
651
652
  private void setEffectsStage13()
653
    {
654
    resetDynamics1(13);
655
    resetDynamics2(13);
656 1e256a15 Leszek Koltunski
    resetDynamics3(13);
657
    resetDynamics4(13);
658 6968a6ef Leszek Koltunski
659 314bffaf Leszek Koltunski
    Static3D point1_0 = new Static3D(-X2  +D,-Y1  +D, 0);
660
    Static3D point11H = new Static3D(-X2    ,-Y1    , 0);
661
    Static3D point12H = new Static3D(-X1    ,-Y1    , 0);
662
    Static3D point13H = new Static3D(-X0    ,-Y1    , 0);
663
    Static3D point11S = new Static3D(-X2+2*D,-Y1+2*D, 0);
664
    Static3D point12S = new Static3D(-X1+2*D,-Y1+2*D, 0);
665
    Static3D point13S = new Static3D(-X0+2*D,-Y1+2*D, 0);
666
    Static3D point1Sc = new Static3D( s033,s033,s033);
667 6968a6ef Leszek Koltunski
668 1e256a15 Leszek Koltunski
    mPosition1.set(point1_0);
669
    mDynMoveHand1.add(mPosition1);
670
    mPosition2.set(point1_0);
671
    mDynMoveShad1.add(mPosition2);
672
673 6968a6ef Leszek Koltunski
    mDynScaleHand1.add(point1Sc);
674
    mDynScaleShad1.add(point1Sc);
675 1e256a15 Leszek Koltunski
676
    mDyn1.add(point1_0);
677
    mDyn1.add(point11H);
678
    mDyn1.add(point11H);
679
    mDyn1.add(point12H);
680
    mDyn1.add(point13H);
681
682
    mDyn2.add(point1_0);
683
    mDyn2.add(point11S);
684
    mDyn2.add(point11S);
685
    mDyn2.add(point12S);
686
    mDyn2.add(point13S);
687 6968a6ef Leszek Koltunski
688 314bffaf Leszek Koltunski
    Static3D point2_0 = new Static3D( X2  +D, Y1  +D, 0);
689
    Static3D point21H = new Static3D( X2    , Y1    , 0);
690
    Static3D point22H = new Static3D( X1    , Y1    , 0);
691
    Static3D point23H = new Static3D( X0    , Y1    , 0);
692
    Static3D point21S = new Static3D( X2+2*D, Y1+2*D, 0);
693
    Static3D point22S = new Static3D( X1+2*D, Y1+2*D, 0);
694
    Static3D point23S = new Static3D( X0+2*D, Y1+2*D, 0);
695
    Static3D point2Sc= new Static3D(-s033,s033,s033);
696 6968a6ef Leszek Koltunski
697 1e256a15 Leszek Koltunski
    mPosition3.set(point2_0);
698
    mDynMoveHand2.add(mPosition3);
699
    mPosition4.set(point2_0);
700
    mDynMoveShad2.add(mPosition4);
701
702 6968a6ef Leszek Koltunski
    mDynScaleHand2.add(point2Sc);
703
    mDynScaleShad2.add(point2Sc);
704 1e256a15 Leszek Koltunski
705
    mDyn3.add(point2_0);
706
    mDyn3.add(point21H);
707
    mDyn3.add(point21H);
708
    mDyn3.add(point22H);
709
    mDyn3.add(point23H);
710
711
    mDyn4.add(point2_0);
712
    mDyn4.add(point21S);
713
    mDyn4.add(point21S);
714
    mDyn4.add(point22S);
715
    mDyn4.add(point23S);
716 6968a6ef Leszek Koltunski
717
    mNodes[0].changeInputSurface(mTextureShad);
718
    mNodes[1].changeInputSurface(mTextureShad);
719
    }
720
721 51f51f83 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
722
723
  private void createEffects()
724
    {
725 6968a6ef Leszek Koltunski
    mEffects = new DistortedEffects[NUM_EFFE];
726
    for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
727
728
    int time = DUR[0];
729
730 314bffaf Leszek Koltunski
    mDyn1 = new Dynamic3D(time,0.5f);
731
    mDyn1.setMode(Dynamic.MODE_PATH);
732
    mDyn1.setConvexity(0.0f);
733
    mDyn2 = new Dynamic3D(time,0.5f);
734
    mDyn2.setMode(Dynamic.MODE_PATH);
735
    mDyn2.setConvexity(0.0f);
736 1e256a15 Leszek Koltunski
    mDyn3 = new Dynamic3D(time,0.5f);
737
    mDyn3.setMode(Dynamic.MODE_PATH);
738
    mDyn3.setConvexity(0.0f);
739
    mDyn4 = new Dynamic3D(time,0.5f);
740
    mDyn4.setMode(Dynamic.MODE_PATH);
741
    mDyn4.setConvexity(0.0f);
742 314bffaf Leszek Koltunski
743
    mPosition1 = new Static3D(0,0,0);
744
    mPosition2 = new Static3D(0,0,0);
745 1e256a15 Leszek Koltunski
    mPosition3 = new Static3D(0,0,0);
746
    mPosition4 = new Static3D(0,0,0);
747 314bffaf Leszek Koltunski
748 1e256a15 Leszek Koltunski
    tmpBuffer = new float[12];
749 314bffaf Leszek Koltunski
750 6968a6ef Leszek Koltunski
    mDynMoveHand1 = new Dynamic3D(time,0.5f);
751
    mDynMoveHand1.setMode(Dynamic.MODE_PATH);
752
    mDynMoveHand1.setConvexity(0.0f);
753
    mDynMoveShad1 = new Dynamic3D(time,0.5f);
754
    mDynMoveShad1.setMode(Dynamic.MODE_PATH);
755
    mDynMoveShad1.setConvexity(0.0f);
756
    mDynScaleHand1 = new Dynamic3D(time,0.5f);
757
    mDynScaleHand1.setMode(Dynamic.MODE_PATH);
758
    mDynScaleHand1.setConvexity(0.0f);
759
    mDynScaleShad1 = new Dynamic3D(time,0.5f);
760
    mDynScaleShad1.setMode(Dynamic.MODE_PATH);
761
    mDynScaleShad1.setConvexity(0.0f);
762
763 9205f15e Leszek Koltunski
    MatrixEffectMove  moveHand1 = new MatrixEffectMove(mDynMoveHand1);
764
    MatrixEffectMove  moveShad1 = new MatrixEffectMove(mDynMoveShad1);
765
    MatrixEffectScale scaleHand1= new MatrixEffectScale(mDynScaleHand1);
766
    MatrixEffectScale scaleShad1= new MatrixEffectScale(mDynScaleShad1);
767 6968a6ef Leszek Koltunski
768 9205f15e Leszek Koltunski
    mEffects[0].apply(scaleShad1);
769
    mEffects[0].apply(moveShad1);
770
    mEffects[2].apply(scaleHand1);
771
    mEffects[2].apply(moveHand1);
772 6968a6ef Leszek Koltunski
773
    mDynMoveHand2 = new Dynamic3D(time,0.5f);
774
    mDynMoveHand2.setMode(Dynamic.MODE_PATH);
775
    mDynMoveHand2.setConvexity(0.0f);
776
    mDynMoveShad2 = new Dynamic3D(time,0.5f);
777
    mDynMoveShad2.setMode(Dynamic.MODE_PATH);
778
    mDynMoveShad2.setConvexity(0.0f);
779
    mDynScaleHand2 = new Dynamic3D(time,0.5f);
780
    mDynScaleHand2.setMode(Dynamic.MODE_PATH);
781
    mDynScaleHand2.setConvexity(0.0f);
782
    mDynScaleShad2 = new Dynamic3D(time,0.5f);
783
    mDynScaleShad2.setMode(Dynamic.MODE_PATH);
784
    mDynScaleShad2.setConvexity(0.0f);
785
786 9205f15e Leszek Koltunski
    MatrixEffectMove  moveHand2 = new MatrixEffectMove(mDynMoveHand2);
787
    MatrixEffectMove  moveShad2 = new MatrixEffectMove(mDynMoveShad2);
788
    MatrixEffectScale scaleHand2= new MatrixEffectScale(mDynScaleHand2);
789
    MatrixEffectScale scaleShad2= new MatrixEffectScale(mDynScaleShad2);
790 6968a6ef Leszek Koltunski
791 9205f15e Leszek Koltunski
    mEffects[1].apply(scaleShad2);
792
    mEffects[1].apply(moveShad2);
793
    mEffects[3].apply(scaleHand2);
794
    mEffects[3].apply(moveHand2);
795 6968a6ef Leszek Koltunski
796
    DistortedScreen screen = mControl.getScreen();
797 8ba7aeb1 Leszek Koltunski
    mWidth = screen.getWidth();
798
    mHeight= screen.getHeight();
799
800
    X0   = mWidth*0.65f;
801
    X1   = mWidth*0.50f;
802
    X2   = mWidth*0.35f;
803
    Y1   = mHeight*0.28f;
804
    D    = mWidth*0.01f;
805
    s001 = mWidth*0.0001f;
806
    s014 = mWidth*0.14f;
807
    s033 = mWidth*0.33f;
808 967b79dc Leszek Koltunski
    F    = 0.50f;
809 51f51f83 Leszek Koltunski
    }
810
811
///////////////////////////////////////////////////////////////////////////////////////////////////
812
813
  private void createNodes()
814
    {
815
    if( mNodes==null )
816
      {
817
      mNodes = new DistortedNode[NUM_NODE];
818 8badfe2a Leszek Koltunski
      mQuad  = new MeshQuad();
819
      }
820
821
    RubikActivity act = mControl.getActivity();
822
823
    if( act!=null )
824
      {
825
      Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
826 ac2ee4b3 Leszek Koltunski
      Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
827 8badfe2a Leszek Koltunski
      Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
828 ac2ee4b3 Leszek Koltunski
829
      mTextureCirc = new DistortedTexture();
830
      mTextureShad = new DistortedTexture();
831 6968a6ef Leszek Koltunski
      DistortedTexture textureHand = new DistortedTexture();
832 b9d4aa3b Leszek Koltunski
833
      if( bmpCirc!=null ) mTextureCirc.setTexture(bmpCirc);
834
      if( bmpShad!=null ) mTextureShad.setTexture(bmpShad);
835
      if( bmpHand!=null ) textureHand.setTexture(bmpHand);
836 ac2ee4b3 Leszek Koltunski
837
      mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
838
      mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
839 6968a6ef Leszek Koltunski
      mNodes[2]= new DistortedNode( textureHand,mEffects[2],mQuad);
840
      mNodes[3]= new DistortedNode( textureHand,mEffects[3],mQuad);
841 8badfe2a Leszek Koltunski
      }
842
    else
843
      {
844
      android.util.Log.e("D", "Activity NULL!!");
845 51f51f83 Leszek Koltunski
      }
846
    }
847
848
///////////////////////////////////////////////////////////////////////////////////////////////////
849
850
  long getEffectID()
851
    {
852
    return mEffectID;
853
    }
854
855
///////////////////////////////////////////////////////////////////////////////////////////////////
856
857
  DistortedNode[] getNodes()
858
    {
859 6968a6ef Leszek Koltunski
    if( mEffects==null ) createEffects();
860 51f51f83 Leszek Koltunski
    createNodes();
861 6968a6ef Leszek Koltunski
    setEffectsStage1();
862 51f51f83 Leszek Koltunski
863
    return mNodes;
864
    }
865
866
///////////////////////////////////////////////////////////////////////////////////////////////////
867
868
  DistortedNode[] returnNodes()
869
    {
870
    return mNodes;
871
    }
872
873
///////////////////////////////////////////////////////////////////////////////////////////////////
874
875
  RubikControlWhole(RubikControl control)
876
    {
877
    mControl = control;
878
    }
879 ac2ee4b3 Leszek Koltunski
880 33c22e6c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
881
882
  private void stageFinished(int stage)
883
    {
884
    switch(stage)
885
      {
886 9205f15e Leszek Koltunski
      case  1: setEffectsStage2() ; break;
887
      case  2: setEffectsStage3() ; break;
888
      case  3: setEffectsStage4() ; break;
889
      case  4: setEffectsStage5() ; break;
890
      case  5: setEffectsStage6() ; break;
891
      case  6: setEffectsStage7() ; break;
892
      case  7: setEffectsStage8() ; break;
893
      case  8: setEffectsStage9() ; break;
894 33c22e6c Leszek Koltunski
      case  9: setEffectsStage10(); break;
895
      case 10: setEffectsStage11(); break;
896
      case 11: setEffectsStage12(); break;
897
      case 12: setEffectsStage13(); break;
898
      default: setPostFrame(false);
899
               mEffectID = -1;
900
               mControl.effectFinished(mEffectID);
901
      }
902
    }
903
904 ac2ee4b3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
905
// PUBLIC
906
907 314bffaf Leszek Koltunski
  public void postDrawFrame(long time)
908
    {
909
    if( mLastTime<0 ) mLastTime = time;
910
    else mDiffTime = time - mLastTime;
911
    mLastTime = time;
912
913 33c22e6c Leszek Koltunski
    switch(DYN[mCurrentStage-1])
914 314bffaf Leszek Koltunski
      {
915 33c22e6c Leszek Koltunski
      case 1: boolean finished1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
916
              mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
917 8ba7aeb1 Leszek Koltunski
918
              if( mCurrentStage==3 )
919
                {
920
                RubikSurfaceView view = mControl.getSurfaceView();
921 a034956d Leszek Koltunski
                float x1 = tmpBuffer[0]+mWidth*0.5f;
922
                float y1 = mHeight*0.5f-tmpBuffer[1];
923
                view.actionMove(x1,y1,0,0);
924 8ba7aeb1 Leszek Koltunski
                }
925
926
              if( finished1 )
927
                {
928
                if( mCurrentStage==3 )
929
                  {
930
                  RubikSurfaceView view = mControl.getSurfaceView();
931
                  view.prepareUp();
932
                  view.actionUp();
933
                  }
934
935
                stageFinished(mCurrentStage);
936
                }
937 33c22e6c Leszek Koltunski
              break;
938
      case 2: boolean finished2_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
939
              boolean finished2_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
940
              mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
941
              mPosition2.set(tmpBuffer[3], tmpBuffer[4], tmpBuffer[5]);
942 a034956d Leszek Koltunski
943
              if( mCurrentStage==9 || mCurrentStage==10 || mCurrentStage==11 )
944
                {
945
                RubikSurfaceView view = mControl.getSurfaceView();
946
                float x1 = tmpBuffer[0]+mWidth*0.5f;
947
                float y1 = mHeight*0.5f-tmpBuffer[1];
948
                float x2 = tmpBuffer[3]+mWidth*0.5f;
949
                float y2 = mHeight*0.5f-tmpBuffer[4];
950
                view.prepareMove(x1,y1,x2,y2);
951
                view.actionMove(x1,y1,x2,y2);
952
                }
953
954
              if( finished2_1 && finished2_2 )
955
                {
956
                 if( mCurrentStage==11 )
957
                  {
958
                  RubikSurfaceView view = mControl.getSurfaceView();
959
                  view.prepareUp();
960
                  view.actionUp2(true,0,0,false,0,0);
961
                  view.actionUp();
962
                  }
963
964
                stageFinished(mCurrentStage);
965
                }
966 33c22e6c Leszek Koltunski
              break;
967
      case 4: boolean finished4_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
968
              boolean finished4_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
969
              boolean finished4_3 = mDyn3.get( tmpBuffer,6, time, mDiffTime);
970
              boolean finished4_4 = mDyn4.get( tmpBuffer,9, time, mDiffTime);
971
              mPosition1.set(tmpBuffer[0], tmpBuffer[ 1], tmpBuffer[ 2]);
972
              mPosition2.set(tmpBuffer[3], tmpBuffer[ 4], tmpBuffer[ 5]);
973
              mPosition3.set(tmpBuffer[6], tmpBuffer[ 7], tmpBuffer[ 8]);
974
              mPosition4.set(tmpBuffer[9], tmpBuffer[10], tmpBuffer[11]);
975
              if( finished4_1 && finished4_2 && finished4_3 && finished4_4 ) stageFinished(mCurrentStage);
976
              break;
977 314bffaf Leszek Koltunski
      }
978
    }
979 51f51f83 Leszek Koltunski
  }