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magiccube / src / main / java / org / distorted / effects / win @ 3f7a4363

Name Size
WinEffect.java 6.83 KB
WinEffectGlow.java 4.1 KB
WinEffectNone.java 2.66 KB

Latest revisions

# Date Author Comment
3f7a4363 09/29/2021 04:07 PM Leszek Koltunski

Remove all files that have been separated into a new library 'objectlib'

588ace55 09/29/2021 12:14 PM Leszek Koltunski

Prepare the 'objectlib' package to be separated into a library module

bdbbb4c5 09/28/2021 11:47 PM Leszek Koltunski

Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.

af88bf2e 10/27/2020 12:15 AM Leszek Koltunski

New 'tutorial' activity.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

3e7bb3fd 06/26/2020 08:49 PM Leszek Koltunski

Speed up WinEffectGlow - MEDIUM quality is fully enough.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

1335efec 05/06/2020 09:15 AM Leszek Koltunski

Smaller halo.

d1016920 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

2010c6f7 05/03/2020 11:41 PM Leszek Koltunski

Adjust the app to match the changes in library.

Looks like we'll have to add 1 dim to the GLOW effect.

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